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antisocial

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  1. Crit/Dodge/Parry/Block values are way off Here is a video explaining the entire situation, I don't think it's supposed to scale like this. [url]https://youtu.be/90QSR0JWbpM[/url]
  2. Dungeon/Raid mobs health calculation way off Looking at some bosses in raids, this is what I have found. This applies to all mobs and bosses inside dungeons and raids. First number = HP in DB second number = HP in game third number = what you get when you divide the two numbers Moroes 386988 7588 51 High king maulgar 758800 7588 100 Gruul 3414600 7588 450 High warlord Naj'entus 3794000 7588 500
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