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Auntie Mangos

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Everything posted by Auntie Mangos

  1. Bump, this is serious bug and need to be fixed as soon as possible :\\
  2. Hello MaNGOS, For what is the fix: It will flags the 3 spells as debuffs. Revision 6753 Thread[ Here is the bug report : http://getmangos.eu/community/viewtopic.php?id=30914 Author Meldanor ( me ) and DasBlub , we got an advice from a member of SD2 forum, his name is "Bucu666" Patch: http://pastebin.com/m20432711 Index: SpellMgr.cpp =================================================================== --- SpellMgr.cpp (revision 6753) +++ SpellMgr.cpp (working copy) @@ -298,6 +298,10 @@ case 28441: // not positive dummy spell case 37675: // Chaos Blast return false; + case 38637: // for boss netherspite: Nether Exhaustion (red) + case 38638: // for boss netherspite: Nether Exhaustion (green) + case 38639: // for boss netherspite: Nether Exhaustion (blue) + return false; } switch(spellproto->Effect[effIndex]) //EDIT by DasBlub: My name is DasBlub and not DasBlubb ... ok, it's to late, now it's allready in the svn
  3. Starting with this thread: [1] Derex and Zor started an implementation of multimangos. The last code is here: [2] They stopped two years ago for unknown reasons. Iirc the old IRC "#multimangos" Derex was able to join the world, but I lost interest and later they did as well. With the current server code it is not possible. Don't know if Derex is still around, but I doubt it, and Zor doesn't develop for MaNGOS anymore. And another thing: MaNGOS devs once said they were going for multithreading and had a grown idea how to get there. Regards Skirnir [1] http://getmangos.eu/community/topic/4362/multimangos/ [2] http://www.assembla.com/code/multimangos/git/nodes
  4. isn't it problem with insiders repo and fix given by laise http://getmangos.eu/community/viewtopic.php?id=6846&highlight=ardent ? you can move code triggering "arden defender cooldown spell" under part that is checking if aura is present but it will probably broke up " In addition, attacks which would otherwise kill you" part, it will trigger just once every 2 mins. Alternative for us is http://dev.trinitycore.org/trinitycore2/changeset/c418e7f83583/ didn't tested dough
  5. http://getmangos.eu/community/showthread.php?p=92805#post92805 could you look at this
  6. Can anyone make that in last patch... the movement speed to be the normal one? not the walk mode? In this patch ( http://getmangos.eu/community/showpost.php?p=70634&postcount=5 ) the movement speed is normal... but the spell doesn't work ok and in Scream's fix the spell works ok, but the movement speed is walk mode. Thanks
  7. There is a similar Topic about using a different database engine. Maybe you find your answer there: http://getmangos.eu/community/viewtopic.php?id=5751
  8. just post some lines about 285 from objectguid.h it seems its 1 error there ( a missing;) maybe u use some custom patches? fix: http://getmangos.eu/community/showthread.php?p=122495#post122495
  9. How about asking in that thread. Questions regarding third party modifications should always be discussed in the original thread.
  10. looks like vehicle patch from http://getmangos.eu/community/showthread.php?11759-%5Bdev%5DVehicles. Useless to post it here becouse it wont be ever reviewed, it seriously need rewrite. Yes, it works "fine" for some encounters or quests, but its really hacky.
  11. http://getmangos.eu/community/viewtopic.php?id=4362
  12. * What bug does the patch fix? What features does the patch add? Fixes dodge chance calculation, adds diminishing return calculation introduced with 3.x * For which repository revision was the patch created? 8664 master branch (0.15-dev) * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. don't think so, but there's a patch suggestion, more on that below * Who has been writing this patch? Please include either forum user names or email addresses. me, Lynx3d Patch: http://paste2.org/p/473589 >dowload patch file< Since there has been a dodge-related >Patch submission< recently i had a closer look at dodge calculation and found out that it is quite outdated (if it ever was correct, pre-3.0 values have been replaced on most web pages unfortunately) My main reference is >here<. First, i recalculated all the crit->dodge conversion factors, because i couldn't find any DBC file for Agi->dodge conversion either. I used level 80 data from gtChanceToMeleeCrit.dbc and the values from elitis jerks linked above. Also updated base dodge values. Next step was splitting up contributions to diminishing and non-diminishing category, and properly calculate diminished value. Things still to do: Implement diminishing returns for parry chance and chance to be missed, however for the latter no factors are known it seems, because character screen only shows undiminished contribution for ratings and there is no total value for this in character screen. -edit- Patch updated for 3.2.2.
  13. What bug does the patch fix? What features does the patch add? This patch simply sets NPC PvP flag from DB field unit_flags with UNIT_FLAG_PVP/UNIT_FLAG_PVP_ATTACKABLE. For which repository revision was the patch created? 7928 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=7021 http://udbforums.org/index.php?topic=12424.0 http://udbforums.org/index.php?topic=12822.0 Who has been writing this patch? me. patch: diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 24e4f8d..29f80a5 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -300,6 +300,9 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data ) SetPvP(true); } + if (GetCreatureInfo()->unit_flags & UNIT_FLAG_PVP || GetCreatureInfo()->unit_flags & UNIT_FLAG_PVP_ATTACKABLE) + SetPvP(true); + for(int i=0; i < CREATURE_MAX_SPELLS; ++i) m_spells[i] = GetCreatureInfo()->spells[i];
  14. Tied the patch, scrolls get greated, one annoyance and on big problem 1. When a char uses the scroll the char gets a skillup in enchanting (annoyance) 2. When the char logs out the char data cannot be saved and is save is aborted. e.g use scroll to apply enchantment. log out, check server log see that save is not done. or just log back in you will see that the save was not done. Hopefully I applied the patch correctly. Sorry, fix already posted, should have tried reading first http://getmangos.eu/community/viewtopic.php?id=7901
  15. Ok i have fix this problem, in my opinion not hacky more in this threat http://getmangos.eu/community/post/133849/#p133849
  16. http://getmangos.eu/community/showthread.php?13121-World-of-Warcraft-Server-for-Windows-Installation-Guide Read Part 10 and 11 ^^
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