lillecarl
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Posts posted by lillecarl
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Luda, this should only be standard for tables containing names, else mysql will run heavier
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Code explanation and c++ quest tutorials would be great in a wiki too ! :-)
- Cazadal
Yeah, create something like a scriptdev wiki with in mangos wiki, and put udb wiki inside as well.
Also maintaining a FAQ would be awesome.
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I am waiting for a Cata wiki
Why just a cata wiki? We should have a centralized wiki, if theluda creates this i will start writing
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I agree most of the wiki content should be with the master, but for example wotlk realmd database has gmlevel in the account table, where as mangos-three (now master) has an account_access table instead. so posting the DB structure of mangos-wotlk would not make sense on the master wiki.
at any rate good luck to all who will be contributing to the wiki, i'll do my best to help out with that as well
Edit: of course what would make the most sense is to have all the cores using near identical structures, but i understand somethings that aren't used by old cores would be pointless to back port such as new power types in the characters tables and other things of that nature
So you mean account_access is about to get implemented in mangos? ^^, (This is what i reflected most about, hehe)
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I think it is a good question to ask here, who cares about if its offtopic, as its still on the mangos topic! And i think it would be retarded to separate wikis, i think we should stick with mangos/server as wiki location (unless theloda has something to say about that) Because it would just take wikipeoples time to copypaste everything all around. Client specific posts sure could be created on one/zero (and liked from master) To make things as clean as possible
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Interesting find LilleCarl, I'm curious how well an automated tool would be able to do it. I'll probably contribute some installation guides if i can find the time, i'll probably just do it by hand myself. If you do find a good automated tool and you add to the wiki post the links of the mediawiki and github wiki pages so we can see how well it converts
What do you mean by if i find? =) This tool takes mediawiki parsed code and converts to markdown If theluda could give us a database dumb of the wiki it would be really easy
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im glad this was finally made official, but it will take awhile until people actually join ^^,
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tutorial for compile mangos cataclysm pls?!
MaNGOS cataclysm is still under heavy development, if you cannot figure out how to compile it by yourself i strongly recommend you to search somewhere else for a cataclysm core. I think support can only be given to zero,one,two at the moment. Cataclysm is still very premature as i said. Good luck
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I think the repo names should not have the name "server" they should be named like this (in my opinion not forcing nayone hehe)
Zero-Server
Zero-Scripts
Zero-Database
One-Server
One-Scripts
One-Database
Two-Server
Two-Scripts
Two-Database
Three-Server
Three-Scripts
Three-Database
Four-Server
Four-Scripts
Four-Database
But in lowercase as stfx said, because if you are lazy and have github for windows installed and press clone in windows you might still want to
clone all mangos repos, but then they collide with eachother ^^,
And Salja, are you guys sure that the github wiki will be used? Because then i can start by writing off a guide on how to compile mangos on windows (and maby i can learn how to install database and shiz, hehe)
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Idd
Zero 1.12
One 2.4.3
Two 3.3.5
Three 4.X.X
Four 5.X.X
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Hi,
I know what you have done. You have copied the browser github link address for the new-ai branch. Git can't use
>git fetch https://github.com/blueboy/portal/tree/new-ai
fatal: https://github.com/blueboy/portal/tree/new-ai/info/refs not found: did you run git update-server-info on the server?
To use fetch to merge the 'new-ai' code into your local branch, do this
1. Setup a remote labelled 'portal'
>git remote add portal git://gitihub.com/blueboy/portal.git
2. Download the current status of all remote branches from the portal github ( Also re-use to update)
>git fetch portal
remote: Counting objects: 77037, done.
remote: Compressing objects: 100% (11225/11225), done.
remote: Total 75411 (delta 64891), reused 74553 (delta 64105)
Receiving objects: 100% (75411/75411), 36.97 MiB | 2.01 MiB/s, done.
Resolving deltas: 100% (64891/64891), completed with 1295 local objects.
From git://github.com/blueboy/portal
* [new branch] autobot -> portal/autobot
* [new branch] craftbot -> portal/craftbot
* [new branch] master -> portal/master
* [new branch] new-ai -> portal/new-ai
* [new branch] sharedbots -> portal/sharedbots
3. To merge 'new-ai' into the current branch
>git merge portal/new-ai
Hope this helps
Why are you not a part of mangos team? You really are good!
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Hello!
Many thanks for the tutorial! I'm trying to get back into MaNGOS and get my old server from last year back up, and more or less giving it a fresh start as much seem to have happened!
Gotten all the way to the actual map extraction part... and end up with:
Map & DBC Extractor =================== Opening S:\\World of Warcraft/Data/patch.MPQ Opening S:\\World of Warcraft/Data/patch-2.MPQ Extracting dbc files... Extracted 0 DBC files Extracting maps... Read Map.dbc file... Fatal error: Invalid Map.dbc file format!
...we are still on the 2.4.3 client right...?
The old \\News file showing requested client seem to be gone. There is a readme file mentioning "World of Warcraft Client Patch 1.12", but the mangoszero test site mention 2.4.3, so I'm confused (more then usual). Surely am I not to revert back to client 1.12?!?
Rumpa = Butt, just to go offtopic a lil. And you must use DBC extractor from mangos repo with correct wow version, AND that y our client isnt broken
Thanks for the reply... and yes, ad.exe is from the last retrieved repo. Client is also working as its fine with the current old MaNGOS installation from last year that I got.
Do you have multiple wow clients on your computer? Happened me once that i had to specify correct wow patv, because 243 extractor tried to extract 335 data.. Otherwise im really not sure!
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Hello!
Many thanks for the tutorial! I'm trying to get back into MaNGOS and get my old server from last year back up, and more or less giving it a fresh start as much seem to have happened!
Gotten all the way to the actual map extraction part... and end up with:
Map & DBC Extractor =================== Opening S:\\World of Warcraft/Data/patch.MPQ Opening S:\\World of Warcraft/Data/patch-2.MPQ Extracting dbc files... Extracted 0 DBC files Extracting maps... Read Map.dbc file... Fatal error: Invalid Map.dbc file format!
...we are still on the 2.4.3 client right...?
The old \\News file showing requested client seem to be gone. There is a readme file mentioning "World of Warcraft Client Patch 1.12", but the mangoszero test site mention 2.4.3, so I'm confused (more then usual). Surely am I not to revert back to client 1.12?!?
Rumpa = Butt, just to go offtopic a lil. And you must use DBC extractor from mangos repo with correct wow version, AND that y our client isnt broken
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Do not import with a database gateway! Then it will hung up since of the big queries, use mysql -u root -p mangos < mangos.sql
If you want to merge all tables to one in linux use:
cat *.sql > merged.sql
windows:
cp *.sql merged.sql
then mysql -u root -p mangos < merged.sql (mangos is database name)
Regards
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Something that would be heavily appreciated by me, would be creating branches for 2.4.3 and 1.12 =) (I could possibly work on scaling to 2.4.3 struct ) Depends on what language its written in tho =)
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Yeah, well this is far out of my knowledge! Im sorry but im just fascinated that you managed to get it as far as you have =)
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Wow, that is really cool! You and R2 team must be geniuses, would be really cool to have a real arena mate bot
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Just how smart are the bots? If we say you PvP With them, are they useless or are they somewhat ok? I guess (except for movement) it should be quite easy to write 1v1 AI that kicks everyones ass ;P (Lets say a rogue that will kick all attacks it should kick etc...)
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You should not use cmake on windows. just open the .sln file inside the win folder
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If noone answers noone can/want to help you with your issue
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This forum is made for discussing mangos.
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That is very strange, the accounts not working is probably not created properly.
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std::string AccountMgr::CalculateShaPassHash(std::string& name, std::string& password) { Sha1Hash sha; sha.Initialize(); sha.UpdateData(name); sha.UpdateData(":"); sha.UpdateData(password); sha.Finalize(); std::string encoded; hexEncodeByteArray(sha.GetDigest(), sha.GetLength(), encoded); return encoded; }
That is mangos password check, which is equal to yours in php. Just look at another mangos CMS's code and see how they do it?
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Players start bg's....
[Wiki] How to Compile on Linux (Ubuntu)
in Wiki Articles
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GCC Version, Distro etc...?