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Joubarbe

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Everything posted by Joubarbe

  1. Hello, Is it normal to have all maps all explored for every new characters ? I mean, I can explore areas and gain experience, but there is no "fog" on the map itself. Thanks
  2. Ok thanks. Could it be possible to copy/past the entire file, from master into sharedbots ? (playerbotAI.cpp)
  3. Sorry : sharedbots EDIT : I've seen this : https://github.com/blueboy/portal/commit/ae1d5be88f6b3bd6a8bffbbee6d244d81c37c17c#diff-0 But it's not working either, "reqlevel" is undefined.
  4. 4> PlayerbotAI.cpp 4>..\\..\\src\\game\\playerbot\\PlayerbotAI.cpp(5876): error C2660: 'Player::GetTrainerSpellState' : la fonction ne prend pas 1 arguments
  5. Hi (again...), When I try to compile Mangos (mangos/mangos.git master), I receive this error : 11>LINK : fatal error LNK1181: unable to open 'C:\\Mangos\\source\\win\\VC100\\game__Win32_Release\\game.lib' Strange because I already built it without any problems. Thanks.
  6. What's the problem about having other account's bots invited ? Some forks make it possible, I don't know if it's stable...
  7. Thanks, I didn't look at the source code management forum, which seem a good place to start.
  8. Hello, So I know how to compile (even if I don't understand all the thing I do) and run a private server, clap clap. Now I'd like to understand more about Github and its branches system, and how to merge different versions of Mangos. For example, I'd like to have mmaps of faramir118, playerbots and a current version of Mangos (and ScriptDev2). I assume the faramir118's version is not up to date, not as the Mangos master's version, so do I need to clone faramir118's, then Mangos, then playerbot ? No I don't think so... I guess I have to "pull" something up and merge it, because faramir118 has to modify something into Mangos Core to interact with mmaps ; and here I'm lost. I guess there is version (how do you call that, a fork ?) of Mangos with all updated three components but it's hard to know what's in Mangos R2, and in rsa, insider42, przemratajczak etc. So, thank you if you understood my question(s)
  9. Hi, I'd like to change starting gear, but without putting items in the player's inventory. I'd just want to switch between the default stuff and mine. I assume it's in the core because I see nothing in the DB (playercreateinfo_item). Maybe I'm wrong .. ? So please could someone show me how to do that ? Thanks !
  10. 1/ Is it possible to auto-invite bots in a party as we invoke them into the game ? 2/ What's the differences between portal and new-ai ? Is new-ai "unofficial" ?
  11. I guess playerbot will be included in Mangos R2 ? (I still don't figure out what's the difference between all versions/branches... such a mess for a novice...)
  12. When I try to update the mangos base (the last version of UDB has been applied) with this : 402_corepatch_mangos_11377_to_11792.sql ; which I assume it's the first to apply, the error message said : Error Code: 1054 - Unknown column 'required_11348_01_mangos_spell_bonus_data' in 'db_version' If I try to apply the 11348_01... ; it says that I need the previous one, and so on through the 1500 files EDIT : Hmm sorry, only the 402_updatepack_mangos and 403_updatepack_mangos must be applied. Then the mangos source's SQL (from 11807_01_mangos_gameobject_addon.sql)
  13. It happened twice but I don't know why. I tried to activate and deactivate GM mode and GM invisibility, but it's not related to that. There is a way to prevent bots from passing through walls ?! What is movement maps ? I only know Vmaps, which I deactivate with bots (and it's really annoying...) EDIT : It happens frequently sadly Bots are shown out of a map (little green arrow on minimap), but I can make them visible if I ".recall" them
  14. Hi, Is there any way to deactivate the need of arrows and bullets for hunters ? (In the code of course) Thanks
  15. Problem : bots are invisible in instances (it also occurs on Trinity but just for a few seconds, till I engage the combat)
  16. Hi, When I try to run Mangos with the YTDB database, I have to update two sqls : 11851_01_mangos_string.sql and 11852_01_mangos_gossip_menu.sql When I try to run Mangos with the UDB database, I have to update... all sqls ! I think there is a problem somewhere because I don't want to update more than 1500 files Thanks
  17. Interesting, thanks again. I'll try it later. Is YTD better than UDB ? The filename of YTD database includes "ACID", does it mean that I don't have to download ACID separetely ? Sorry for all these questions...
  18. Thank you Blueboy, I finally understood how to do what you told me... But know I have problems with Database updates, a lot of SQL errors, and I think I'm gonna throw myself out of the windows, or kill the cat. Isn't there any pure repack who does efficiently what I'm trying to do for two days, crying and screaming ?
  19. I had an error : "automatic merge failed; fix conflicts and then commit the result". I typed "git pull git://github.com/playerbot/mangos.git" after "git bash here" my "source" folder. So now I have the "playerbot" folder in C:\\Mangos\\source\\src\\game And I'm really not sure of what I'm doing Is this error normal ? (how can an error be normal ^^)
  20. I compiled as Release version. Well, now it's working ; I started again the whole process described in this guide from C:\\Mangos
  21. I tried to move the "source" folder directly to my desktop (there was a space in the previous folder "Wow Mangos") but it's not working either. I also realise that there is nothing into Mangos\\source\\bin\\win32_release ; and the compiling of Mangos went ok. (11 succeded) EDIT : I just tried to compile again Mangos, and now I have an error window, appearing at the end, saying that "c:\\users\\joubarbe\\desktop\\wow\\mangos\\win\\VC100\\.\\game__win32_release\\game.lib" has an unknown binary format, or incompatible. Is it a problem to move the source folder into another place without starting the whole process again ? (GIT Gui, GIT bash etc)
  22. I have it If I didn't I wouldn't be able to open "scriptVC100.sln" and try to compile.
  23. Hi, Sorry for not reading all previous pages ; a lot of questions are not related to the compiling process So I'm trying to compile ScriptDev 2, and I've got this error : 1>------ Début de la génération : Projet : ScriptDev2, Configuration : Release Win32 ------ 1> Extracting revision 1> The system cannot find the path specified. 1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB6006: Arrêt de "cmd.exe" avec le code 3. ========== Génération : 0 a réussi, 1 a échoué, 0 mis à jour, 0 a été ignoré ========== I have no file called "Microsoft.CppCommonTargets" in the mentionned directory. Thanks.
  24. Thank you for your answer Mango It's pleasant to have this forum, because a lot of players don't want to hear about playerbots ; don't know why... Being a GM and have the last Tier is not interesting for me. So I think I'll switch to Mangos, if I can compile. By the way, in the Trinity Repack I tried, the "attack" command was not working, so bots only focused on one target ; hard to manage with boss adds.
  25. Hi, I'm just registered to this forum because I guess this is the main place to see further development of Playerbots. I was searching for that... Playerbots is IMO the main reason to have a private server, WoW becomes a kind of a old-school RPG where you have to customize and improve each one of your character. I've got one question. I see a lot of repacks coming on various forums, but few on Mangos. I'm under Trinity and I'm wondering if Mangos is stable as some other emulators right now. I remember that Mangos was not stable, nor "complete" about one year ago. So maybe I'll go to Mangos if the DB is quite complete, because playerbots are far from perfect in Trinity (is it possible to easily have playerbots compatible with Trinity ?) Thank you for continue supporting this fantastic feature EDIT : and I'm talking about the 3.3.5
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