Jump to content

lillecarl

Members
  • Posts

    893
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Posts posted by lillecarl

  1. I got one! Skip the :1 then you go into the mangos consolde and try to run this command manually and see what output you get =)

    Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]
    
    Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
    

  2. You cannot compare oregoncore crashes to mangos like that really, maby oregoncore git just one line different then mangos making it work/not work. And i have not had any mangos one crash in a very long time. Except my own creations and menory overload i have git 0 really. But i have bot had any load on my server so i cannot say that it doesnt exist tho. But try mangos and see what we deliver from here!:) And also remember! MaNGOS is the place where all new systems are born;)

  3. Haha, define talents ;) Im not that good, i just dont give up that easily! ;)

    i think you should do it something like this:

           //Transmit Achievement to IRC
           std::string irc_message = ("Player: %s achieved: %s",GetPlayer()->GetName(),achievement->name)
           std::string channel = std::string("#") + sIRC._irc_chan[sIRC.Status];
           sIRC.Send_IRC_Channel(channel, irc_message, /*unsure would look at another irc output example*/,  /*unsure would look at another irc output example*/);
    

    This is just what is popping up in my mind that might solve your problems, since i do not have the mangchat patch inside my core yet. Where can i find the mangchat patch? ;)

    Anyways, provide feedback if it works or not! ;)

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use