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Bug Comments posted by Meltie
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Thanks an unneeded function, so it can simply be removed. There's more to that crash, then that line of coding.
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After finding the root cause of the crash, Collision that controls vmap, found some incomplete structures that might need addressing. This is the whole system, not just a line of coding.
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When this happens, are you getting warnings on the console, or errors? Need a log of the event when its happening, or I can't track the origin of this issue.
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That quest that the hunters have to do are database & core sided. More then likely the core scripts are broken and/or need some updating to fix the issue. Another factor in this is the movement system, that effects the pets in one way or another.
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From farther analysis, that's the table were ALL dead creatures end up. Has nothing to do with spawn timers at all.. The timers in the database need fixing on those creatures that are spawning fast. Fastest time I saw a creature spawn as 50 seconds to 1 1/2 minutes. My data page proves that point.
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The fix was committed here. [url]https://github.com/Nymph2013/MangosZero/commit/d5259da35bc43558b63af6b156969c3f1a3a710c[/url]
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From analysis of the database, most creature and npc spawn timers are around 2 to 3 minutes. More research might be needed to correct the times to the blizzard like. Most timers are 5 minutes at max. World Bosses are around 5 to 12 hours.
--Update
Here's the list of Entry with Names and their Spawn Timers. The file was to big, so I place a temp file on my web host for now.
[url]http://www.cybertekgaming.org/creature-spawn-timers.html[/url] -
The unhandled opcode would be CMSG_VIOLENCE_LEVEL = 0x7816
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in Archived Reports (Zero)(Resolved issues)
Posted
Fixed on this commit -> [url]https://github.com/mangoszero/server/commit/a87b8e52b6497a5e367dd26f17e35d349c7a4413[/url]