

lillecarl
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Posts posted by lillecarl
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I think the graveyards are fetched from DBC, but i think you can override the dbc values with the database values. But i do not think you can create new ones (This is just guessing since i have never actually done it, just read the code once quick while looking for alternatives to my server, but decided not to)
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how can you say its a problem that mangos hasn't had any updates for weeks?
Most of these other "cores" are BASED off mangos, and every important feature IE warden, all get backported from mangos. Lets not forget mmaps too.
Mangos is a learning project first and foremost, not to provide people with constant updates for their public servers.\\
When it comes to real important implementations, I don't see anybody else releasing these apart from mangos.
http://s3.amazonaws.com/ragefaces/77e0fd22f2f37e0b78f2773be1efcc05.png[/img]
Also, for example mangos were first with the implementation of achievements as i recall
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You can add a new graveyard by replacing the dbc value, either via c++ or via the dbc files. But you will not get any support regarding dbc editing from me
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Sticky? This is pretty important information tbh
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probably, try resetting your router. Since port forwarding is not needed for the clients to work. Not sure about this otherwise, check your hosts file maby?
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This forum does not support mangosr2
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oh, sry didnt see
you should do it like this in the command
player->xprate = value;
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No there aint, then show me the code and give me the reason to why mangos would limit the account of connections from the same ip address? Imagine a LAN-Party? I had 9 simultaneous connections from the same ip address to my mangos server, and none of them were gamemaster accounts. There are no reason to why they would waste their time on coding such thing. It's not blizzlike, not usable for anything good etc... so that is a big no. Unless there are some config to enable/disable this feature.
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Could you share the 2.4.3 spellwork? I want to start learning "spellfixing", since it is the most game breaking thing, when a spell doesnt work
EDIT: Also could you share your scriptdev fork if you happen to have any? Would be good to review and get the fixes into scriptdev2 "offy"
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Could we try to summit this?
you got a setup like this?
Server:
External_Server (Hosted somewhere)
Home Network:
Router (Managing computer1 and computer2)
computer1
computer2
If that is the case, then the problem is not related to mangos, because mangos accepts unlimited connections from the same ip address. If the server is on your home network like this:
Home Network:
Router
Server and wow computer
wow computer
Then the problem might be that you bond your realmlist to 127.0.0.1 (Home) and that makes noone else able to log on to your server. There are probably some more scenarios, but i just want to get a clue about your setup.
Also paste your configuration files on http://paste2.org and also paste the data of your "realmlist" database table and then link them here (But do not forget to change the config passwords so you dont get vurnerable)
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That might be good yeah!
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Great! Mark the topic as solved please
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i think soap uses a port on 7*** by default, look in your mangosd.conf to find your soap port
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Yeah i can do that:) But that would need someone to help me with the logging part of the code. If you can tell me how to log it i can test it out!
(if its ok if i test on mangos one because that is mainly what i am using)
Summary: Help me with the logging code and i help you log:)
EDIT: My workstation is up and running now!
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As soon as i get my workstation up and running im going to apply shaurens code and see how well it works. And about the sending of more packets, i think in mangos the blizzlike way is the only way?
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Well did it work?
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If what amaru says works, should that be added to the repo then?
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Im sorry but atleast try using proper english
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In the database.
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Not sure tbh. But just because of the ease of use i would use Debian. Because then you can put your effort into something more productive =) Like mangos!
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Im very sure it is there. Just checked
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mangos is an educational project. This means, our primary interest is to learn and teach us and our users more about C++ project development in a large scale. Our software is not intended for running public servers, and we do not support that.
First of all, 255 is something everyone on this forum probably hates 255 servers.
But in battleground_template you can raise the max level to 255. If that doesnt work then "idk"
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It might be as easy as that you have a old version of cmake, else i aint sure.
Function for player command I can not figure out
in OldGeneral support
Posted
This should do it
Just added this 2 lines on the first line after the if target bracket.
if (target->GetTeam() != _player->GetTeam())
return false;
EDIT: Lol it should be == not !=
and as i can see it, the getteam function does not return a uint32 value, a simple hint when debugging is to just chat or slog your variables to the command executor, you will probably not get either 67 or 469 as feedback if you print those variables out.
Look at the definition for m_team and then look at the definition of Team after that.
// In fact !=0 values is alliance/horde root faction ids
enum Team
{
TEAM_NONE = 0, // used when team value unknown or not set, 0 is also meaning that can be used !team check
HORDE = 67,
ALLIANCE = 469,
};
Idk what enum means really, but im sure it does not say uint32 to me, anyways you should never create a variable you do not need to use more then once!