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Everything posted by Auntie Mangos
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No you can't. Simple Answer... The Community und developer try to figure out the protocol of the new WoW so there is no way for now to create a mangos cata server. http://getmangos.eu/community/topic/15581/401-protocol/
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i didn't check at server side (ram loads, cpu time and other... it's because i'm still a newbie in linux and doesn't know HOW ), but in game i didn't see any difference. No lags, better handling of some area specific spells like Dalaran's anti-fly.
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-> http://getmangos.eu/community/viewtopic.php?id=6875 neo2003 is going to implement it again for mangos. so no need anymore for this backport.
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here we are http://getmangos.eu/community/viewtopic.php?id=24815
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check: http://getmangos.eu/community/post/136271/#p136271 might help: https://github.com/mangos/mangos/commit/d351e203347e1ded48baae304e4ab93affeab915
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you need to use gdb. this thread will/may help you: http://getmangos.eu/community/showthread.php?4579-%5BHOWTO%5D-GDB-Debugging
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[patch][8735] Intel Memory Allocator
Auntie Mangos replied to Auntie Mangos's topic in ... acceptedOld
Hi, i have post a Problem with TBB libs http://getmangos.eu/community/showthread.php?p=90411#post90411 Your patch cant help me. The Mangos source is 8746 Scriptdev2 is 1484 No Patches Sorry for my bad english. -
so it's similar to http://getmangos.eu/community/topic/13425/fix-spells-with-same-icons/
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Ok so if it's true, move this topic in rejected, this will close any further discution. Thanks You mod is very interesting, don't drop it =) But I think that this topic should be here: http://getmangos.eu/community/viewforum.php?id=9
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Old crash with bad mover pointer for charmed creatures
Auntie Mangos replied to Auntie Mangos's topic in OldBug reports
Just a quick note: even if the bug may be real, do never report bug reports. The intention of the report function is to report posts that violate our code of conduct. In the future falsely reported posts / and topics will just be deleted. -
http://getmangos.eu/community/viewtopic.php?id=7568
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[Fix] auras of the same resistance
Auntie Mangos replied to Auntie Mangos's topic in ... under reviewOld
okay then is http://getmangos.eu/community/showthread.php?13700-[Fix]-auras-of-the-same-resistance&p=113194&viewfull=1#post113194 the right way, thank you for the fix and i fix the list of wowwikki if i have time -
[PATCH] Ally&Horde in the same group (Updated)
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
I used that patch (http://getmangos.eu/community/showpost.php?p=54774&postcount=9) before I found this topic... They changed 6 files, but here is changing only one, it is interesting... -
I don't know what the problem on the master branch is. For 0.12 I have written a little patch that works fine. -> http://getmangos.eu/community/viewtopic.php?id=9046 There isn't included the glyph 'cause it doesn't exist on 0.12 branch. But that can be easy added, just look into the previous posts/links.
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What bug does the patch fix? What features does the patch add? Makes Totems immune to DoTs but no longer to spell wich contains DoT effects. Grounding Totem is now destroyed after it redirects any kind of offensive spell. For which revision was the patch created? 6870+ [c950ac20e7ec408d6ee032c0e5daa223b8a22435] Is there a thread in the bug report section? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=1487 Patch: http://pastebin.ca/1271087 Who has been writing this patch? Please include either forum user names or email addresses. Me (Ebrithil) & Maxxie Other Informations: Not sure that check inside Totem.cpp is the best solution-way, if someone has a better idea plz tell me
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One of the primary reasons for this project is to let people learn, and we stick to that aim. Learn English, you will need it anyway to use our software. We're a small community, and splitting the community will only ensure that solutions discovered by our community will reach less people. Just like the Russian users, you're of course free to found and maintain a Spanish forum, as long as your forum follows the code of conduct we have defined for these forums.
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I prefer not to add new features unless its absolutely necessary for the patch functioning.. so maybe in a far away future and if aura holders will be in master -- updated for 10048 - messed with spell proc code - now will use spell family mask from spell if no school mask and no different spell family mask present on spell_proc_event. Some records left for family name only, possibly will drop in the future if they will work without the need to check it. Added possibility to define spell family mask based on effect index and not 1 for whole spell (no longer need to add checks for effect indexes in proc handle code). Note: currently most of the data is cloned from original spell_proc_event - means still all auras on all effect indexes will proc.. and I left isTriggerSpell array although it became unused, maybe will drop later
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errors in unit.h do not work core:9842 Insider 1.core_9842\\src\\game\\Unit.h(1860) : error C2065: m_vehicleGUID: Not declared identifier 1.core_9842\\src\\game\\Unit.h(1861) : error C2065: m_vehicleGUID: Not declared identifier 1.core_9842\\src\\game\\Unit.h(1366) : error C2065: m_auraUpdateMask: Not declared identifier 1.core_9842\\src\\game\\Unit.h(1367) : error C2065: m_auraUpdateMask: Not declared identifier 1.core_9842\\src\\game\\Unit.h(1368) : error C2065: m_auraUpdateMask: Not declared identifier update Patch from here please in it there were no errors http://getmangos.eu/community/showthread.php?11759-dev-Vehicles&p=110595&viewfull=1#post110595
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What bug does the patch fix? What features does the patch add? fixes offhand poison apply for Deadly Poison For which repository revision was the patch created? 9609 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?12829-[9286]Deadly-Poison-5-stacks-bugged-effect Who has been writing this patch? Please include either forum user names or email addresses. me diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 8990035..2a9a809 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6173,6 +6173,49 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu break; } } + // Deadly Poison + if (dummySpell->SpellIconID == 513) + { + if (pVictim->GetTypeId() != TYPEID_PLAYER) + return false; + + if (triggeredByAura->GetStackAmount() < dummySpell->StackAmount) + return false; + + Player *pCaster = ((Player*)pVictim); + + Item* castItem = triggeredByAura->GetCastItemGUID() ? pCaster->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + + if (!castItem) + return false; + + Item *item = pCaster->GetWeaponForAttack(castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND ? OFF_ATTACK : BASE_ATTACK); + if (!item) + return false; + + // all poison enchantments is temporary + uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT); + if (!enchant_id) + return false; + + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if (!pEnchant) + return false; + + for (int s = 0; s < 3; ++s) + { + if (pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) + continue; + + SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]); + if (!combatEntry || combatEntry->Dispel != DISPEL_POISON) + continue; + + pVictim->CastSpell(this, combatEntry, true, item); + } + + return true; + } // Cut to the Chase if (dummySpell->SpellIconID == 2909) { @@ -12939,6 +12982,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: + case SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE: case SPELL_AURA_MANA_SHIELD: case SPELL_AURA_OBS_MOD_MANA: case SPELL_AURA_MOD_STUN: @@ -13828,7 +13872,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry con } // Aura added by spell can`t trogger from self (prevent drop charges/do triggers) // But except periodic triggers (can triggered from self) - if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags & PROC_FLAG_ON_TAKE_PERIODIC)) + if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags & PROC_FLAG_ON_TAKE_PERIODIC) && aura->GetModifier()->m_auraname != SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE) return false; // Check if current equipment allows aura to proc mostly based on Shiv offhand poison apply DELETE FROM `spell_proc_event` WHERE `entry` IN (2818); INSERT INTO `spell_proc_event` VALUES (2818, 0x00, 8, 0x00010000, 0x00000000, 0x00000000, 0x00020000, 0x00000000, 0.000000, 0.000000, 0); INSERT INTO `spell_chain` VALUES (2818, 0, 2818, 1, 0), (2819, 2818, 2818, 2, 0), (11353, 2819, 2818, 3, 0), (11354, 11353, 2818, 4, 0), (25349, 11354, 2818, 5, 0), (26968, 25349, 2818, 6, 0), (27187, 26968, 2818, 7, 0), (57969, 27187, 2818, 8, 0), (57970, 57969, 2818, 9, 0);
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Found it - it was SpellEffects after all as I thought. Very sneaky little change. Anyhow: patch in review at http://getmangos.eu/community/showthread.php?12884-[Fiix]-Battleground-Object-buffs
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Hi a have 1 problem with mtmaps using rev 8573. I currently using derek's mtmaps (ACE), because i'm unable to use this http://getmangos.eu/community/showpost.php?p=90117&postcount=49, if I use that openmp mtmaps, all threads starts in 7X% of cpu ussage and raising...and infinity's (raczman, etc.). I currently have gcc 4.4.0. Any ideas to do with this crash or somebody with my openmp problems? [Core was generated by `./mangos-worldd'. Program terminated with signal 11, Segmentation fault. [New process 1355] [New process 1357] [New process 1365] [New process 1361] [New process 1362] [New process 1342] [New process 1367] [New process 1352] [New process 1350] [New process 1364] [New process 1366] [New process 1349] [New process 1358] [New process 1359] [New process 1354] [New process 1356] #0 0x00000000006a3630 in Spell::DoAllEffectOnTarget (this=0x7f59e6dacdb0, target=0x10) at ../../../src/game/Spell.cpp:922 922 if(target->processed) // Check target #0 0x00000000006a3630 in Spell::DoAllEffectOnTarget (this=0x7f59e6dacdb0, target=0x10) at ../../../src/game/Spell.cpp:922 mask = <value optimized out> unit = <value optimized out> caster = <value optimized out> missInfo = <value optimized out> procVictim = <value optimized out> procAttacker = 16384 procEx = <value optimized out> #1 0x00000000006b1b44 in Spell::handle_immediate (this=0x7f59e6dacdb0) at ../../../src/game/Spell.cpp:2667 No locals. #2 0x00000000006b0fb8 in Spell::cast (this=0x7f59e6dacdb0, skipCheck=true) at ../../../src/game/Spell.cpp:2641 castResult = <value optimized out> #3 0x00000000006f576a in Unit::CastCustomSpell (this=<value optimized out>, Victim=<value optimized out>, spellInfo=<value optimized out>, bp0=0x430e4a38, bp1=0x0, bp2=0x0, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x7f5a3d410760, originalCaster=144773) at ../../../src/game/Unit.cpp:977 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1024.65173, m_destY = 860.800659, m_destZ = -62.5263367, m_strTarget = { static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xaebbb8 ""}}, m_targetMask = 2, m_unitTarget = 0x7f5a2cafba40, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 140061, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0} #4 0x00000000007092af in Unit::HandleDummyAuraProc (this=0x7f5a5acbf420, pVictim=<value optimized out>, damage=568, triggeredByAura=0x7f5a3d410760, procSpell=<value optimized out>, procFlag=<value optimized out>, procEx=1, cooldown=0) at ../../../src/game/Unit.cpp:6395 dummySpell = (const SpellEntry *) 0x7f5a554f2fe0 castItem = (class Item *) 0x0 triggered_spell_id = <value optimized out> effIndex = 1 triggerAmount = <value optimized out> target = (Unit *) 0x7f5a2cafba40 basepoints0 = 227 #5 0x000000000070c69e in Unit::ProcDamageAndSpellFor (this=0x7f5a5acbf420, isVictim=<value optimized out>, pTarget=<value optimized out>, procFlag=<value optimized out>, procExtra=<value optimized out>, attType=<value optimized out>, procSpell=0x7f5a53c6cd40, damage=568) at ../../../src/game/Unit.cpp:11369 triggeredByAura = (class Aura *) 0x7f5a3d410760 spellProcEvent = <value optimized out> spellInfo = <value optimized out> cooldown = 0 removedSpells = {<std::_List_base<unsigned int, std::allocator<unsigned int> >> = { _M_impl = {<std::allocator<std::_List_node<unsigned int> >> = {<__gnu_cxx::new_allocator<std::_List_node<unsigned int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x430e4b40, _M_prev = 0x430e4b40}}}, <No data fields>} procTriggered = {<std::_List_base<ProcTriggeredData, std::allocator<ProcTriggeredData> >> = { _M_impl = {<std::allocator<std::_List_node<ProcTriggeredData> >> = {<__gnu_cxx::new_allocator<std::_List_node<ProcTriggeredData> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f59e76870e0, _M_prev = 0x7f59cc710bd0}}}, <No data fields>} #6 0x000000000070cdc4 in Unit::ProcDamageAndSpell (this=0x7f5a5acbf420, pVictim=0x7f5a2cafba40, procAttacker=<value optimized out>, procVictim=1572864, procExtra=1, amount=568, attType=BASE_ATTACK, procSpell=0x7f5a53c6cd40) at ../../../src/game/Unit.cpp:4411 No locals. #7 0x0000000000698711 in Aura::PeriodicTick (this=0x7f5a33b3b7f0) at ../../../src/game/SpellAuras.cpp:6452 resist = 0 amount = <value optimized out> pdamage = 0 isCrit = false procVictim = 0 pCaster = <value optimized out> absorb = 0 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} pInfo = {aura = 0x7f5a33b3b7f0, damage = 568, overDamage = 0, absorb = 0, resist = 0, multiplier = 0, critical = false} #8 0x0000000000699ace in Aura::Update (this=0x7f5a33b3b7f0, diff=152) at ../../../src/game/SpellAuras.cpp:650 No locals. #9 0x00000000006f8cef in Unit::_UpdateSpells (this=0x7f5a2cafba40, time=152) at ../../../src/game/SpellAuras.h:311 i_aura = (class Aura *) 0x7f5a33b3b7f0 #10 0x00000000006fbe46 in Unit::Update (this=0x7f5a2cafba40, p_time=152) at ../../../src/game/Unit.cpp:195 No locals. #11 0x0000000000671311 in Player::Update (this=0x7f5a2cafba40, p_time=152) at ../../../src/game/Player.cpp:1060 now = <value optimized out> pet = <value optimized out> #12 0x00000000005b82d0 in Map::Update (this=0x7f59fd409410, t_diff=@0x7f5a1f9b9a60) at ../../../src/game/Map.cpp:591 plr = (class Player *) 0x7f59e6dacdb0 updater = {i_timeDiff = 152} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #13 0x000000000077cba9 in MapInstanced::Update (this=0x7f5a27b73860, t=@0x7f5a1f9b9a60) at ../../../src/game/MapInstanced.cpp:63 i = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const unsigned int, Map*>, false>> = {_M_cur_node = 0x7f5a1ca33470, _M_cur_bucket = 0x7f5a27b72708}, <No data fields>} #14 0x0000000000730b82 in MapUpdateRequest::call (this=0x7f5a1f9b9a40) at ../../../src/game/MapUpdater.cpp:65 No locals. #15 0x00000000007bbfe1 in DelayExecutor::svc (this=0x2b9ee88) at ../../../src/shared/DelayExecutor.cpp:61 rq = (class ACE_Method_Request *) 0x7f5a1f9b9a40 #16 0x00007f5a5f233067 in ACE_Task_Base::svc_run (args=<value optimized out>) at ../../../../dep/ACE_wrappers/ace/Task.cpp:275 t = (ACE_Task_Base *) 0x2b9ee88 svc_status = <value optimized out> #17 0x00007f5a5f234421 in ACE_Thread_Adapter::invoke (this=0x7f5a58c01e60) at ../../../../dep/ACE_wrappers/ace/Thread_Adapter.cpp:98 exit_hook_instance = <value optimized out> exit_hook_maybe = {instance_ = 0x0} exit_hook_ptr = <value optimized out> #18 0x00007f5a5d3503f7 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #19 0x00007f5a5cc2d1dd in clone () from /lib64/libc.so.6 No symbol table info available.
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Hi 5 , I dont know what are my problem, my friend have a server version 3.1.3 (its arcemu server but the dbc files is the same for mangos i think) running OK and his upload yours dbc files running on your server but its does not work for me and i have the same error i reported. Here is the error. Initialize data stores... [***************************************** ] 82% Some required *.dbc files (14 from 79) not found or not compatible: ./dbc/AreaTable.dbc (exist, but have 0 fields instead 36) Wrong client version DBC file? ./dbc/Achievement.dbc (exist, but have 0 fields instead 62) Wrong client version DBC file? ./dbc/CreatureDisplayInfo.dbc (exist, but have 0 fields instead 16) Wrong client version DBC file? ./dbc/GameObjectDisplayInfo.dbc (exist, but have 0 fields instead 19) Wrong client version DBC file? ./dbc/Holidays.dbc (exist, but have 54 fields instead 55) Wrong client version DBC file? ./dbc/Item.dbc (exist, but have 0 fields instead 8) Wrong client version DBC file? ./dbc/ItemExtendedCost.dbc (exist, but have 0 fields instead 15) Wrong client version DBC file? ./dbc/MailTemplate.dbc (exist, but have 0 fields instead 35) Wrong client version DBC file? ./dbc/SoundEntries.dbc (exist, but have 0 fields instead 30) Wrong client version DBC file? ./dbc/Spell.dbc (exist, but have 0 fields instead 232) Wrong client version DBC file? ./dbc/TaxiPathNode.dbc (exist, but have 0 fields instead 11) Wrong client version DBC file? ./dbc/Vehicle.dbc (exist, but have 0 fields instead 40) Wrong client version DBC file? ./dbc/VehicleSeat.dbc (exist, but have 0 fields instead 58) Wrong client version DBC file? ./dbc/WorldMapOverlay.dbc (exist, but have 0 fields instead 17) Wrong client version DBC file? I tested 3 dbc files diferent but any work for me. I use the repair tool with my client wow but its dont see any error on my client. I reset my client and take the updates from wow 1.x to 3.1.3 and extract the dbc files and its have the same error. I dont know what i do now... Can one help me with this?
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Dear Mangos Community, I use the Arena Patch which has been posted in November here ( http://getmangos.eu/community/showpost.php?p=50236&postcount=2683 ). It might be a bit old but its the only compatible one I found so far, no I don't want to use a newer Git revision of Mangos due to stability reasons. Can anyone give me the SQL Patches which I need for this patch? (All Pastbin links which I found here are outdated) Thanks a lot in advance, Crashuncle
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MadJack have you tested this on linux, because I think it wont work. You need to compile the scripts as loadable module.
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