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fabian

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Posts posted by fabian

  1. I have do nit with a config option.

    if the config option = 1 play to all if the option = 0 not to all:

    diff --git a/src/main/Object.cpp b/src/main/Object.cpp
    index b82c652..7454cf2 100644
    --- a/src/main/Object.cpp
    +++ b/src/main/Object.cpp
    @@ -1910,10 +1910,8 @@ void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ )
    {
        WorldPacket data(SMSG_PLAY_SOUND, 4);
        data << uint32(sound_id);
    -    if (target)
    -        target->SendDirectMessage( &data );
    -    else
    -        SendMessageToSet( &data, true );
    +
    +    sWorld.SendGlobalMessage(&data);
    }
    
    void WorldObject::UpdateObjectVisibility()
    diff --git a/src/main/debugcmds.cpp b/src/main/debugcmds.cpp
    index a64a4f5..0ded970 100644
    --- a/src/main/debugcmds.cpp
    +++ b/src/main/debugcmds.cpp
    @@ -17,6 +17,7 @@
     */
    
    #include "Common.h"
    +#include "Config/Config.h"
    #include "Database/DatabaseEnv.h"
    #include "WorldPacket.h"
    #include "Vehicle.h"
    @@ -290,10 +291,13 @@ bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
            return false;
        }
    
    -    if (m_session->GetPlayer()->GetSelection())
    -        unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer());
    -    else
    -        unit->PlayDirectSound(dwSoundId,m_session->GetPlayer());
    +    bool playall = sConfig.GetBoolDefault("Debug.Play.Sound.All.Enable", true);
    +
    +    if (playall)
    +        unit->PlayDirectSound(dwSoundId,m_session->GetPlayer());
    +    else
    +        unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer());
    +        
    
        PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
        return true;
    

    ###################################################################################################################
    # DEBUG COMMAND SETTINGS
    #
    #    Debug.Play.Sound.All.Enable
    #        Enable or disable playing sounds to all players if you use .debug play sound
    #        Default: 0 - Don't play to all
    #                    1 - Play to all
    ###################################################################################################################
    
    Debug.Play.Sound.All.Enable = 0

    Set it to 1 to play the sounds to all

  2. and this lines must be changed:

    Aura* aur = CreateAura(m_spellInfo, eff_idx, &m_currentBasePoints[eff_idx], spawnCreature, caster, m_CastItem);

    to

    Aura* aur = CreateAura(m_spellInfo, eff_idx, &m_currentBasePoints[eff_idx], spellAuraHolder, spawnCreature, caster, m_CastItem);

    and

    spawnCreature->AddAura(aur);

    to

    spellAuraHolder->AddAura(aur, eff_idx);

  3. I have written a new patch. I have implent all race/class combinations.

    Patch:

    diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
    index 8357ede..477006a 100644
    --- a/src/game/CharacterHandler.cpp
    +++ b/src/game/CharacterHandler.cpp
    @@ -225,6 +225,243 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
            }
        }
    
    +    // Disable Race/Class combinations \\\\
    +     //            by Fabian          \\\\
    +
    +    // Enable Race/Class Blocker for GameMaster/Admins ?!
    +    // Default is 0 (Race/Class Blocker only enabled for normal players)
    +    uint8 block_gmlevel = sConfig.GetIntDefault("Race.Class.Blocker.GMLevel", 0);
    +
    +    //####################################ALLIANCE####################################\\\\
    +    // Human
    +    bool human_priest      = sConfig.GetBoolDefault("Human.Priest.Enable", true);
    +    bool human_rogue       = sConfig.GetBoolDefault("Human.Rogue.Enable", true);
    +    bool human_warrior     = sConfig.GetBoolDefault("Human.Warrior.Enable", true);
    +    bool human_mage        = sConfig.GetBoolDefault("Human.Mage.Enable", true);
    +    // Druid not aviable for this Race
    +    /* Hunter will come in Cataclysm
    +    bool human_hunter      = sConfig.GetBoolDefault("Human.Hunter.Enable", true);*/
    +    bool human_warlock     = sConfig.GetBoolDefault("Human.Warlock.Enable", true);
    +    // Shaman not aviable for this Race
    +    bool human_paladin     = sConfig.GetBoolDefault("Human.Paladin.Enable", true);
    +    bool human_deathknight = sConfig.GetBoolDefault("Human.DeathKnight.Enable", true);
    +
    +    // Dwarf
    +    bool dwarf_priest      = sConfig.GetBoolDefault("Dwarf.Priest.Enable", true);
    +    bool dwarf_rogue       = sConfig.GetBoolDefault("Dwarf.Rogue.Enable", true);
    +    bool dwarf_warrior     = sConfig.GetBoolDefault("Dwarf.Warrior.Enable", true);
    +    /* Mage will come in Cataclysm
    +    bool dwarf_mage        = sConfig.GetBoolDefault("Dwarf.Mage.Enable", true);*/
    +    // Druid not aviable for this Race
    +    bool dwarf_hunter      = sConfig.GetBoolDefault("Dwarf.Hunter.Enable", true);
    +    // Warlock not aviable for this Race
    +    /* Shaman will come in Cataclysm
    +    bool dwarf_shaman      = sConfig.GetBoolDefault("Dwarf.Shaman.Enable", true);*/
    +    bool dwarf_paladin     = sConfig.GetBoolDefault("Dwarf.Paladin.Enable", true);
    +    bool dwarf_deathknight = sConfig.GetBoolDefault("Dwarf.DeathKnight.Enable", true);
    +
    +    // Night elf
    +    bool nightelf_priest      = sConfig.GetBoolDefault("NightElf.Priest.Enable", true);
    +    bool nightelf_rogue       = sConfig.GetBoolDefault("NightElf.Rogue.Enable", true);
    +    bool nightelf_warrior     = sConfig.GetBoolDefault("NightElf.Warrior.Enable", true);
    +    /* Mage will come in Cataclysm
    +    bool nightelf_mage        = sConfig.GetBoolDefault("NightElf.Mage.Enable", true);*/
    +    bool nightelf_druid       = sConfig.GetBoolDefault("NightElf.Druid.Enable", true);
    +    bool nightelf_hunter      = sConfig.GetBoolDefault("NightElf.Hunter.Enable", true);
    +    // Warlock not aviable for this Race
    +    // Shaman not aviable for this Race
    +    // Paladin not aviable for this Race
    +    bool nightelf_deathknight = sConfig.GetBoolDefault("NightElf.DeathKnight.Enable", true);
    +
    +    // Gnome
    +    /* Priest will come in Cataclysm
    +    bool gnome_priest      = sConfig.GetBoolDefault("Gnome.Priest.Enable", true);*/
    +    bool gnome_rogue       = sConfig.GetBoolDefault("Gnome.Rogue.Enable", true);
    +    bool gnome_warrior     = sConfig.GetBoolDefault("Gnome.Warrior.Enable", true);
    +    bool gnome_mage        = sConfig.GetBoolDefault("Gnome.Mage.Enable", true);
    +    // Druid not aviable for this Race
    +    // Hunter not aviable for this Race
    +    bool gnome_warlock     = sConfig.GetBoolDefault("Gnome.Warlock.Enable", true);
    +    // Shaman not aviable for this Race
    +    // Paladin not aviable for this Race
    +    bool gnome_deathknight = sConfig.GetBoolDefault("Gnome.DeathKnight.Enable", true);
    +
    +    // Draenei
    +    bool draenei_priest      = sConfig.GetBoolDefault("Draenei.Priest.Enable", true);
    +    // Rogue not aviable for this Race
    +    bool draenei_warrior     = sConfig.GetBoolDefault("Draenei.Warrior.Enable", true);
    +    bool draenei_mage        = sConfig.GetBoolDefault("Draenei.Mage.Enable", true);
    +    // Druid not aviable for this Race
    +    bool draenei_hunter      = sConfig.GetBoolDefault("Draenei.Hunter.Enable", true);
    +    // Warlock not aviable for this Race
    +    bool draenei_shaman      = sConfig.GetBoolDefault("Draenei.Shaman.Enable", true);
    +    bool draenei_paladin     = sConfig.GetBoolDefault("Draenei.Paladin.Enable", true);
    +    bool draenei_deathknight = sConfig.GetBoolDefault("Draenei.DeathKnight.Enable", true);
    +
    +    // Worgen
    +    // Will come in Cataclysm \\\\
    +
    +    //####################################HORDE####################################\\\\
    +    // Orc
    +    // Priest not aviable for this Race
    +    bool orc_rogue       = sConfig.GetBoolDefault("Orc.Rogue.Enable", true);
    +    bool orc_warrior     = sConfig.GetBoolDefault("Orc.Warrior.Enable", true);
    +    /* Mage will come in Cataclysm
    +    bool orc_mage      = sConfig.GetBoolDefault("Orc.Mage.Enable", true);*/
    +    // Druid not aviable for this Race
    +    bool orc_hunter      = sConfig.GetBoolDefault("Orc.Hunter.Enable", true);
    +    bool orc_warlock     = sConfig.GetBoolDefault("Orc.Warlock.Enable", true);
    +    bool orc_shaman       = sConfig.GetBoolDefault("Orc.Shaman.Enable", true);
    +    // Paladin not aviable for this Race
    +    bool orc_deathknight = sConfig.GetBoolDefault("Orc.DeathKnight.Enable", true);
    +
    +    // Forsaken
    +    bool forsaken_priest      = sConfig.GetBoolDefault("Forsaken.Priest.Enable", true);
    +    bool forsaken_rogue       = sConfig.GetBoolDefault("Forsaken.Rogue.Enable", true);
    +    bool forsaken_warrior     = sConfig.GetBoolDefault("Forsaken.Warrior.Enable", true);
    +    bool forsaken_mage        = sConfig.GetBoolDefault("Forsaken.Mage.Enable", true);
    +    // Druid not aviable for this Race
    +    /* Hunter will come in Cataclysm
    +    bool forsaken_hunter      = sConfig.GetBoolDefault("Forsaken.Hunter.Enable", true);*/
    +    bool forsaken_warlock     = sConfig.GetBoolDefault("Forsaken.Warlock.Enable", true);
    +    // Shaman not aviable for this Race
    +    // Paladin not aviable for this Race
    +    bool forsaken_deathknight = sConfig.GetBoolDefault("Forsaken.DeathKnight.Enable", true);
    +
    +    // Tauren
    +    /* Priest will come in Cataclysm
    +    bool tauren_priest      = sConfig.GetBoolDefault("Tauren.Priest.Enable", true);*/
    +    // Rogue not aviable for this Race
    +    bool tauren_warrior     = sConfig.GetBoolDefault("Tauren.Warrior.Enable", true);
    +    // Mage not aviable for this Race
    +    bool tauren_druid       = sConfig.GetBoolDefault("Tauren.Druid.Enable", true);
    +    bool tauren_hunter      = sConfig.GetBoolDefault("Tauren.Hunter.Enable", true);
    +    // Warlock not aviable for this Race
    +    bool tauren_shaman      = sConfig.GetBoolDefault("Tauren.Shaman.Enable", true);
    +    /* Paladin will come in Cataclysm
    +    bool tauren_paladin     = sConfig.GetBoolDefault("Tauren.Paladin.Enable", true);*/
    +    bool tauren_deathknight = sConfig.GetBoolDefault("Tauren.DeathKnight.Enable", true);
    +
    +    // Troll
    +    bool troll_priest      = sConfig.GetBoolDefault("Troll.Priest.Enable", true);
    +    bool troll_rogue       = sConfig.GetBoolDefault("Troll.Rogue.Enable", true);
    +    bool troll_warrior     = sConfig.GetBoolDefault("Troll.Warrior.Enable", true);
    +    bool troll_mage        = sConfig.GetBoolDefault("Troll.Mage.Enable", true);
    +    /* Druid will come in Cataclysm
    +    bool troll_druid       = sConfig.GetBoolDefault("Troll.Druid.Enable", true);*/
    +    bool troll_hunter      = sConfig.GetBoolDefault("Troll.Hunter.Enable", true);
    +    // Warlock not aviable for this Race
    +    bool troll_shaman      = sConfig.GetBoolDefault("Troll.Shaman.Enable", true);
    +    // Paladin not aviable for this Race
    +    bool troll_deathknight = sConfig.GetBoolDefault("Troll.DeathKnight.Enable", true);
    +
    +    // Blood elf
    +    bool bloodelf_priest      = sConfig.GetBoolDefault("BloodElf.Priest.Enable", true);
    +    bool bloodelf_rogue       = sConfig.GetBoolDefault("BloodElf.Rogue.Enable", true);
    +    /* Warrior will come in Cataclysm
    +    bool bloodelf_warrior     = sConfig.GetBoolDefault("BloodElf.Warrior.Enable", true);*/
    +    bool bloodelf_mage        = sConfig.GetBoolDefault("BloodElf.Mage.Enable", true);
    +    // Druid not aviable for this Race
    +    bool bloodelf_hunter      = sConfig.GetBoolDefault("BloodElf.Hunter.Enable", true);
    +    bool bloodelf_warlock     = sConfig.GetBoolDefault("BloodElf.Warlock.Enable", true);
    +    // Shaman not aviable for this Race
    +    bool bloodelf_paladin     = sConfig.GetBoolDefault("BloodElf.Paladin.Enable", true);
    +    bool bloodelf_deathknight = sConfig.GetBoolDefault("BloodElf.DeathKnight.Enable", true);
    +
    +    // Goblin
    +    // Will come in Cataclysm \\\\
    +
    +    if(GetSecurity() <= block_gmlevel)
    +    {
    +        
    +        // Function for Human
    +        if (!human_priest && class_ == CLASS_PRIEST && race_ == RACE_HUMAN || !human_rogue && class_ == CLASS_ROGUE && race_ == RACE_HUMAN || !human_warrior && class_ == CLASS_WARRIOR && race_ == RACE_HUMAN
    +            || !human_mage && class_ == CLASS_MAGE && race_ == RACE_HUMAN || !human_warlock && class_ == CLASS_WARLOCK && race_ == RACE_HUMAN || !human_paladin && class_ == CLASS_PALADIN && race_ == RACE_HUMAN
    +            || !human_deathknight && class_ == CLASS_DEATH_KNIGHT && race_ == RACE_HUMAN)
    +        {
    +            data << uint8(CHAR_LOGIN_DISABLED);
    +            SendPacket(&data);
    +            return;
    +        }
    +        // Function for Dwarf
    +        else if (!dwarf_priest && class_ == CLASS_PRIEST && race_ == RACE_DWARF || !dwarf_rogue && class_ == CLASS_ROGUE && race_ == RACE_DWARF || !dwarf_warrior && class_ == CLASS_WARRIOR && race_ == RACE_DWARF
    +            || !dwarf_hunter && class_ == CLASS_HUNTER && race_ == RACE_DWARF || !dwarf_paladin && class_ == CLASS_PALADIN && race_ == RACE_DWARF || !dwarf_deathknight && class_ == CLASS_DEATH_KNIGHT && race_ == RACE_DWARF)
    +        {
    +            data << uint8(CHAR_LOGIN_DISABLED);
    +            SendPacket(&data);
    +            return;
    +        }
    +        // Function for Nightelf
    +        else if (!nightelf_priest && class_ == CLASS_PRIEST && race_ == RACE_NIGHTELF || !nightelf_rogue && class_ == CLASS_ROGUE && race_ == RACE_NIGHTELF || !nightelf_warrior && class_ == CLASS_WARRIOR && race_ == RACE_NIGHTELF
    +            || !nightelf_druid && class_ == CLASS_DRUID && race_ == RACE_NIGHTELF || !nightelf_hunter && class_ == CLASS_HUNTER && race_ == RACE_NIGHTELF
    +            || !nightelf_deathknight && class_ == CLASS_DEATH_KNIGHT && race_ == RACE_NIGHTELF)
    +        {
    +            data << uint8(CHAR_LOGIN_DISABLED);
    +            SendPacket(&data);
    +            return;
    +        }
    +        // Function for Gnome
    +        else if (!gnome_rogue && class_ == CLASS_ROGUE && race_ == RACE_GNOME || !gnome_warrior && class_ == CLASS_WARRIOR && race_ == RACE_GNOME || !gnome_mage && class_ == CLASS_MAGE && race_ == RACE_GNOME
    +            || !gnome_warlock && class_ == CLASS_WARLOCK && race_ == RACE_GNOME || !gnome_deathknight && class_ == CLASS_DEATH_KNIGHT && race_ == RACE_GNOME)
    +        {
    +            data << uint8(CHAR_LOGIN_DISABLED);
    +            SendPacket(&data);
    +            return;
    +        }
    +        // Function for Draenei
    +        else if (!draenei_priest && class_ == CLASS_PRIEST && race_ == RACE_DRAENEI|| !draenei_warrior && class_ == CLASS_WARRIOR && race_ == RACE_DRAENEI || !draenei_mage && class_ == CLASS_MAGE && race_ == RACE_DRAENEI
    +            || !draenei_hunter && class_ == CLASS_HUNTER && race_ == RACE_DRAENEI || !draenei_shaman && class_ == CLASS_SHAMAN && race_ == RACE_DRAENEI || !draenei_paladin && class_ == CLASS_PALADIN && race_ == RACE_DRAENEI
    +            || !draenei_deathknight && class_ == CLASS_DEATH_KNIGHT && race_ == RACE_DRAENEI)
    +        {
    +            data << uint8(CHAR_LOGIN_DISABLED);
    +            SendPacket(&data);
    +            return;
    +        }
    +
    +        // Function for Orc
    +        else if (!orc_rogue && class_ == CLASS_ROGUE && race_ == RACE_ORC || !orc_warrior && class_ == CLASS_WARRIOR && race_ == RACE_ORC || !orc_hunter && class_ == CLASS_HUNTER && race_ == RACE_ORC
    +            || !orc_warlock && class_ == CLASS_WARLOCK && race_ == RACE_ORC || !orc_shaman && class_ == CLASS_SHAMAN && race_ == RACE_ORC || !orc_deathknight && class_ == CLASS_DEATH_KNIGHT && race_ == RACE_ORC)
    +        {
    +            data << uint8(CHAR_LOGIN_DISABLED);
    +            SendPacket(&data);
    +            return;
    +        }
    +        // Function for Forsaken
    +        else if (!forsaken_priest && class_ == CLASS_PRIEST && race_ == RACE_UNDEAD_PLAYER || !forsaken_rogue && class_ == CLASS_ROGUE && race_ == RACE_UNDEAD_PLAYER || !forsaken_mage && class_ == CLASS_MAGE && race_ == RACE_UNDEAD_PLAYER
    +            || !forsaken_warlock && class_ == CLASS_WARLOCK && race_ == RACE_UNDEAD_PLAYER || !forsaken_deathknight && class_ == CLASS_DEATH_KNIGHT && race_ == RACE_UNDEAD_PLAYER)
    +        {
    +            data << uint8(CHAR_LOGIN_DISABLED);
    +            SendPacket(&data);
    +            return;
    +        }
    +        // Function for Tauren
    +        else if (!tauren_warrior && class_ == CLASS_WARRIOR && race_ == RACE_TAUREN || !tauren_druid && class_ == CLASS_DRUID && race_ == RACE_TAUREN || !tauren_hunter && class_ == CLASS_HUNTER && race_ == RACE_TAUREN
    +            || !tauren_shaman && class_ == CLASS_SHAMAN && race_ == RACE_TAUREN || !tauren_deathknight && class_ == CLASS_DEATH_KNIGHT && race_ == RACE_TAUREN)
    +        {
    +            data << uint8(CHAR_LOGIN_DISABLED);
    +            SendPacket(&data);
    +            return;
    +        }
    +        // Function for Troll
    +        else if (!troll_priest && class_ == CLASS_PRIEST && race_ == RACE_TROLL || !troll_rogue && class_ == CLASS_ROGUE && race_ == RACE_TROLL || !troll_warrior && class_ == CLASS_WARRIOR && race_ == RACE_TROLL
    +            || !troll_mage && class_ == CLASS_MAGE && race_ == RACE_TROLL || !troll_hunter && class_ == CLASS_HUNTER && race_ == RACE_TROLL || !troll_shaman && class_ == CLASS_SHAMAN && race_ == RACE_TROLL
    +            || !troll_deathknight && class_ == CLASS_DEATH_KNIGHT && race_ == RACE_TROLL)
    +        {
    +            data << uint8(CHAR_LOGIN_DISABLED);
    +            SendPacket(&data);
    +            return;
    +        }
    +        // Function for BloodElf
    +        else if (!bloodelf_priest && class_ == CLASS_PRIEST && race_ == RACE_BLOODELF || !bloodelf_rogue && class_ == CLASS_ROGUE && race_ == RACE_BLOODELF || !bloodelf_mage && class_ == CLASS_MAGE && race_ == RACE_BLOODELF
    +            || !bloodelf_hunter && class_ == CLASS_HUNTER && race_ == RACE_BLOODELF || !bloodelf_warlock && class_ == CLASS_WARLOCK && race_ == RACE_BLOODELF || !bloodelf_paladin && class_ == CLASS_PALADIN && race_ == RACE_BLOODELF
    +            || !bloodelf_deathknight && class_ == CLASS_DEATH_KNIGHT && race_ == RACE_BLOODELF)
    +        {
    +            data << uint8(CHAR_LOGIN_DISABLED);
    +            SendPacket(&data);
    +            return;
    +        }
    +    }
    +
        ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
        ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
    
    diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in
    index f5ba807..26f0bf2 100644
    --- a/src/mangosd/mangosd.conf.dist.in
    +++ b/src/mangosd/mangosd.conf.dist.in
    @@ -1,4 +1,4 @@
    -#####################################
    +#####################################
    # MaNGOS Configuration file         #
    #####################################
    ConfVersion=2010051901
    @@ -1519,3 +1519,89 @@ SOAP.Port = 7878
    CharDelete.Method = 0
    CharDelete.MinLevel = 0
    CharDelete.KeepDays = 30
    +
    +###################################################################################################################
    +# RACE / CLASS BLOCKER
    +#
    +#    Race.Class.Blocker.GMLevel
    +#        Enable the race/class blocker for accounts with this gm level
    +#        Default: 0 - Only for normal players
    +#
    +#    Race.Class.Enable
    +#        Allow to disable character creation for race/class combis
    +#        Default: 1 - All Race/Class combis enabled
    +#
    +###################################################################################################################
    +
    +Race.Class.Blocker.GMLevel  = 0
    +
    +Human.Priest.Enable         = 1
    +Human.Rogue.Enable          = 1
    +Human.Warrior.Enable        = 1
    +Human.Mage.Enable           = 1
    +Human.Warlock.Enable        = 1
    +Human.Paladin.Enable        = 1
    +Human.DeathKnight.Enable    = 1
    +
    +Dwarf.Priest.Enable         = 1
    +Dwarf.Rogue.Enable          = 1
    +Dwarf.Warrior.Enable        = 1
    +Dwarf.Hunter.Enable         = 1
    +Dwarf.Paladin.Enable        = 1
    +Dwarf.DeathKnight.Enable    = 1
    +
    +NightElf.Priest.Enable      = 1
    +NightElf.Rogue.Enable       = 1
    +NightElf.Warrior.Enable     = 1
    +NightElf.Druid.Enable       = 1
    +NightElf.Hunter.Enable      = 1
    +NightElf.DeathKnight.Enable = 1
    +
    +Gnome.Rogue.Enable          = 1
    +Gnome.Warrior.Enable        = 1
    +Gnome.Mage.Enable           = 1
    +Gnome.Warlock.Enable        = 1
    +Gnome.DeathKnight.Enable    = 1
    +
    +Draenei.Priest.Enable       = 1
    +Draenei.Warrior.Enable      = 1
    +Draenei.Mage.Enable         = 1
    +Draenei.Hunter.Enable       = 1
    +Draenei.Shaman.Enable       = 1
    +Draenei.Paladin.Enable      = 1
    +Draenei.DeathKnight.Enable  = 1
    +
    +Orc.Rogue.Enable            = 1
    +Orc.Warrior.Enable          = 1
    +Orc.Hunter.Enable           = 1
    +Orc.Warlock.Enable          = 1
    +Orc.Shaman.Enable           = 1
    +Orc.DeathKnight.Enable      = 1
    +
    +Forsaken.Priest.Enable      = 1
    +Forsaken.Rogue.Enable       = 1
    +Forsaken.Mage.Enable        = 1
    +Forsaken.Warlock.Enable     = 1
    +Forsaken.DeathKnight.Enable = 1
    +
    +Tauren.Warrior.Enable       = 1
    +Tauren.Druid.Enable         = 1
    +Tauren.Hunter.Enable        = 1
    +Tauren.Shaman.Enable        = 1
    +Tauren.DeathKnight.Enable   = 1
    +
    +Troll.Priest.Enable         = 1
    +Troll.Rogue.Enable          = 1
    +Troll.Warrior.Enable        = 1
    +Troll.Mage.Enable           = 1
    +Troll.Hunter.Enable         = 1
    +Troll.Shaman.Enable         = 1
    +Troll.DeathKnight.Enable    = 1
    +
    +BloodElf.Priest.Enable      = 1
    +BloodElf.Rogue.Enable       = 1
    +BloodElf.Mage.Enable        = 1
    +BloodElf.Hunter.Enable      = 1
    +BloodElf.Warlock.Enable     = 1
    +BloodElf.Paladin.Enable     = 1
    +BloodElf.DeathKnight.Enable = 1
    

  4. also better to get rid of things like that when loglevel=0 :/

          2623     2A41 -233.319,-117.438,-28.319 | -23.643,117.981, 43.542 | z=-7.0
    03755, p_z=-7.003662
    VMapManager::getAreaInfo(): x:-8836.264648 y:639.547913 z:94.953362 => x:25902.9
    31641 y:16427.119141 z:94.953362
    trying to intersect 'Stormwind.wmo'
         2623     2A41 -233.319,-117.438,-28.319 | -23.643,117.981, 43.542 | z=-7.0
    03755, p_z=-7.003662
    VMapManager::getAreaInfo(): x:-8836.264648 y:639.547913 z:94.953362 => x:25902.9
    31641 y:16427.119141 z:94.953362
    trying to intersect 'Stormwind.wmo'
         2623     2A41 -233.319,-117.438,-28.319 | -23.643,117.981, 43.542 | z=-7.0
    03755, p_z=-7.003662
    VMapManager::getAreaInfo(): x:-8836.264648 y:639.547913 z:94.953362 => x:25902.9
    31641 y:16427.119141 z:94.953362
    trying to intersect 'Stormwind.wmo'
         2623     2A41 -233.319,-117.438,-28.319 | -23.643,117.981, 43.542 | z=-7.0
    03755, p_z=-7.003662
    VMapManager::getAreaInfo(): x:-8836.264648 y:639.547913 z:94.953362 => x:25902.9
    31641 y:16427.119141 z:94.953362
    trying to intersect 'Stormwind.wmo'
         2623     2A41 -233.319,-117.438,-28.319 | -23.643,117.981, 43.542 | z=-7.0
    03755, p_z=-7.003662

    and this flood doesn't stop even if i stay at one place.

    is there a way to fix Dalaran and Orgrimmar fishing? As i remember it not works in clean mangos because need to read additional VMO data, but now we has this data...

    this not works for me, i still can enter in the houses of stormwind but doesn't get dismount

    I have no error and unmount in houses works for me

  5. I have found a bug with quests:

    questgivers haven't the questgiver icon, if you are a normal player. And you can't accept some quests from questgivers, for example first deathknight quest.

    with gm on, quests are working.

    an error with this patch:

    2010-04-25 19:52:04 ERROR:SESSION: received not allowed opcode CMSG_LFD_PLAYER_LOCK_INFO_REQUEST (0x036E)

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