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zergtmn

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Everything posted by zergtmn

  1. Patch for rev. 10048: http://paste2.org/p/871233 Fixes: - Haste affecting channeled spells - Aura 316 - Mage т6 two piece bonus for Evocation also works - Shadowform haste bonus & support for shapeshift boosts with cooldown http://paste2.org/p/871235 Thx Laise and Wojta
  2. Sorry, I missed second part.. Should work ok
  3. Now it's working like: 1. Teleport to instance 2. IsEncounterInProgress? - yes 3. Tele back How it's working on offy 1. IsEncounterInProgress? - yes 2. areatrigger doesn't allow enter
  4. Author is me. http://ru-mangos.ru/showthread.php?t=1304
  5. I lol'ed. "ppl" was translated as "Закон о госзакупках" that means "the law on state purchases". Google translator is a crap.
  6. It requires implementation of OutdoorPvP.
  7. - const float mid = 0.5 * 64.0 * 533.33333333; + const float mid = float(0.5 * 64.0 * 533.33333333); Instead, you can just add f suffix like: const float mid = 0.5f * 64 * 533.33333333f;
  8. Great idea. What is the reason to have Meets and MeetsCondition at same time? Also, replacing enum with int8 looks bad.
  9. Not related to this bug, but when Drain Soul misses only debuff aura isn't applied, player buff is applied and animation starts anyway.
  10. From what I know: 1. First bug: enter 25-player WOTLK raid instance, restart server, enter game and you will get into 10-player version of that instance. Difficulty is not saved. 2. There are two exploits to bypass permanent instance binding. One can be fixed with patch from first post, but it's non-blizzlike hack. 3. Old exploit to bypass areatrigger requirements is still working. 4. Another bug (or not implemented feature): die in instance, logout, you will be teleported to graveyard. On offy you remain in instance. Instance system needs some love.
  11. Probably need implement shared queue between normal and random BGs first.
  12. It's hack that will never get into master.
  13. Patch: http://paste2.org/p/844681
  14. Better to remove this part entirely.
  15. On Russian forum: GO type 33: http://ru-mangos.ru/showthread.php?t=86 SotA: http://ru-mangos.ru/showthread.php?t=531
  16. 1. Disable enchants that require skill before removing that skill 2. Enable enchants that require skill after skillup (and enchants that have minimal level after levelup) if their requirements become satisfied. I'm too lazy to fix it, so I reapply all enchants
  17. Players will lose HP and mana on each skillup.
  18. Cast not in Dalaran Should crash on clean core.
  19. Try .cast 53360
  20. VS2010 is RTM already.
  21. Nice patch Going to test it.
  22. Have you tried to use search?
  23. For which repository revision was the patch created? 9855 This talent was removed from game in patch 3.1. Patch: http://github.com/zergtmn/mangos/commit/2cf87801b622aa626a3a493e83aa4c1185f8eda5 or http://paste2.org/p/819958
  24. For rev. 9851 diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 98a55c2..ba72091 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -495,7 +495,7 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) { if(absorb) - absorb += damage; + *absorb += damage; damage = 0; return; } @@ -508,7 +508,7 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary { if(absorb) - absorb += damage; + *absorb += damage; damage = 0; } } @@ -523,7 +523,7 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) ((Creature *)pVictim)->AI()->DamageTaken(this, damage); if(absorb && originalDamage > damage) - absorb += (originalDamage - damage); + *absorb += (originalDamage - damage); } uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) http://paste2.org/p/818174
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