Xenithar
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Bug Comments posted by Xenithar
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Quest 950 is also affected by this. I will update this as well.
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I cannot reproduce this. I had to do some quests in The Vile Reef and those elite murlocs did fine. Where are you having trouble? I will try to test the creatures you're having issues with.
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I have only seen the rain issue when weather effects is turned down. Max it out and see if that solves it. That is what solved it for me on both official and MaNGOS.
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Is this a recent build? R19 or R20? Rain works on my end, as does fishing. I am running R20, and I build it every Friday.
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Alright, I was thinking of a different quest. This quest is indeed bugged. You cannot click on the wand as stated.
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Were DoTs increased also? I do not remember.
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Understood. I will try it again tonight also.
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I will try this tonight when testing DC.
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I cannot reproduce this. Three of us did this quest last week and it worked for us. We got all the way through, summoned the princess, and killed her. No hitches on our end running R20 Zero.
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What do you mean? CoA works fine on my end as far as I can tell.
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I will test this tonight if I have time using another player.
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Are you able to show us anything? Server log or crash dump? Windows or Linux? There has been an issue with pets dying which causes a core dump, but the fix has already been PR'd. I made the request a few nights ago.
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Closing this as a duplicate of ticket 666 as pointed out above.
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If you can get me the actual update code I will test this. Currently everything on my end (built yesterday) still has 3331hp. It is BAD when a lv45 can own many of them simply by kiting.
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I had to modify your patch a bit, but it works. Want me to do a PR?
*UPDATE*
Guess everybody is in bed. I am going to do the PR and hit the sack myself. The PR has been made. The commit can be found [url=https://github.com/The-Great-Sephiroth/server/commit/68f55260252de203387c13a9ba8ab1bf0d3765a2]here[/url]. -
I would love to test it! I am going to make the mods you mention earlier in this thread. If that is incorrect, tell me. I will run that way for one week and report back.
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I will the next time I play. The thing is, I do not ever remember this on official being this bad. Seven or eight in a row? I ALWAYS fight mobs 1 to 2 levels above my own. I also normally keep my weapon skill within five points of max until I reach my max level, where it also maxes out. This seems a bit extreme, but I will setup a real-world scenario and use it for a while (maces at max - 5), fighting mobs within two levels of my own and report the results.
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Alright, I was fighting some mobs in Un'goro. I am level 51 with maces at 235. I was fighting a 53 Tar Lord and kept getting around 8~15 damage. Spells seemed to be fine.
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I logged in to escort one of mom's new characters through RFC and then test the despawn issue in Felwood. We got to the first group with voidwalkers and it crashed as soon as I used rain of fire on it.
[code]
Sending SMSG_SPELL_START id=7811
Sending SMSG_SPELL_GO id=7811
Spell 7811 added an additional 395.000000 threat for harming 1 target(s)
Spell 7811 Effect0 : 63 Targets: Creature (Entry: 11322 Guid: 48692), -, -
PeriodicTick: Player Ryuk (Guid: 6) attacked Pet (Petnumber: 562 Guid: 2) for 177 dmg inflicted by 11677
DealDamageStart
deal dmg:177 to health:91
DealDamage Player Ryuk (Guid: 6) Killed Pet (Petnumber: 562 Guid: 2)
PLAYER: RewardHonor
DealDamageAttackStop
creature 2 stopped attacking creature 1
SET JUST_DIED
Aura 3 now is remove mode 4
Aura 79 now is remove mode 5
Aura 133 now is remove mode 5
Aura 132 now is remove mode 5
DealDamageEnd returned 177 damage
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb20f1b70 (LWP 18068)]
0x00040400 in ?? ()
(gdb) backtrace
#0 0x00040400 in ?? ()
#1 0x0882ebc2 in Aura::UpdateAura (this=0xb77c43f0, diff=100)
at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455
#2 0x0882df54 in SpellAuraHolder::Update (this=0xa370b60, diff=100)
at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445
#3 0x086a0f95 in SpellAuraHolder::UpdateHolder (this=0xa370b60, diff=100)
at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154
#4 0x0868ba49 in Unit::_UpdateSpells (this=0xea396c8, time=100)
at /home/---/zero/src/server/src/game/Object/Unit.cpp:2979
#5 0x086828fa in Unit::Update (this=0xea396c8, update_diff=100, p_time=100)
at /home/---/zero/src/server/src/game/Object/Unit.cpp:329
#6 0x0871ba96 in Creature::Update (this=0xea396c8, update_diff=100, diff=100)
at /home/---/zero/src/server/src/game/Object/Creature.cpp:582
#7 0x086b6e0e in Pet::Update (this=0xea396c8, update_diff=100, diff=100)
at /home/---/zero/src/server/src/game/Object/Pet.cpp:600
#8 0x087dadee in WorldObject::UpdateHelper::Update (this=0xb20effa4,
time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473
#9 0x087db558 in MaNGOS::ObjectUpdater::Visit (this=0xb20f1180, m=...)
at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54
#10 0x087e85f6 in VisitorHelper<:objectupdater creature> (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72
#11 0x087e826e in VisitorHelper<:objectupdater creature typelist typenull> > > (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85
#12 0x087e7c2c in VisitorHelper<:objectupdater player typelist typenull> > > > (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86
#13 0x087e6edd in VisitorHelper<:objectupdater typelist typenull> > > > > (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98
#14 0x087e5cb0 in TypeContainerVisitor<:objectupdater typemapcontainer typelist typenull> > > > > >::Visit (this=0xb20f1178, c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127
#15 0x087e3f17 in Grid> > >, TypeList > > > >::Visit<:objectupdater> (this=0xc2f92dc, visitor=...)
at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111
#16 0x087e1722 in NGrid > > >, TypeList> > > >::Visit<:objectupdater typelist typenull> > > > > (this=0xc2f2010, x=@0xb20f00bc: 8, y=@0xb20f00b8: 3,
visitor=...)
at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360
#17 0x087dd6ae in Map::Visit<:objectupdater typemapcontainer typelist typenull> > > > > >
(this=0xcf12778, cell=..., visitor=...)
at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:449
#18 0x087d49e0 in Map::Update (this=0xcf12778, t_diff=@0xb20f123c: 100)
at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521
#19 0x087d8828 in DungeonMap::Update (this=0xcf12778, t_diff=@0xb20f123c: 100)
at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:1410
#20 0x088e3cd6 in MapManager::Update (this=0xb40e878, diff=45)
at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184
#21 0x087f15fb in World::Update (this=0x8e51290, diff=45)
at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498
#22 0x085b7fcf in WorldRunnable::run (this=0xbb5d9f8)
at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66
#23 0x0898db5d in ACE_Based::Thread::ThreadTask (param=0xbb5d9f8)
at /home/---/zero/src/server/src/shared/Threading.cpp:197
#24 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() ()
from /usr/lib/libACE-6.0.3.so
#25 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so
#26 0xb77ccc39 in start_thread ()
from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
#27 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
[/code] -
Odd, I had replied one evening with my troubleshooting steps. I must have closed the browser prior to it going all the way through. I tried all kinds of settings for this variable, including 30, which means level one quests SHOULD show up all the way up to level 30 or 31. Nothing worked. I also did some debugging in GDB, but I do not have the data now. I believe the variable kept setting to some other value, but I did not figure out why.
Also, I am closing this since a new thread on the same subject has been opened which is getting some attention. The new one is ticket 706. -
Well I will close mine as duplicate since this one is getting attention. We will have it as a reference for what I did.
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I have a tickets on this from a few weeks (months?) ago also. You may wish to merge them. I went into detail on the testing I did about this.
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Build from yesterday, happened a few minutes ago.
[code]
DealDamageStart
deal dmg:41 to health:41
DealDamage Player Ryuk (Guid: 6) Killed Pet (Petnumber: 635 Guid: 90)
PLAYER: RewardHonor
DealDamageAttackStop
creature 90 stopped attacking player 6
creature 87 stopped attacking creature 90
SET JUST_DIED
Aura 53 now is remove mode 4
Aura 99 now is remove mode 4
Aura 79 now is remove mode 5
Aura 133 now is remove mode 5
Aura 132 now is remove mode 5
DealDamageEnd returned 41 damage
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb20f1b70 (LWP 10434)]
0x0d000213 in ?? ()
(gdb)
#0 0x0d000213 in ?? ()
#1 0x0882df54 in SpellAuraHolder::Update (this=0xd75c008, diff=100)
at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445
#2 0x086a0f95 in SpellAuraHolder::UpdateHolder (this=0xd75c008, diff=100)
at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154
#3 0x0868ba49 in Unit::_UpdateSpells (this=0xd661f40, time=100)
at /home/---/zero/src/server/src/game/Object/Unit.cpp:2979
#4 0x086828fa in Unit::Update (this=0xd661f40, update_diff=100, p_time=100)
at /home/---/zero/src/server/src/game/Object/Unit.cpp:329
#5 0x0871ba96 in Creature::Update (this=0xd661f40, update_diff=100, diff=100)
at /home/---/zero/src/server/src/game/Object/Creature.cpp:582
#6 0x086b6e0e in Pet::Update (this=0xd661f40, update_diff=100, diff=100)
at /home/---/zero/src/server/src/game/Object/Pet.cpp:600
#7 0x087dadee in WorldObject::UpdateHelper::Update (this=0xb20effc4,
time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473
#8 0x087db558 in MaNGOS::ObjectUpdater::Visit (this=0xb20f11a0, m=...)
at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54
#9 0x087e85f6 in VisitorHelper<:objectupdater creature> (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72
#10 0x087e826e in VisitorHelper<:objectupdater creature typelist typenull> > > (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85
#11 0x087e7c2c in VisitorHelper<:objectupdater player typelist typenull> > > > (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86
#12 0x087e6edd in VisitorHelper<:objectupdater typelist typenull> > > > > (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98
#13 0x087e5cb0 in TypeContainerVisitor<:objectupdater typemapcontainer typelist typenull> > > > > >::Visit (this=0xb20f1198, c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127
#14 0x087e3f17 in Grid> > >, TypeList > > > >::Visit<:objectupdater> (this=0xbb7a21c, visitor=...)
at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111
#15 0x087e1722 in NGrid > > >, TypeList> > > >::Visit<:objectupdater typelist typenull> > > > > (this=0xbb72850, x=@0xb20f00dc: 8, y=@0xb20f00d8: 11,
visitor=...)
at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360
#16 0x087dd6ae in Map::Visit<:objectupdater typemapcontainer typelist typenull> > > > > >
(this=0xbb02c38, cell=..., visitor=...)
at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:449
#17 0x087d49e0 in Map::Update (this=0xbb02c38, t_diff=@0xb20f123c: 100)
at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521
#18 0x088e3cd6 in MapManager::Update (this=0xb40e8d8, diff=46)
at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184
#19 0x087f15fb in World::Update (this=0x8e51290, diff=46)
at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498
#20 0x085b7fcf in WorldRunnable::run (this=0xbb5ebc0)
at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66
#21 0x0898db5d in ACE_Based::Thread::ThreadTask (param=0xbb5ebc0)
at /home/---/zero/src/server/src/shared/Threading.cpp:197
#22 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() ()
from /usr/lib/libACE-6.0.3.so
#23 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so
#24 0xb77ccc39 in start_thread ()
from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
#25 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
[/code] -
Alright, I can do that. I was hoping there would be a way we could switch in-game for testing purposes, but I can live with testing one all week and then the other the next week. Thanks! Now, can you get me more than say 30min a day to actually test the fixes? :p
Quest 985 emotes incorrect...
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in Mangos Zero
Posted
And again at the start of 993...
Tell you what, let me keep digging and I'll push a large update tonight or tomorrow with multiple fixes.