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bozimmerman

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Everything posted by bozimmerman

  1. Thank you so much for your response! I Agree that the problem of one (1) herb node in all of Elwynn Forest is probably not a DB issue I checked the pool_gameobject table as suggested, and there are plenty listed there. Certainly much much more than 1! I also compared the contents of this table with other vanilla wow dbs, and it's close enough. I've been figuring out how to use the .pool spawns and .lookup pool commands. Those are helping quite a bit. - Bo
  2. Hi. So, do you have any idea how my db got in this state, or how I might correct the general problem of (1) herb node in every zone? Is it standard when installing mangos-zero to do what you are suggesting for each and every herb node in each and every zone in which it was supposed to appear, or do you think my database is uniquely broken? If you don't see this problem in your mangos-zero install, would you mind dumping your world DB and posting it somewhere so that I can compare it to mine? Thanks again!
  3. Hello again, I've been testing my Mangos Zero server like crazy, and I've run into two issues so far, but only one of them has me alarmed. There is one (1) Peacebloom spawn in all of Elwynn Forest. I confirmed this with .lookup pool Peacebloom. The problem of insanely low Herb node instances seems to apply to other zones as well, since I first noticed it in Mulgore. I don't think this is accurate to Vanilla Wow. I tried increasing the Max herb node count for Elwynn Forest in the pool_template table, and then restarting and clearing my client cache, but this made no difference. So, my questions: 1. What went wrong in my installation process that this should happen? I'm Using World DB: Version: 21, Structure: 16, Content: 16. I built and installed from github just a few days ago using the getmangos script. 2. Why did my attempt to fix the problem fail? Are there other steps necessary? Are there other docs I neglected to read? Thanks for any response!
  4. Just finished a linux install using the 95% accurate and helpful instructions at this page: Everything is running and looks ok, but in my world server log, I see things like... ERROR:Gameobject (Entry: 126339 GoType: 8) have data2=4 but trap GO (Entry 4) not exist in `gameobject_template`. ... ERROR:Gameobject (Entry: 181333 GoType: 10) have data12=181290 but trap GO (Entry 181290) not exist in `gameobject_template`. ... ERROR:Spell 20287 (prev: 21084, first: 21084, rank: 2, req: 0) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: 20154, first: 20154, rank: 2, req: 0). ... ERROR:Spell (ID: 17272) has effect EffectImplicitTargetA/EffectImplicitTargetB = 38 (TARGET_SCRIPT), but does not have record in `spell_script_target` ... ERROR:Creature (Entry: 7158) has spell 13585 defined in `auras` field in `creature_template_addon, but spell is no self-only spell`. .... ERROR:Creature (GUID: 31623) has spell 18968 defined in `auras` field in `creature_addon, but spell is no self-only spell`. ... RROR:Creature (GUID: 29977) does not exist but has a record in `creature_addon` The above are just random samplings. There are more, but I think the above covers ever general type of error during boot. So.. are these known about already? Are they correctable problems, or just stuff I shouldn't worry about? Thanks - Bo
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