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Auntie Mangos

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Everything posted by Auntie Mangos

  1. yes but pasdVn patch is more complexed and probably should be splitted like this one. code we are talking about affects only one feature - summoning method of all pets simplifying it and makeing more generic. I can resolve basic conflicts but don't feel strong enough in c++ to update patch so waiting fo qsa answer. Will gladly test and post results if the new ver became availeble.
  2. player vehicle_mounts were changed in 3.1.0, so working on them now is useless. i will update it to 3.1.x when mangos will change to 3.1.x use git pull git://github.com/rastikzzz/mangos_vehicles.git master
  3. For what revision? 7069 Description: with 303 packet MSG_PVP_LOG_DATA had a change, which crashed clients at the end of a rated arena-battle also i changed some other parts of the packet-data, they should be more correct now.. Bugreport: http://getmangos.eu/community/showthread.php?p=56937#post56937 Author balrok patch can be viewed here: http://mangos-files.eu/patches/index.php?file=pvplogdata.patch and downloaded here: http://mangos-files.eu/patches/pvplogdata.patch also thanks to tom_rus for pointing out where the change was..
  4. That link is invalid. Is this addon still being updated?
  5. If you want, you can test's Ambal's map re-engineering patch with the mmaps_ambal branch.
  6. I think AURA_316 should be implemented with [patch] Apply haste rating to channeled spells, cuz both from each other depend directly. Thx.
  7. Ok but according to this, spirit guide should resurrect some players and not others if they are in "right" and "wrong" grid ? But when spirit guide doesn't cast spell, nobody is resurrected , no matter of the distance or grid where they are. So ?
  8. Mangos have an indipendent project too for 1.12 client, but it's not very known here... http://getmangos.eu/community/showthread.php?84-3rd-party-projects-%28DB-scripting-forks-for-support-different-client-versions%29 www.udw.altervista.org/zeroproject/ we update it every day..take a look
  9. Already posted here: http://getmangos.eu/community/showthread.php?494-[bug]-Frostbite-Talent Looks like a wrongly backported commit, anyone haven't figured the problem out yet.
  10. http://getmangos.eu/community/showthread.php?11866-Rogue-Stealth
  11. If i may... please learn to use the search function http://getmangos.eu/community/viewtopic.php?id=7261&highlight=dash http://getmangos.eu/community/viewtopic.php?id=6237
  12. reading the installation guide and using GiT instead of just downloading the zip of the source is MUCH better. http://getmangos.eu/community/viewforum.php?id=17 no need to visit any web site for a (possibly) out of dat list of commands, just look in the commands table of your database, or type .commands ingame.
  13. damned, used corba about 2 or 3 years ago. It was a bit of a pain in the as, but when used correctly it gave nice results. I do not really see your point why multiprocessing excludes multithreading, except nobody would like to implement both at the same time into a project like mangos. thinking about multiple process running maps on each node, and each map on each node could be multithreaded too... but this is not point of this discussion. (of cause do clustering on map base ist creepy and imo not how a cluster should work like, but well....) about the switch from multiprocess to multithread, as you said.. it's possible in theory, but no one would like to do it. If you want to read some things about frameworks that could make it possible (if everything in code respekts that whish) I can suggest the book (german) "automotive embedded systems" I personally love clusters, so I would perfer this solution first. ( looking forward for a character database merge tool to combine testing communities ) this is correct, so I won't vote, it's up to the devs to decide such things, but really nice to see a discussion about this!
  14. see http://getmangos.eu/community/showthread.php?t=14997&p=122438#post122438 Got same Problem here.
  15. Check out my thread, it will tell you how to fix these errors. http://getmangos.eu/community/showthread.php?13675-How-can-I-fix-this
  16. wtf happened to the mods around here :confused: i used to think they were i little too strict with postings but now i miss them! it seems for the last month everytime i come to Core modifications its 50% help/questions threads...:mad:
  17. I am using patches maintained KAPATEJIb, confirme that it works as intended.
  18. Dear MANGOS!!! I found something wrong with this spell! It looks linke: BUT it disarms the main hand weapon ONLY * the shaman can defense herself * the warrior can use he shield bash * the paladins armor not recuded * if the Lava lash would work, the shaman can use his offhand thing * etc... Please fix ! Thanks
  19. this looks promising.. any takers if this will work? http://getmangos.eu/community/topic/14345/calculate-character-xy-coordinates/
  20. 29th November 2010 This does look different. House cleaning Did that forum skin change? I assume you are seeing what I see. So: yes. We have tried to unify the visual appearance of the site in all areas, and will continue to do so. For now, the general page style should be the same, and the big mango takes you home everywhere. Further improvements incoming. (Hint: we are heading towards HTML5/CSS3) Feedback this way, please.
  21. 4th October 2010 The mangos community forums have been migrated to FluxBB. Many of you had raised concerns on using closed source software for an Open Source project, and we have listened. While vBulletin offered a large amount of features, functionality and speed have always been an issue ever since we switched to vBulletin. With FluxBB you will see an increase in performance I call enjoyable. Major feature changes Our forums are now public readable for guests, too. Account registration and login now are solely required for the purpose of becoming an active part of this community. The forum theme is now much lighter, and should have load times which are acceptable on slow connections. All fancy popup, AJAX, etc. features are gone. This is only a discussion forum now. Private messages are gone. Should you require any message, please send email to the foundation with your account name and email address. As we usually have a fairly large mail queue, please have a bit of patience (~ 48 hours). Feedback this way, please.
  22. I compiled and applied this mod, as mentioned in first post. went alright. extracted maps, dbc, and vmaps. Now when I am ingame, everything looks fine. But when I enter a cave / building / anything with a roof the NPCs / Mobs fly in the air. I'm not sure if it is a problem with the vmaps, or with a patch I applied. I encountered the "flying attack" bug and changed the code as mentioned in another thread (Thread | Post). Well, could be both. any help would be appreciated. Also I am trying to get mmaps running. I know, not the right thread, but anyone got the generator working with Linux?
  23. u sayed this is included in your repro It includes: PvP Ranks & Titles Vehicles Dual Talent MT-Maps Playerbot Insider42's branch i check your repro, i see no sql files for dual specc or verhicles
  24. And what about this bug http://getmangos.eu/community/showthread.php?11286-Sap-Bug&highlight=stealth : where stealth doesn't fade when you're sapped.
  25. Thanks i will test it
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