Jump to content

michalpolko

Members
  • Posts

    311
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Posts posted by michalpolko

  1. Totem shouldn't be destroyed by spells without dealing damage. There is periodic aura applying Grounding Totem redirection buff, it ticks every 10 seconds. When some Fear of Poly is redirected, the redirecting aura should fade, but totem should be standing and reapply aura on the next tick.

    Currently this totem is casting redirecting aura instead of periodic one, which is a bug.

    P.S. I may be wrong if Blizzard removed this mechanic of the totem in some patch and left the periodic spell in dbc.

  2. has incorrect attributes in DBC

    I was always wondering, how does this work on blizzard? mangos has so much mistaken attributes or did blizzard completely hardcode those spells with "wrong data"?;]

    P.S. i want "quick quote" button back!~!

  3. Devotion Aura and Improved Devotion Aura are 2 auras. They have the same Icon. I am not sure but I think that in clean mangos source those 2 auras don't stack (can only be 1 at the same time). It can be seen when in party, the other party member will have aura applied/removed flooded in combat log and it can be seen in mangosd console that those 2 auras remove each other at applying.

    I wish You understand what I meant ;P If it is like this - Devotion Aura and Imp. Devotion Aura need stack rule in IsNoStackSpellDueToSpell().

  4. Hello again.

    I got back to the research and fixed auras stacking system, basing on work of nos4r2zod.

    Patch for revision 11453

    http://pastebin.com/PGu6FkTQ

    Authors: nos4r2zod and michalpolko

    Some spells are not implemented yet, so you will need some custom fixes for them to see if the patch works for them.

    All buffs and debuffs from here should be now working properly plus some more auras.

    Patch will be developed here if I find any new information about what is still to be fixed. Track history of this file to see this patch development history.

    I need some feedback, so please test and review :)

  5. You all talk about not-moving creatures. So it is not about generic behaviour (for all creatures i guess) of attacking highest threat target in melee range? I mean, if the tank with aggro on some creature is kiting it (is out of creature's melee range) then the tank is not getting hit by it. But when i come into this creature's melee range, then it will attack me, since the tank is out of melee range. Is this the same thing You are talking about? ;p

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use