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Unkle Nuke

getMaNGOS Retired Staff
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Everything posted by Unkle Nuke

  1. In other words... you're saying the Hellscream commit is basically useless for those who have been asking for an updated PvP token patch. Think it through. If they had the skills to pick out just the tokens part of your code, they wouldn't be asking others for an update. Otherwise, it's a slick way of putting your custom server out there for everyone.
  2. This thread is so old I'm not even sure this patch is still needed! Shouldn't this be considered "abandoned" and moved to rejected?
  3. I know this requires a few more case statements and conditional loops. But exactly how to add those debuffs is beyond my reach. I do hope it can be included into the next update. Until then, I think I'll hold off on adding this patch or I may have some torch-wielding BG players knocking at my Admin toon's citadel gates! lol
  4. I'll roll this one into my server and have my druid players report back. Just so happens I have players of both Tauren and Night Elf druids for comparison. Thanks for your posting the new code, tempura.
  5. I'm confused. Which ain't hard to do these days. lol Are both patches, by laise and Darkruler for essentially the same fix or is it necessary to use both patches?
  6. The only reference for the two spell IDs handled by this patch was at WoWDB. It simply states that damage increases the further you are from Loken. Range is listed as 50,000 yards (?!?!?). Cast time instant. Duration is until cancelled. No other hard numbers given and I'm just not versed in digging through DBC files to find the data.
  7. I think that there are plans to eventually merge development of the two projects, but the primary focus is currently directed towards vmap3 because so much of mmap's progress relies on how code evolves with vmap3.
  8. I thought mmap and vmap_rewrite were totally seperate tools. Why do they need to be merged together, if such is the case? A batch file would not work as well or as quickly as the Git Bash script caeruleaus posted. Just be prepared to have your computer tied up around the clock for a few days if you want to generate all the maps quickly. Windows can use a CALL function to simplify the execution of generator.exe. Just loop it through a counter. I still think the Bash method would be best. You can also install Gnu Utils for Windows to add many Unix commands and tools.
  9. For the sake of my already burned-out brain cells, can someone post a summary of the project status, at this point? Primarily, what's been fixed and what remains to be finished or is not yet working.
  10. Agreed, good sir. Whitespace errors are so common I sometimes wonder if all this copy/paste from the forums and Pastebin, plus generating diffs with Git, causes white spaces to be added when transforming from one format to another, then switching from Linux to Windows and back again. Yet one more reason for Windows users to love Notepad++ ... it has a "Trim trailing whitespace" feature. I swear it's the Swiss-Army knife of Windows editors, short of bringing out the big guns like Win ports of Emacs and Vim with all their awesome scripting capabilities. Soon as I finish hand-editing pasdVn's pet patches into my source tree, I'll be ready to fire up my new server and bask in the mercantile goodness that is AHBot.
  11. [/me smacks forehead against desktop repeatedly.] I understand this guide may be useless to you Linux users, but Windows users need their helpers, too. Maybe even more.
  12. Here's a brief example of how you can add/change security levels: If you do not reassign the commands in the database, then only security levels 0-4 will be able to use any commands.
  13. Thank you for this update. My play testers have only recently discovered the fun of battlegrounds. Any BG fixes will make you much loved by them. lol
  14. GCC 4.5 has been out for a while now. News, download, and installation guide... GCC 4.5 Release Series Oddly, there is no mention of updates for GCC in the changelog for Ubuntu 10.4 release candidate... Ubuntu 10.4 LTS Release Candidate You just might have to follow the first method if you want GCC 4.5, cyrex.
  15. I was speaking about the topic started by beleko, where development continues for Eye Of Acherus. It is my hope your code will be adopted by the developers there and finally have a properly working patch instead of the many hacks currently used.
  16. There's apparently been a lot of issues with VS 2010 compiling MaNGOS. Maybe because it's still beta? Whatever the cause, I hope it's sorted out, whether by MS or the MaNGOS devs or we may all have to switch to GCC or MinGW!
  17. Specifically, the config settings for allow/disallow and enable/disable items as listed in their equivalent conf file... i.e. by class, min req level, max req level, skill rank (is this tradeskill or proficiencies?), and so forth. Although, I think the option to disallow items based on GUID is a bit useless, unless you want to keep server staff from bidding on auctions...but why would you?
  18. I fetched your camera patch from your repo, Cameras_up_to_date, and encountered whitespace errors at lines 395 and 501. At line 395 there are four spaces following an open bracket {. At line 501 there is an otherwise blank line that starts with four spaces. Fixed and the patch merged with no other errors into MaNGOS [9798]. I sincerely hope those who are working on the Eye Of Acherus patch will utilize your work, SilverIce. You've done a small but important fix, which are the most needed of all. May the devs take notice of this one!
  19. By my experience, Playerbot is the first patch you must merge/apply to your MaNGOS core before any other patches or you will encounter such errors. Try that and let us know if that took care of your trouble. Beware of other patches that make extensive changes to the same code sections that Playerbot itself patches as this may break Playerbot.
  20. Aside from whitespace errors at lines 3461 and 3477, your AHBot repo applied flawlessly to MaNGOS 9798, xeross. After updating some other patches and my database, I'm looking forward to taking the "new" AHbot for a spin. I was looking at the AHBot code from Trinity and was wondering why they chose to use vectors? I had the thought of attempting to port over some of the extensive config options from their AHBot.
  21. Link for patch version 1d is broken. Can you please update and maintain?
  22. There's like what, 4 or 5 people working on Vehicles with just as many repositories? I'm all for collaboration, guys, but this is getting downright confusing! How about someone sets up a testing repository so all of you can push commits there, instead of all over the place? Those commits that don't break things and improve Vehicles can then be reviewed by Wotja for inclusion into his master repo for Vehicles. Consider Wotja's Vehicles to be the "stable" branch. If things continue in their present fashion, you'll never get this thing done!
  23. Like kich0 said, make sure you have shut down mangosd.exe and realmd.exe before making any changes to your server's database. Otherwise, MaNGOS will override your changes and set the values back. Also, make sure to save your changes or the database will not keep the new values. Once you have done this, you can restart your server and the edits should take effect. Don't forget that CONSOLE must have the GM level. This is to prevent you from corrupting data by not allowing some commands to be executed from inside the game, only through the server's console window. As such, CONSOLE should be set to 8, Administrator would then be 7, and then the rest depend on however you assign the lower security levels. It's most likely that you set .die to level 8, which should be CONSOLE only, and this prevents your Administrator level from using that command.
  24. Why would the AHBot not now work with neutral Auction Houses? Before xeross' work, the goblin AH was the only faction working with the AHBuyer. Then it was said that ALL faction AH were now working with the AHBuyer. Now it's claimed only Alliance and Horde AH are working properly. Can I get a straight, definitive answer here?
  25. Hmm.... I wonder if this could somehow be combined with Playerbot so the other toons on your account that are summoned as bots would show up as players?
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