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klyxmaster

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Everything posted by klyxmaster

  1. just a quick question - bots are working flawlessly (mangos zero version) how do you get the bots to accept their "class quest"? I do not see an option to accept a quest that I cannot. btw, if there is someone that is good at lua - a bot controller would be a nice addon :-) all this /t botname bla bla can be tedious if you have more that 2 other bots another option that would be nice is a "sell all" for getting rid of junk (currently have to select the items to sell) and a "learn all" for spells/skills etc but those are little - but really want to know how to get them to accept their class quest (im leveling them from level 1 up) keep up the good work! love it!
  2. hi did not want to start a whole new topic and since my question is related to this... where are all the zero forums? all the ones I am familiar with have been taken down or no longer available. is getmangos the only place? and if so, what thread?
  3. But doesn't that take the fun out of the game as a GM you are invunerable yes that is true.. but puts a stinker on when doing test runs, quest, instances with the bots
  4. wish list: .GM ON so is the bots I was testing in an instance, and died ( ) but turned gm on, I was fine, bots kept getting killed. just a wish :-)
  5. btw did the upgrade worked like a charm. for window users, that are stuck here is the steps I took to get grep to mix with git. pick up the new version of grep here [== link ==] [url]http://gnuwin32.sourceforge.net/packages/grep.htm[/url] just install it anywhere go to your newly created grep installation folder (you will see sub folders bin,contrib,doc,info,man etc....) copy all (you only need a couple, but for simplicity just get them all - if you know what your doing. grab the ones you need) go to your git folder (C:\\Program Files (x86)\\Git is the default) paste you folders there it will overwrite 2 folders. overwrite any files done. to verify you can open a gitbash window and type "grep --help" and you will see the new "-m" command. cheers . hope that helps with the windows side of compilation edit: in hind site, i forgot, you can just install it to the git folder :-) (this is for those like me that installed it, thinking it would either do that automatically or git would just "pick it up via path")
  6. @blueboy.. if you need constant feedback, me an my son have been heavy with mangos since 06-07', I am mostly vanilla if not 100%, he is wotlk and vanilla. we would be happy to give you feed back on anything you need. we, as usual push mango past its limits. and we both use vanilla and 3.3.5 thanks for the update on the hunter issue. another issue (I now spawned a level 60 hunter i made to travel with my lowbie) is that when we are both melee, the bot do almost no damage, i'll get the exact figure, but under normal circumstance (ranged) its a one shot. I'll shoot back the exact figures. glad to be of help
  7. OT: that hash line can be skipped. It compiled fine. only thing weird i am noticing now is if i have two hunters, neither has a pet and neither can summon one (i am one of the hunters), i cant summon mine, and the other hunter did, but it vanished
  8. ok i did a search for this and came up empty - this command does not work HASH=`git log --pretty=oneline | grep -m 1 '\\[z1[0-9]\\{3\\}]' | cut -d " " -f 1` namely this part: "grep -m 1" i did a grep --help and no mention of -m is that line required? I dont know much about linux commands first glance looks like its cleaning up a log file it fails. the rest of the playerbot works great. it just crashes when i do the HASH section I am doing this in bash on win7 thanks. edit: forgot to mention: if I do the : Playerbot for MaNGOS Zero (full patch) section that works to until the merge then there too many errors - cant overwrite files and such. (over 100 errors if i remember) i can rerun it for a screenshot if needed
  9. I been stuck on a section of my project for a couple days. googled out. What I am looking for is the formula for calculating zone area for a player and/or NPC and mobs, with the x,y(,z optional) given. After some extensive search, I have found this is acquired through some formula using the position_x,y I already have exported all the names of areas and zones. So I have those readily available. What I dont have is how to obtain those id alues. example William Pestel(sp?) id:253 x -9460.3 y 31.9389 I know he is in area 12: elwyn forest Azeroth mapid:0 I know a few languages, so if you know of how this is obtained - I tried looking through a few source codes, however it seems not many these days comment their work, so I end up going in circles. If it is in the source. shoot me the script, I am writing my app in PHP (if that makes a difference), I am sure it is something ridiculously easy. If there is a link here - point the way, I got nothing with the search. Thanks in adnvace
  10. might be a silly question, but what is the difference between creature_loot_table and item_loot_table? I am confused on why there is a item_loot_table. thanks!
  11. A php project I have been working on. Started small, got big :-) speed_of_completion = my_personal_time + user_interest; :cool: anyways, I had a few people ask if I could make a php version for editing the db. here are some screenies http://img96.imageshack.us/g/mangosqwhotakes.jpg/ its at about 70% complete (excluding code clean up). depending on request I may release it early. Most of the heavy stuff is done (quest editing, creature editing and such) but still has a little bit to go. maybe someone might find it useful. Based loosely off the QUICE design
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