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xeross155

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Everything posted by xeross155

  1. AHBot is fixed and the only update we need is in-game command support (I prefer a web-based interface over that though). And there's the multi-realm crash, does that still happen ?
  2. Doesn't that only work on players that actually log in ?
  3. Housing could increase server load. And as for decorating you could use a script to spawn gameobjects in a specific instance I think, so whenever a player enters the house it should check which player's house it is and fill it accordingly. And use an npc with gossip for buying stuff for the house. Now you have 1 problem which is that a person can have keys to multiple houses, a solution to that would be to have him teleport to the house using the key, else there's no way to know which house he's actually entering.
  4. Mods Used AHBot GM Mail Vehicles Eye of Acherus Fix Cross-Faction grouping fix Druid Flight Fix Rogue Shadow Dance Fix Shaman Flametongue Fix Auto broadcaster External Mail Yes it's a big list but I doubt any of these would case the problems Hey, I've had numerous reports from my testers about this refer to the following trac ticket for more info
  5. Sorry for messing up the props, thanks jsee my bad
  6. Well I think you're limited to 24 items for looting, and as far as housing I'd say use instancing and check for key when they enter the instance if not throw them out.
  7. mrelfire: Awesome job dude, how could I ever forgot that one Pushed to ahbot repo: http://github.com/xeross/mangos/commit/bcc75708e8548e1b0f04220fca0f86f5b92ac2e4
  8. Unfortunately we don't understand it either, but I hope we can figure it out.
  9. Weird they both work fine for me, I'll try creating a new transparent testing setup with a fresh install.
  10. Seems there's some kind of weird condition needed for the items to appear in the auction house, though I have no idea what it could be.
  11. CreateItemText is failing, I'll take a look at it.
  12. I am totally clueless to why it is working for me but not for others, I'll try creating an isolated test environment, this is just weird
  13. Yep, and he and everyone else does a wonderful job, this project is about doing it the _right_ way, which in turn is also a learning process. They could just smack all hacks and everything into it but that won't do the core any good.
  14. And as far as I know the plans the mangos team has with the maps is a threadpool that handles "jobs" so every action that the maps perform is added to a queue which is handled by the threads in a threadpool. This is what I've heard might not be 100% accurate.
  15. I don't think you can just change the guid field.
  16. As I'm sure interrupt is already implemented I suspect we're just missing a fall-through case somewhere, just don't know where. With a quick find this is all I could find, still think we need a fall-through case somewhere. void Spell::EffectInterruptCast(SpellEffectIndex /*eff_idx*/)
  17. instead of git clone git://github.com/mangos/mangos.git you do git clone git://github.com/xeross/mangos.git git checkout -b ahbot origin/ahbot And then you'll have your ahbot modified mangos.
  18. Tutorial, what tutorial are we talking about here, interactive rebase ? (Sorry for off-topic)
  19. Watch out with the merge errors, I once ended up missing half of the stuff that used to load the configuration and borked that installation. However this is not the issue with the main branch I can assure you.
  20. Hmm merge errors are quite normal, especially when using multiple patches, you need to use some merge tool to fix them, I still need to write a tutorial about that.
  21. So at the moment the target doesn't get silences for 3 seconds. Also what revision of MaNGOS is this, what modifications are you using, etc.
  22. Yes I think we understand, when the damage is more then the shield value it doesn't get deducted from the persons HP
  23. There's probably an Ubuntu 9.04/9.10 repository that contains the packages for GCC 4.5+ he could try installing that but that might give more problems.
  24. If I were to forget to replace them somewhere I would get errors when I compile the source stating the variable isn't declared. All I can think of is that something is going wrong with the files that causes something to be messed up at their side, as I get mixed reports of people saying it works/doesn't work.
  25. I recall 1 person documenting the mail class, will see if I can comment some other files but I don't have a good understanding of how MaNGOS works yet, only some rudimentary things.
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