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Joubarbe

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About Joubarbe

  • Birthday 01/01/1

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  1. Again, a repack could make things a lot better and easier for novices (and a good reason to donate)
  2. I suppose it's complicated to merge remote branch 'origin/master' into sharedbots ? Because I see the sharedbots branch has not been updated since 9 february. I'm gonna try the botguy and let you know.
  3. I only tried the commandline, never used the botguy (don't have it in my version). Is there a way to see what files exactly have been modified by playerbot ? Like the "compare" feature of Github, which, as far as I know, can't compare two repos.
  4. Hmm that strange. I called a bot A from my account, then a bot B from another account, and then a bot C from my account. It worked.
  5. [== PlayerbotMgr.cpp ==] uint32 accountId = sAccountMgr.GetPlayerAccountIdByGUID(guid); if (accountId != m_session->GetAccountId()) { if (!sWorld.getConfig(CONFIG_BOOL_PLAYERBOT_SHAREDBOTS)) { PSendSysMessage("|cffff0000You may only add bots from the same account."); SetSentErrorMessage(true); return false; } QueryResult *resultsocial = CharacterDatabase.PQuery("SELECT COUNT(*) FROM character_social s, characters c WHERE s.guid=c.guid AND c.online = 0 AND flags & 1 AND s.note "_LIKE_" "_CONCAT3_("'%%'","'shared'","'%%'")" AND s.friend = '%u' AND s.guid = '%llu'", m_session->GetPlayer()->GetGUIDLow(), guid.GetRawValue()); if (resultsocial) { Field *fields = resultsocial->Fetch(); if (fields[0].GetUInt32() == 0 && (cmdStr == "add" || cmdStr == "login")) { PSendSysMessage("|cffff0000You may only add bots from the same account or a friend's character that contains 'shared' in the notes on their friend list while not online."); SetSentErrorMessage(true); delete resultsocial; return false; } } delete resultsocial; } Are these the only lines I need to add to have the "sharedbots" enabled ? That'd be great... but too easy I guess
  6. Hmm that was not really my point but anyway, thanks (I have conflicts with shared bots) By the way, couldn't it be possible to have shared bots with all branches ? as you can activate/deactivate it in the conf anyway.
  7. Noobish question : I have compiled an old version of playerbot, but I'd like to add the feature "/t BOTNAME talent spec", which I currently don't have. What files would I need ? Is there a simple way to do that without to spend a night to understand errors and merge conflicts ? EDIT : In other word, I think my question could be : can I ovewrite the playerbot folder with a new one without messing up all the compile process ?
  8. I'm sure I've seen a way to deactivate a bot's spell ; but where was it ?
  9. Yes I'd like to, but I don't understand the merging process of three forks (Mangos, Playerbots and MMaps) so I'll wait for an official Mangos version of MMaps (which is not seem to be bugless at this time)
  10. Thanks a lot for that ! So it's not related to VMaps ?
  11. Yes I think it's something like that. Could it be possible for someone who doesn't encounter the invisibility bug to write here the options he set in these lines : [== mangosd.conf ==] vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreSpellIds = "7720" vmap.enableIndoorCheck = 1 DetectPosCollision = 0 TargetPosRecalculateRange = 1.5
  12. As I said, it's a feedback, not a complaint nor an offense or whatsoever. Staying silent or saying "it's wonderful, there is nothing more to do" is not a way to manifest any enthusiasm or interest, in my opinion. You code, I put some time testing it, this is a contribution, and believe me I'm sorry I can't do more (I tried several times C++). Your reaction is the best way to discourage players ; as it is for every projects today who can't accept feedback of "non-coders". (And you're not even testing it yourself ) And I think we all agree with that, of course...
  13. @klymaster : yes I tried that, of course I used the correct command, with and without the vendor's window, but nothing happens. Is it suppose to be instant ? EDIT : and there should be an option to deactivate the security of sharedbot
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