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Whyarp

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Posts posted by Whyarp

  1. Is anyone else having trouble modifying the amount of items being added to the auction house?

    I have been trying repeatedly to modify the amount of various items on the AH, but when I restart mangos the changes do not take affect.

    I have only the neutral AH enabled, and the following options enabled..

    AuctionHouseBot.Items.Amount.Grey = 0

    AuctionHouseBot.Items.Amount.White = 3000

    AuctionHouseBot.Items.Amount.Green = 3000

    AuctionHouseBot.Items.Amount.Blue = 3000

    AuctionHouseBot.Items.Amount.Purple = 4000

    AuctionHouseBot.Items.Amount.Orange = 500

    AuctionHouseBot.Items.Amount.Yellow = 500

    but every time the server starts its the same amount of items.. again and again..

    also for some reason its claiming that i am filtering vendor items, which im not..

    AuctionHouseBot.Items.Vendor = 1

    AuctionHouseBot.Items.Loot = 1

    AuctionHouseBot.Items.Misc = 1

    AuctionHouseBot.Bind.No = 1

    AuctionHouseBot.Bind.Pickup = 1

    AuctionHouseBot.Bind.Equip = 1

    AuctionHouseBot.Bind.Use = 1

    AuctionHouseBot.Bind.Quest = 1

    AuctionHouseBot.LockBox.Enabled = 1

    (sorry about loss of layout)

    Items loaded Grey White Green Blue Purple Orange Yellow

    Consumable 3 992 60 20 9 0 0

    Container 0 59 28 21 8 0 0

    Weapon 116 325 1438 912 893 14 3

    Gem 0 13 211 170 203 0 0

    Armor 449 905 6084 3484 3818 1 0

    Reagent 0 1 0 0 0 0 0

    Projectile 0 19 12 13 7 0 0

    Trade Goods 9 557 87 46 10 2 0

    Generic(OBSOLETE) 0 1 0 0 0 0 0

    Recipe 0 648 503 343 240 0 0

    Money 0 1 0 0 0 0 0

    Quiver 0 10 10 7 0 0 0

    Quest 7 189 30 107 12 0 0

    Key 0 10 1 0 0 0 0

    Permanent(OBSOLETE) 0 0 0 0 0 0 0

    Miscellaneous 728 238 16 72 169 1 0

    Glyph 0 345 0 0 0 0 0

  2. this may be a bit more work, but would it not be possible to have an item ignore list, so for example "Satchel of spoils" is a loot able item and has ALOT of gold in it for a few silver coins. so either a txt file with a list of item ids that should not be sold. and a command such as .ahbot itemignore <#id> that adds to it. or even in the database if its easier ;) that way we can all customise it as we find them..

  3. I must be old fasioned but I like the idea of having seperate confilg files, so settings can be made quickly at a glance, without havng to log in to mysql database and scrolling through fields without explanations. Nothing worse than having to sit with two copies of mangosd.conf open, doing line by line comparisons because a new option has been added somewhere.

    could just be me though :D

  4. Yup, i have done everything i can think of, I have deleted my mangos, and characters database and redone them from scratch same

    i even extracted all the maps and dbs files again, and again same problem.. im out of things to try, i have basically remade the server from scratch

    As soon as you even look at the exit from the starting zone it crashes.. surely it must be a core problem...

  5. Okay, still no joy, I have compiled the mangos core, with no other code applied, other than scriptdev2..

    when logging in, my character is invisible, and the name shows as <GM>Unknown..

    It does not make any sense to me.. my next step will be to re do the Mangos part of the database..

    I really really dont want to have to mess around with characters :(

    Has anyone experienced this? or experiencing this?

    Im compiling using Microsoft Visual C++ 2008 edition.. and using mangosdVC90.sln..

  6. Hello all, im getting problems logging in to my server..

    I had a perfectly working server, no problems at all, and have done for a few months now..

    I updated the core today, adding all the required sql's, but now when I try to log in with a human character the server terminates.. as far as i can tell there are no errors..

    The crash log contains this..

    Revision: * * 10403 d0b9d8434ef95a490683afe9df244a54293cd219
    Date 23:8:2010. Time 20:21 
    //=====================================================
    *** Hardware ***
    Processor: Intel(R) Pentium(R) D  CPU 2.66GHz
    Number Of Processors: 2
    Physical Memory: 3406316 KB (Available: 2034972 KB)
    Commit Charge Limit: 4194303 KB
    
    *** Operation System ***
    Microsoft Windows XP Professional Service Pack 3 (Version 5.1, Build 2600)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    

    I have turned all the debug logs on, and can see no errors there..

    any ideas?

    The only modification I have on is Playerbot. Im currently compiling without it now to see if that helps at all..

  7. Could mangos not come with 5 accounts configured at creation instead of just the four standard ones.. making account 5 by default the reserved for auctionhousebot.. adding some form of check for the account to enable and disable it ie if acount 5 = ahbot then code else disable rather than hacking the core to pieces and just work on the mechanics of the ahbot.. cus surely either way its going to have to have an item owner details etc..

    Sorry if im babbling, not that great at coding as you can see :D

  8. I think it could be partly to do with adding Item_instance data aswell for every item added. If it was as easy as just adding data to the auctions db then im sure there would be more than one person having a crack at it. And if im wrong then tell me so I can go and have a go myself :D

  9. Just a quick question.. lol

    Is anyone else having trouble with mage's as a bot, when I summon it, he just stays there and conjures water until he is out of mana, waits and carrys on until he is out of bag space o_O can I disable the spell.. or atleast somehow only make him cast it a few times? Kind of stops you from using mages as a bot ;) thanks

  10. seem's like I messed that up! NVM it was late...

    - auction->auctioneer = fields[1].GetUInt32();

    + uint32 houseid = fields[1].GetUInt32();

    ...thats why. Ok this patch compiles but I've not tested it...I've adding auctioneer back into the structure, ugly tho as it should be derived from new houseid variable. Can somebody test pls

    Unable to patch in to 10259..

    $ git apply ahbot_10254.patch

    ahbot_10254.patch:3540: trailing whitespace.

    ahbot_10254.patch:3570: trailing whitespace.

    ahbot_10254.patch:157: new blank line at EOF.

    +

    ahbot_10254.patch:258: new blank line at EOF.

    +

    error: patch failed: src/game/AuctionHouseHandler.cpp:28

    error: src/game/AuctionHouseHandler.cpp: patch does not apply

    error: patch failed: src/game/AuctionHouseMgr.cpp:480

    error: src/game/AuctionHouseMgr.cpp: patch does not apply

    error: patch failed: src/game/Chat.h:118

    error: src/game/Chat.h: patch does not apply

    error: patch failed: src/game/World.cpp:60

    error: src/game/World.cpp: patch does not apply

  11. Hiya, just compiled latest revisions of Mangos, Auctionhouse and Playerbot, and the last line of start up is below:

    Playerbot: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.

    Playerbot: Configuration file version doesn't match expected version. Some config variables may be wrong or missing.

    What am i missing? o_O

  12. Quite some time back, there was a script you could run that would randomly populate the auction house with items.. perhaps something like this would be ideal for some people.. personally I like auction house bot, but do think that the core is complicated enough, and that if it was possible to have an external application to handle the auction house it would be pretty nifty..

    Im probably over simplifying it, but for items to appear in the auction house you merely have to add them to characters > auctionhouse?..

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