xeross155
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Everything posted by xeross155
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@subhuman_bob: That's what I was thinking ^^
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Use google and the forum search ?
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Don't know if we're allowed to talk about that here.
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We need someone that knows the dupe hack and can report it to us.
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Why kick them if the WPE doesnt work anyways.
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I prefer msysgit and then just use command line, but this differs per user I guess.
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A part of the mangos devs seem to dislike any tutorials etc on C++ but swear by the book I linked to.
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I use linux, windows is overused as a server platform
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Thanks for the donation, though I ain't officially part of the MaNGOS team I'm still happy with it, once I have some spare money it will go to MaNGOS for sure.
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4gb ram, 100mbit, linux or windows2003, 1tb hdd, quad core 2.66ghz cpu for 40€ with kimsufi
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Well there's a book everyone seems to point one too which is Thinking in C++ 2nd edition, but mangos doesn't have a manual for the source. they should create some doxygen docs or something to make it easier for us. http://www.mediafire.com/?zyjrvydoto0
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[PATCH] Official GM Mail (GM+Item or GM)
xeross155 replied to Auntie Mangos's topic in OldCore modifications
Updated for Revision 8818 -
Use the search button, there's plenty of these threads, ram usage and player capacity all depends on your hardware
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you can just get a dedicated in europe even if you're from the US a quad core box costs 40 euros
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A while ago they've renamed a lot of the macro names to more generic names, because of this we need to update any modifications we've made to use these new macro names. I decided to compile a quick list (Basically copy-paste the git commit) and put it up here. * objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr * gameeventmgr -> sGameEventMgr * accmgr -> sAccountMgr Hope it's of use. Regards, Xeross
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I'm updating my branch to the latest mangos revision now. Edit: Updated, http://github.com/xeross/mangos/tree/mangchat
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did you declare tmpUnitMap ?
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Ye but if you adjust your default coding to this if you ever typo and leave out an = sign you get a compile error.
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MaNGOS is about learning and I like their attitude, so good luck.
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[PATCH] Official GM Mail (GM+Item or GM)
xeross155 replied to Auntie Mangos's topic in OldCore modifications
seems unk1 is the stationery now hmm. -
These examples use 0 but this can be used for almost any value from strings to integers.
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I already do this in most of my code, read about it a while ago, and it's a great way to prevent incidental assignments. // Current code accidental assignment if(a = 0) {} // No error, variable gets assigned a value of 0 // With the changes if(0 = a) {} // Compile error because the operation is impossible
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Thanks for the work mate, Now I can continue finishing my branch and updating my server to the latest mangos revision.
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Plus it's of no use when you're using the loot roll
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