Whyarp
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Posts posted by Whyarp
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Im having some trouble with the Auction house bot i beleive.. if you perform a search for all items for example.. and then try to arrange them by price ascending OR descending the Auction window crashes and I get an error in the console..
ERROR: Attempted to get in ByteBuffer (pos: 32 size: 46) value with size: 16WorldSession::Update ByteBufferException occured while parsing a packet (opcode:
600) from client 86.164.112.215, accountid=5.
Has caused a server crash also..
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Okay, i have the server up and running.. i can log in.. play and have no apparent issues as of yet..
but on the console I get quite a few warnings and errors.. see below for a snippet..
2010-06-16 12:39:13 Item (Entry: 35664) marked as disenchantable by RequiredDisenchantSkill, but not have disenchanting loot id. 2010-06-16 12:39:13 Item (Entry: 35665) marked as disenchantable by RequiredDisenchantSkill, but not have disenchanting loot id. 2010-06-16 12:39:13 Item (Entry: 35666) marked as disenchantable by RequiredDisenchantSkill, but not have disenchanting loot id. 2010-06-16 12:39:13 Item (Entry: 36547) marked as disenchantable by RequiredDisenchantSkill, but not have disenchanting loot id. 2010-06-16 12:39:13 Item (Entry: 42133) marked as disenchantable by RequiredDisenchantSkill, but not have disenchanting loot id. 2010-06-16 12:39:13 Item (Entry: 42134) marked as disenchantable by RequiredDisenchantSkill, but not have disenchanting loot id.
2010-06-16 12:39:04 Gameobject (Entry: 181562 GoType: 10) have data12=181290 but trap GO (Entry 181290) not exist in `gameobject_template`. 2010-06-16 12:39:04 Gameobject (Entry: 181563 GoType: 10) have data12=181290 but trap GO (Entry 181290) not exist in `gameobject_template`. 2010-06-16 12:39:04 Gameobject (Entry: 181564 GoType: 10) have data12=181290 but trap GO (Entry 181290) not exist in `gameobject_template`. 2010-06-16 12:39:04 Gameobject (Entry: 181565 GoType: 10) have data12=181290 but trap GO (Entry 181290) not exist in `gameobject_template`. 2010-06-16 12:39:04 Gameobject (Entry: 181566 GoType: 10) have data12=181290 but trap GO (Entry 181290) not exist in `gameobject_template`.
2010-06-16 12:39:19 Creature (Entry: 38492) not has proper unit_class(0) for creature_template 2010-06-16 12:39:19 Creature (Entry: 38494) not has proper unit_class(0) for creature_template 2010-06-16 12:39:19 Creature (Entry: 38551) not has proper unit_class(0) for creature_template 2010-06-16 12:39:19 Creature (Entry: 38557) not has proper unit_class(0) for creature_template 2010-06-16 12:39:19 Creature (Entry: 38558) not has proper unit_class(0) for creature_template 2010-06-16 12:39:19 Creature (Entry: 38567) not has proper unit_class(0) for creature_template 2010-06-16 12:39:19 Creature (Entry: 38763) not has proper unit_class(0) for creature_template 2010-06-16 12:39:19 Creature (Entry: 38841) not has proper unit_class(0) for creature_template 2010-06-16 12:39:19 Creature (Entry: 38867) not has proper unit_class(0) for creature_template 2010-06-16 12:39:19 Creature (Entry: 40295) not has proper unit_class(0) for creature_template 2010-06-16 12:39:19 Creature (Entry: 40625) not has proper unit_class(0) for creature_template
Are these usual or have I made a mistake in loading the sql's? I have followed the tutorials to the T from here and from the UDB forums.. and both times.. the same thing.. advice would be greatly appreciated.. Thank you.
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Hmm.. all okay so far apart from this.. is it normal? I know from before that there were always some warnings and such.. i have tried searching.. but just get alot of prepack garbage from google..
SD2: RegisterSelf, but script named example_creature does not have ScriptName as signed in database.
SD2: RegisterSelf, but script named example_escort does not have ScriptName assigned in database.
SD2: RegisterSelf, but script named example_gossip_codebox does not have ScriptName assigned in database.
SD2: RegisterSelf, but script named example_areatrigger does not have ScriptName assigned in database.
SD2: RegisterSelf, but script named example_item does not have ScriptName assigned in database.
SD2: RegisterSelf, but script named example_go_teleporter does not have ScriptName assigned in database.
SD2: RegisterSelf, but script named generic_creature does not have ScriptName assigned in database.
SD2: RegisterSelf, but script named mob_webwrap does not have ScriptName assigned in database.
SD2: RegisterSelf, but script named mob_parasitic_shadowfiend does not have ScriptName assigned in database.
SD2: RegisterSelf, but script named mob_shadowy_construct does not have ScriptName assigned in database.
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Probably a silly question but do we still need to apply the Acid sql's?
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Cool, thank you, am giving it a try now! fingers crossed lol
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So you mean.. apply all the UDB sqls and updates.. and then use all the mangos\\sql\\ files to bring it up to current revision?
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Hi, i have been out of the mangos scene for a while and am trying to get back in to things.. I have downloaded and compiled the latest mangos rev and scriptdev2, but have hit a wall.. there is currently no database available for the latest revision.. is there a work around OR does anyone have the source code for revision 9999 that is compatible with UDB?
Thanks in advance, Ryan.
[Patch] Auction House Bot (Xeross' Branch)
in OldCore modifications
Posted
Okay, having an issue with command
Causes server to stop responding and then crash.
MaNGOS/0.16.0-DEV (* * Revision 10121 - b49cc67e86846ebbeefe71593ad539796fa91695) for Win32 (little-endian)
Using script library: ScriptDev2 (for MaNGOS 10112+) Revision [1736] 2010-06-27 12:29:30 (Win32)
Using World DB: UDB 0.12.0 (391) for MaNGOS 9999 with SD2 SQL for rev. 1702
Using creature EventAI: ACID 3.0.4 - Final Release for Mangos (3.3.2 Client)
I patched it myself on a clean core, no other modifications..
No conflicts occoured or warnings during compile..