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Nightrider84

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Posts posted by Nightrider84

  1. When I try and launch easy build for mangos three i get this error. If I use an older version of easy build im not sure if it gives me the correct files im missing. Any help would be appreciated

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.FormatException: Input string was not in a correct format.
       at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
       at System.Number.ParseDecimal(String value, NumberStyles options, NumberFormatInfo numfmt)
       at System.Convert.ToDecimal(String value)
       at MaNGOS_EasyBuild.FrmMain.BtnScanClick(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.9151 (WinRelRS6.050727-9100)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    MaNGOS_EasyBuild
        Assembly Version: 2.2.7.0
        Win32 Version: 2.2.7
        CodeBase: file:///C:/World%20of%20warcraft%20server/Server%20Files/Mangos%20Three/serverThree/win/MaNGOS_EasyBuild.exe
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.9147 (WinRelRS6.050727-9100)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    9f032c9f-e3be-4bdc-8db1-d993f94ec010
        Assembly Version: 1.0.0.0
        Win32 Version: 2.2.7
        CodeBase: file:///C:/World%20of%20warcraft%20server/Server%20Files/Mangos%20Three/serverThree/win/MaNGOS_EasyBuild.exe
    ----------------------------------------
    Accessibility
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


     

  2. I thought of that too but im simply copy and replacing my old realmd file with the new one. If I put the old file back works fine. What would I change to make it find the file?

    Update, Tried launching just the mangosd file and it said it can't locate the mangosd.conf file even thought its the same folder.....so im at a loss

    OMFG I think I just figured it out. For some reason the mangosd and realmd exe are pointing to the serverTwo_install folder instead of my custom folder I made. Anyway to change that?

  3. Not to make a bad situation worse but I do have an official answer for you.

    Basically what happened is as they are developing each version of the game they are focusing more on quests bug fixes ect.

    From what i' told they did do a few zones with the correct spawn nodes for herbs AND ore nodes but they stopped shortly after because of the amount of tedious work it takes.

    Personally i've gone through all the way up to mithril and populated my zones manually. 

    Unfortunately its not a build problem or a messed up DB problem its actually just that way because of them not having enough time to really tackle the issue. 

    I think im up to around 2000 nodes i've placed.......lol

  4. So I compiled an update for my wrath client and didn't change anything since the last compile.

    Gave me a few different things that didn't make sense to me.

    Mangos easy build shows that i've got the correct requirements.

    I build it under visual studio 14 2015, build type release.

    I get a bunch of "not found"when its generating the project.

    pthread.h - not found,dlfcn.h - not found,strings.h - not found,fseeko - not found and unistd.h - not found.

    When I build the project I dont get and errors or failures.

    But when I go to launch the realmd it just fails to launch.

    No errors just black box and closes itself. 

    So if anybody could provide some insight into what I might be doing wrong id appreciate it.

    Easy build log.txt

  5. I was wondering if its at all possible to use the classic client that they used for the WoW classic demo on mangos zero. Theoretically they are the same version 1.12 so mabye its a possibility for someone to figure out? Figured since blizzard gave a few feature updates to the client maybe we could take advantage of that.

  6. So I can tell you from experience that changing the cast times on spells isn't that simple. It causes alot of problems with text on the spells and its generally not supported as something anybody helps out with on here. Because it involes alot of database editing that can mess up the server quite easily.

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