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xeross155

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Everything posted by xeross155

  1. Should be a GDB debugging guide stickied somewhere.
  2. Get some full stacktraces and create a thread, or reply to one if your trace seems similar
  3. Shouldn't the spell tooltip be updated or doesn't that happen with glyphs.
  4. Why would that stop it from being corrupt (It's simply for what directories to search afaik(, and it's a git patch so you should use git apply. I'm using the patch and it's working great, my testers say it's working so I expect to see this in the master branch soon
  5. We should probably take a look at the code that makes players able to be on moving GObjects and modify it for NPCs
  6. No it doesn't, count indicates how many WUPDATE entries there are so if you'd swap em it would probably skip WUPDATE_BROADCAST.
  7. I wish this could be implemented without faction hacks.
  8. I think it's partially limited on the client, you can make the server have the At War of but I think it would still show in the client. This might need DBC or client hacks and those are not allowed to be discussed here.
  9. Ye it's not bad but anything client sided is forbidden, except if you're using PseuWoW I think.
  10. Just cherry picked it for testing, testers indeed reported weird XP values.
  11. I somehow get a corrupt patch error at line 109, any idea why ?
  12. The MaNGOS team wants to implement a thread pool that just assigns the map actions to an idle thread, and that is not what this is doing.
  13. Notices aren't errors, anything that needs to be fixed is either warning or higher.
  14. Disable notices in your php config.
  15. As you can see this is still being improved upon (See green replies), as soon as the devs think it's ready (Soon) it'll get mainstreamed.
  16. Well we atleast need a proper documentation on how everything is structured, where one would find certain logic and that kind of thing.
  17. You can't compile something that isn't source code.
  18. Every database has a seperate connection afaik so it does support multiple, just don't think that's really gonna improve the performance a lot as the load is on the char db. And with raid a raid10 combination with SSDs seems best, both failsafe and fast.
  19. I am guessing he means professions with works (seems logical). isn't there a config option or define that handles this ?
  20. I don't mind 18k lines of code in 1 file, but a little info on where to find what, and what everything does is very helpful indeed. I have some understanding of the maildraft class now so I might be able to write something up for that. 1 thing though, if I document it IMO it should be added to the main repo (The comments), I'll of course be using Doxygen format and be as descriptive as possible, and it should be reviewed for correctness of course.
  21. I was just about to say that the LUA would probably be compiled or similar.
  22. Because there have been changes in the core that conflict with the Vehicle code (In terms of merging)
  23. We need a full thread backtrace, and it's also good if you disable optimization else a lot of info gets optimized out.
  24. Instant arrival mails don't arrive until you relog Mangos Version: 9261 Custom Patches: External Mail, AHBot, GM Mail Icon, AntiCheat, AutoBroadcaster, NameAnnounce Database Name and Version: UDB386 How it SHOULD work: Once a mail is sent it should arrive in your mailbox How it DOES work: You need to relog before a mail arrives https://mangos.lighthouseapp.com/projects/18208-mangos/tickets/421-9261-mail-only-arrives-after-relog
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