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  • Dungeon/Raid mobs health calculation way off


    antisocial
    • Status: Unconfirmed
      Main Category: Database
      Sub-Category: Creature
      Version: 22.1 Milestone: 20 Priority: New
      Implemented Version: 0.20

    Dungeon/Raid mobs health calculation way off

    Looking at some bosses in raids, this is what I have found. This applies to all mobs and bosses inside dungeons and raids.

    First number = HP in DB
    second number = HP in game
    third number = what you get when you divide the two numbers

    Moroes
    386988 7588 51

    High king maulgar
    758800 7588 100

    Gruul
    3414600 7588 450

    High warlord Naj'entus
    3794000 7588 500


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