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X-Savior

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Everything posted by X-Savior

  1. I really appreciate it. I know I could take the time to hand patch it and create a new patch. But my time is very limited and would REALLY appreciate a patch from latest Mangos version. This way my time is freed to continue working on ACID. I am glad you appreciate it and I am doing my part to help the community. I am always rooting for AHBOT and also have used it for several years now. Keep up the good work guys!
  2. I couldn't agree more. It should not be Naicisum alone working ont his. There should be a couple people OFFICIALLY working together to keep this project alive. If we can free up his time a little then he can spend it getting it fixed up with new features (that we are all long awaiting) and also take the steps to get this ready for Mangos Inclusion. Vladimir said several times that as soon as we can eliminate need for Player Account for listing items (Use NPC in-game) then it will be acceptable enough for Mangos Core. Then from there on more can help and will have support of entire Mangos Dev Team. Just my 2 cents In the meantime, does anyone have a current patch that is working. I am trying to get a 3.3.2 Realm up and running.
  3. So... once again AHBOT has been neglected... It is really sad to see it so extremely out dated once again. Now this will start to become a major issue right away for everyone becuase UDB 388 is close to being finished so EVERYONE will be switching from 3.3.0a to 3.3.2 shortly. Please Naicisum can you update the repo and fix AHBOT for all of us to create a new Patch that will work with latest core? Thank You!
  4. I have been hoping for this for quite some time. Also, I hope some updates to AHbot soon as I recently had AHBOT practically destroy my Characters DB. I managed to salvage it by manually deleting all the items ion the Auction House. Every time I went to load the core (Even without AHBOT compiled into it it) would crash shortly after loading. Now I have removed AHBot and all items in AH and my Realm is running as solid as a rock. Possibly we could get an up to date repo again and I might consider trying it again. Quite honestly I would like to see AHbot possibly finished up properly and drop the Player Account requirement as Vladimir has stated several times. This is the ONLY thing holding back AHBot from being Integrated into the core. He has suggested several times to have it use a Creature (NPC) to list the items in the AH.
  5. Good info, Thanks! If I get time I may create a patch file otherwise it would be nice if Nac. updated his repo each night.
  6. Is there any way to link this repo with Mangos Master so we do not always need to wait for you to merge latest Mangos Patches... or is it recommended to just wait for you to always update the repo? I am always scared this repo will be left for long periods of time and will not be kept up to date with latest Mangos Master. I wish AHBOT could be finished up so Vlad could add it to Mangos Core. He said the only major issue was the fact we required a Player for the AHBOT. What he would like to see is a NPC (Creature) list the items in the AH. Other then that they do like AHBOT and would seriously consider adding it to the core once this issue is resolved.
  7. So... I hope someone is going to update the Repo.... becuase this core is getting quite old.
  8. Hey Guys, I have been looking but could not find it does anyone know where the 8587 Mangos patch is for this? (That is for 3.1.3 Client). I have a custom build of Mangos 8587 and would like to use a patch file to implement this feature.... Can anyone help me out, I really appreciate it!
  9. Looks good except you need to update the tag to 8587 as this is the "final" commit before 3.2.x core transition. Looks like you are missing a few more commits still. Otherwise it looks good and will give everyone a chance to breath and use this before the switch to 3.2.2 since we all know it will take some time before 3.2.2 is ready for mainstream use.
  10. What is the command to DL final Mangos 3.1.3 with AHbot included? IS there a tag in your repo for it or something? I still suck with GIT
  11. Yes, ACID is the Blizz Like EventAI scripting project 99% of the people use. Heisei is a Fun Server completely un-blizz like project that is more concerned about making every NPC do "Something" then actually do anything Blizz-Like.
  12. Hi There, I have been away from the Mangos Scene for awhile and noticed Paradox is no longer supporting AHBOT for Mangos. So this new project... where are we at with it right now? Is it useable? Does it work and is it being kept up to date with latest Mangos all the time? if you can give a little status update I would appreciate it becuase I will not use it until it is working well and not crashing or causing major problems. Thank You!
  13. I feel this would be a useful addition to EventAI. There have been a few NPC"s that I have seen that could benefit from this expansion of EVENT_T_SPAWNED.
  14. Dagguh, I think this is a core issue. The ACID scripts have not changed but I have been getting reports of this. It is like the Scripts are not casting their throw/shoot type spells and are failing. So then the EventAI Scripts all go to hell and they do not change phases properly. I have not yet tested yet myself but to me it looks like something broke this in the core.
  15. Yes, this works perfect and has been fully tested. Here is the flag required to use this feature: UPDATE `creature_template` SET npcflag = 16777216 WHERE `entry` = XYZ
  16. I will test today and see how it works. Thank You!
  17. Well, with your system as we discussed this IS working now. But for Mangos we need to fix Spell 51595 (Summon) and also Spell 51592 (Despawn NPC). Because currently you can re-loot the SAME NPC 6 times and complete the quest right away. But if the NPC despawns with the proper spell then this SHOULD work like official. I already have ACID support for this example quest and if we get this all cleaned up and implimented we will be in a position to fix a bunch of WOTLK quests.
  18. Hey Arrai, I did the testing as you requested for the latest version. I am still unable to get it working. There is no "Alternate" icon presented and my only option is to attack them NPC. (I had to manually add the NPC) I also noticed in Mangos Spell 51595 is not working. It does not summon the NPC so my ACID script currently does not work. It DOES work however in Trinity but I am unable to test this in Mangos (I overcome this problem I added the NPC Manually using .npc add 28389). So unless something special happens when you use Spell 51595 it does something else special. (I am doing my best to test this and get it working)
  19. I have not looked in Unit_Field.. I would not know where to begin. This goes beyond my knowledge of the core. :eek:
  20. Well people, I am glad I have stumbled here. I have a working example of a quest that uses UNIT_NPC_FLAG_SPELLCLICK Here are the details and yes, this WOTLK quest will continue to be broken till this is implemented. Details: --------- Quest #12605 (http://www.wowhead.com/?quest=12605). On this quest you need to "Pickup" 6 Primordial Hatchling. As per the descriptions on WoWhead: "The hatchlings are yellow and all you have to do is right click on them to pick them up. They are located in the burning forest nearby at 47, 27." and "If you attack the eggs to make the hatchlings spawn, don't use Consecrate or Death and Decay, because that makes hatchlings attack you the moment they appear." and "Make sure when your opening the eggs for the hatchlings that you don't start attacking the hatchling when it comes out. If you do you won't be able to pick it up." So on This quest you are required to find these eggs in Sholazar Basin. These eggs currently require a DB Fix so they do not chase you or aggro (Very strange site to see currently) update creature_template set flags_extra=flags_extra|2, unit_flags=unit_flags|4 where entry=28408; So now with that fix you are able to attack the eggs and they will not aggro or attack you back. What happens is when you "kill" the egg (http://www.wowhead.com/?npc=28408) it should spawn on death: Primordial Hatchling (http://www.wowhead.com/?npc=28389). This is accomplished using Creature_AI and casting spell (http://www.wowhead.com/?spell=51595) on NPC death. ('2840801','28408','6','0','100','0','0','0','0','0','11','51595','0','0','0','0','0','0','0','0','0','0','Primordial Drake Egg - Summon Primordial Hatchling on Death'); So now we are able to get the Hatchling to spawn for us. Now comes the tricky part that I was scratching my head about until I found out about this topic.... To "Pickup" this NPC and get an inventory Quest Item you are required to have this spell cast: Pickup Primordial Hatchling (http://www.wowhead.com/?spell=51593). This spell works properly and will place the quest item in your inventory and give you quest credit for it (With all 6 you can turn in the quest and complete it as well.... I tested this). So how in the world does this spell get triggered I asked... Well the answer came to me by testing this spell: Pickup Primordial Hatchling (http://www.wowhead.com/?spell=51592). This is the initial dummy trigger spell required. What this does is make the NPC despawn instantly. So you pair this up with the previous spell and it will give you a quest item in your inventory and also cause the NPC to despawn as it should (On Blizz). Thus the effect of "Picking Up The NPC". Now the only problem we have is there is no "Quest Item" given to you or anything that can be used as a trigger point for spell 51592 to occur... to set off the chain of events that will give you the quest credit. This is where UNIT_NPC_FLAG_SPELLCLICK comes in. This is our TRIGGER for that spell. If you are on this quest it will allow this flag option to click on the NPC and it will be linked to this initial dummy spell and casts it. There is no visual for this spell so it is a seemless transition. So this is concrete proof that blizz uses this same system for this quest and most likely MANY more in WOTLK. I agree that is entire event should NOT take place in Creature_AI. ACID can handle the initial quest setup functions like I already have for this quest but the actual UNIT_NPC_FLAG_SPELLCLICK MUST be handled within the core. With all the info I have provided I hope this will give us something we can use for testing such a new feature to get it working as intended. Thank You! :cool:
  21. Vladonix, Nice job Bro! I like it and I think I will start using this too! Keep up the good work!
  22. I finally got the Videos and I will get them to Das in the next day... I just need to encode them to make them much smaller to download. I have high hopes we can get this taken care of!
  23. There should be an SVN for public releases and GIT can be used un place of a DEV SVN. I agree, this is NOT practical to use. Don't get me wrong, I can pull a version and build it but what version you are running is another question. When coordinating with UDB and SD2 it is IMPOSSIBLE when working with actual RELEASE VERSIONS. ALso, how the heck are you to file a proper bug report or keep track of them using hash numbers?
  24. Agreed. Now when you Pull an updated version of Mangos you have no idea WHAT version you even have. I understand that GIT is not like SVN where it is not seperate versions but individual file hashes. When you guys make an update you should just create a tag file that is updates with a version number.
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