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whyy

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  1. Thank you for reply.It's my fault.I test it without addons, and cooldown is correct.
  2. Paladin Talent Improved Judgement doesn't work. Paladin Talent Improved Judgement doesn't work.Talent describe is decrease Judgement 1 sec.But it doesn't work. Judgement still has 8s cooldown.
  3. It miss some data, and some is incomplete. When I fishing in Loch Modan(map:0,zone:38):, I always get an empty loot, and gain 1 fishing skill point. When I check the database and found that you have 25% chance to catch just a Raw Loch Frenzy.So you have 75% chance to get an empty loot. This condition also happen in Deadwind Pass(map:0,zone:41), Silverpine Formest(map:0,zone:130), Feralas(map:1,zone:357), Desolace(map:1,zone:405), Dark Shore(map:1,zone:148). Some of these always happened around seashore. These map didn't have loot template in Un’Goro Crater(map:1,zone:490), Thousand Needles(map:1,zone:400), Alterac Mountains(map:0,zone:36). And these map I couldn't figure out where they are, may have same problem.They are in fish_loot_template where entry is 297,300,301,307,357,598,1108,1116,1117,1120,1121,1578,2521,3317. BTW, I found that it is possible to fishing in lava somewhere like Blackrock Spire,Ragefire Chasm.:)
  4. I found a part of code in a posts: switch(Class) { case WARRIOR: if(Level else if(Level else if(Level >60) TotalHealthGain+=Level+100; else TotalHealthGain+=2*Level-30; break; case HUNTER: if(Level else if(Level >60) TotalHealthGain+=Level+45; else TotalHealthGain+=Level+4; if(Level else if(Level else if(Level>60)TotalManaGain+=Level+20; else TotalManaGain+=45; break; case ROGUE: if(Level else if(Level >60) TotalHealthGain+=Level+110; else TotalHealthGain+=Level+2; break; case DRUID: if(Level else if(Level >60) TotalHealthGain+=Level+55; else TotalHealthGain+=Level; if(Level else if(Level>60)TotalManaGain+=Level+25; else TotalManaGain+=45; break; case MAGE: if(Level else if(Level >60) TotalHealthGain+=Level+40; else TotalHealthGain+=Level-8; if(Level else if(Level>60)TotalManaGain+=Level+26; else TotalManaGain+=51; break; case SHAMAN: if(Level else if(Level >60) TotalHealthGain+=Level+75; else TotalHealthGain+=Level+1; if(Level else if(Level>60)TotalManaGain+=Level+70; else TotalManaGain+=49; break; case WARLOCK: if(Level else if(Level >60) TotalHealthGain+=Level+50; else TotalHealthGain+=Level-2; if(Level else if(Level>60)TotalManaGain+=Level+25; else TotalManaGain+=51; break; case PALADIN: if(Level else if(Level >60) TotalHealthGain+=Level+55; else TotalHealthGain+=Level+4; if(Level else if(Level>60)TotalManaGain+=Level+100; else TotalManaGain+=42; break; case PRIEST: if(Level else if(Level >60) TotalHealthGain+=Level+40; else TotalHealthGain+=Level-6; if(Level else if(Level else if(Level>60)TotalManaGain+=Level+35; else TotalManaGain+=54; break; } // Apply HP/Mana lvl->HP = lastlvl.HP + TotalHealthGain; lvl->Mana = lastlvl.Mana + TotalManaGain; I don't know whether it's an offical code, but it seems like mangos use this code. So I check the warrior's HP in each level in WOW game, and the number is correct.I don't know how this basehp comes out in database, and don't know relationship between basehp and maxhp, but it works fine. In game,when I set level from 1 to 2, the message states that you gain 9 hit point. But acturally it increase 19 hit point, and 9 is the two levels basehp subtraction. So maybe the sever return wrong parameter. But I acturally find a mistake in database, while the warrior's level is 19, the hit point doesn't correct. So I modify the number and check it over and over agian, and finally I found the correct number. And the fix is blow here. update player_classlevelstats set basehp = 183 where class =1 and level =19; I don't speak English, sorry for my poor English. :)
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