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PargeLenis

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Everything posted by PargeLenis

  1. You need to install readline library, since there have been changes in Eluna which require this library. sudo apt install libreadline-dev
  2. You have to set the account expansion correctly in the server command line. Should be account set addon testuser 2 See also
  3. Is there a cause of death?
  4. PargeLenis

    account

    Hello PG711, sha_pass_hash is still used to store the hashed password and the column should be created during database setup. https://github.com/mangos/Realm_DB/blob/413ef9fe4de97755aff1d987c81a30a3dd762b83/Setup/realmdLoadDB.sql#L55 If it isn't there, please check your database.
  5. Lately, I noticed that the database is incomplete since some of the raid bosses in WOTLK do not drop any loot. In addition to that, many boss fight mechanics do not work. Some of the bosses are not even attackable. Also, some achievements are missing or falsely implemented. I made a short list of raids that I found to be bugged. Vault of Archavon 10: Archavon the Stone Watcher: no loot, doesn’t fight, is reset all the time Emalon the Storm Watcher: no loot, no achievement Koralon the Flame Watcher: no loot, grants achievement for 25s Toravon the Ice Watcher: no loot, doesn’t fight, is reset all the time, grants achievement for 25s Trash: Frost Warder - don’t fight, are reset all the time Vault of Archavon 25: Archavon the Stone Watcher: no loot, is reset all the time Emalon the Storm Watcher: no loot Koralon the Flame Watcher: no loot, no achievement Toravon the Ice Watcher: no loot, doesn’t fight, is reset all the time Trash: Frost Warder - don’t fight, are reset all the time The Eye of Eternity 10, 25: Alexstrasza's Gift doesn’t spawn - no loot Ruby Sanctum 10: Baltharus: no loot Saviana: no loot General Zarithrian: no loot Halion: drops no Emblem of Frost, Twilight Portal doesn’t work Ruby Sanctum 10hc, 25, 25hc: Completely empty ICC 10: Lord Marrowgar: also grants achievement for 25s No access to the rest of the raid after Lady Deathwhisper since the gunship fight is not implemented. ICC 10hc, 25, 25hc: Completely empty Naxx 10, 25: Every boss drops some loot (didn't check drop rates) Many boss fight mechanics are not perfect Trial of the Crusader 10, 25, 10hc, 25hc: Not playable
  6. The way you answer shows me, that you either didn‘t take a closer look on the mangos source code or you are using a fully compiled repack. I can tell you again, everything in mangos is open source. If there is a bug that you want to fix, there are some tutorials in this forum and the internet, how to fix stuff in database, c++ core and scripts. And if you think a little more about your attack distance bug, it may occur to you, that this has something to do with movement calculation for npcs, which is calculated using the variable. If you admit, that you are not able to fix things, you can always add bugs to the mangos bugtracker on this website. The „secret society“ developers will maybe try to fix it in their „secret precompiled“ code… In the meantime you should try to be a little more respectful. Mangos is the work of many people using their freetime to get an keep things running.
  7. It took a short search in MangosTwo source code and I found a couple of functions, where combat distances are calculated, like those in Unit.cpp: float Unit::GetCombatReach(Unit const* pVictim, bool forMeleeRange /*=true*/, float flat_mod /*=0.0f*/) const { // The measured values show BASE_MELEE_OFFSET in (1.3224, 1.342) float reach = GetFloatValue(UNIT_FIELD_COMBATREACH) + pVictim->GetFloatValue(UNIT_FIELD_COMBATREACH) + BASE_MELEERANGE_OFFSET + flat_mod; if (forMeleeRange && reach < ATTACK_DISTANCE) { reach = ATTACK_DISTANCE; } return reach; } float Unit::GetCombatDistance(Unit const* target, bool forMeleeRange) const { float radius = GetCombatReach(target, forMeleeRange); float dx = GetPositionX() - target->GetPositionX(); float dy = GetPositionY() - target->GetPositionY(); float dz = GetPositionZ() - target->GetPositionZ(); float dist = sqrt((dx * dx) + (dy * dy) + (dz * dz)) - radius; return (dist > 0.0f ? dist : 0.0f); } Maybe those will helpe you to fix the problem.
  8. It is not wrong, he answered the question of ivovaleriev Your comment about the bot commands may be correct, but it had nothing to do with the topic. I just wanted to correct the misinformation; there's no reason for insults.
  9. Antz‘ answer was absolutely correct. He referres to the build process since the playerbot module has been a separate branch in the repository but has been merged into the master branch sone years ago…
  10. Hello Mr. Super Intelligent, mangos is educational, open source project. Improving the code and fixing bugs doesn‘t require modification of any library. If you want to support the project with your unlimited intelligence, you can just make a fork of any mangos repository, commit some changes and create a pull request in the original repository. Regarding the hearthstone bug you mentioned, I would think there is an opcode missing. Since the animation is clientside, it has to be activated by an opcode from the server. Opcodes are changing with every client build. So maybe the right opcode hasn‘t been evaluated yet. You can find the mangos repositories on github and further information about bugfixing in this forum.
  11. You can download the repository in a zip file directly from github in browser.
  12. The updates you are looking for should be inside the archive https://github.com/mangos/Realm_DB/tree/master/Updates%2FRel21%2FRel20_to_BaseRel21_Updates
  13. Did you pull the databases recently? There have been permission fixes a couple of days ago, since the updates in character database were only able to be applied as user root. Your mariadb user needs permissions CREATE ROUTINE and ALTER ROUTINE to apply updates...
  14. You should try to replace "==" with "=" within all the [...] brackets.
  15. Bug can be closed. Looking at commit history, the problem must have been solved years ago. Tested with current releases of M0-M2, expansion can be set using this command ingame in chat and using mangosd console without any issues.
  16. @小鱼儿teacher Your first post indicates that you are using a MangosZero database. Since this bug is published in the MangosTwo section I have to ask: Are you using MangosTwo with a MangosZero database or should this bug be moved to MangosZero? BTW I cant reproduce this error using MangosTwo with the correct databases.
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