Xenithar
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Bug Comments posted by Xenithar
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Group loot is indeed broken. I am starting to become concerned that some changes in R20 have broken things in the Unix/Linux world. Can you try this in a VM using Linux? Group loot has been broken for a while. Then there's the realm servers not showing issue. Let's not forget the AHBot, or is that broken everywhere?
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He does not work correctly and is not scripted. You're supposed to be able to get him to blow the door to the bosses before you get into the fight with the others. The whole quest is currently odd because neither quest option with the human does anything, and eventually he enrages and everybody fights except the goblin, who blows the doors without using his explosives.
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Then perhaps it was handled internally? These worked at some point.
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These worked some time ago, beforfe we had Eluna and before SD2 had been pulled into the core. Can't we go back and get the SD2 script form that older version?
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Pets were changed a few months ago. I built one version on a Friday and suddenly no more regen of focus/mana, enemy VW's had rage instead of mana, and a host of other issues cropped up. I reported it and should have a ticket somewhere on the subject. The thing is. once the lock pets run out of mana, you start getting that message. Try it. Get a lock pet fresh so it has mana, put all skills on manual. All skills work UNTIL there is no longer any mana to use them. However, on auto they use the skills even without mana! Strange!
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We will take this to PM. I am closing the thread however, since nobody else can reproduce it.
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Indeed, and it gives us a great idea of what zones are what level. Now we just need to make it click on our end. I am working on resting right now (looks to be WAY too complex and can be heavily simplified) and may tackle this after.
I set my fishing from 231 to 245. Counting my pole, that is 270 attemptign to fish in a 250 max area.
Caught 3
Missed 1
Caught 1
Missed 1
Caught 3
Missed 1
Total: 7 caught / 3 missed
Still too high. Oh, and I am not skilling up either. -
I just now noticed that it also prevents my pet from reaching full health. It is like the +40 stam is there, then gone, then back. It doesn't appear to be constantly applied and as such, the bonus is essentially useless.
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The big problem was that only grids stay loaded. Back in the day I seem to recall entire zones being loaded. Without the zone loaded, stitches cannot spawn or walk to Darkshire. As in the other thread, I would LOVE a configuration option which would allow an admin to set a flag which keeps any zone with a player in it fully loaded, all grids, etc. This way if I am playing in Duskwood, the entire zone is loaded and all quests work. This would probably take a bit of work though.
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Alright. I have no problem since it is right off of five CDs, but I would like to see if the upgrade fixes his problem first, which is why I left this open.
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LOL! I have not looked at it. I always got that when low on focus/mana. It does have a good effect though. For things like prowl, you just click the heck out of it and learn it in seconds.
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I am back at work but will help when I can.
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Stack overflow is a Windows error. It sounds like a client crash. Now on Zero I have only ONE way to crash a client. Try the Hero for a day quest for the Christmas celebration. The client crashes as soon as you click on the quest. It reads NULL memory.
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Let me get it uploaded tomorrow. I am in eastern time. Also, note that Max just updated Covenant to R20. 90% of the bugs you reported that we could not reproduce are due to them being fixed in R20. If you could have posted a screenshot of ".server info" I could have seen that. How about giving it a go tomorrow on Covenant and seeing if those bugs still exist first? Also, I am American so I would have the American client. I am not sure if it is the same as the EU client.
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I have a bug report on pet focus/mana already. Voidwalkers have rage, lock pets never regen mana but keep using spells without it, and hunter pets never regen focus, but seem to use skills anyway. The "pet is in combat" is due to having no focus. It is the wrong message.
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It is funny you figured that out. My fiance was taming him for the higher rank of bite. However, I tamed some Winterspring animals to get bite R7 and R8, no issues. In fact I have almost all pet spells now learned, minus the ones for birds.
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Good point, if the mob is already there, all it has to do is trigger everything when the mast is used. I saw one of these "mob-triggers" today in LBRS. I was in the area wit the trolls testing some AI and I noticed a small infernal with the warlord. It had the name of a trigger, and turning off GM mode made it invisible.
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Which would be more effective at testing your theory? Also, I have tamed several rare/elite pets since with no problems. Taming Barnabus crashes it though. For instance, I tamed Rak'shiri without a hitch.
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Well I tamed Broken Tooth and so did she. I also have Lupos. I normally only tame rare/elite/unique pets. I actually tamed Barnabus a month or so back and later released him. This must be tied to an update somewhere.
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She did it again. Went to Barnabus, started taming. Taming finishes and the small version (her pet) spawns but the big one does not despawn and the server crashes. Only appears to happen to Barnabus though. I tamed an elder shardtooth in Winterspring seconds before with no issues and did a ".save". I now have the bear. Barnabus has something going on causing the crash. I also tamed quite a few pets yesterday to learn higher-rank skills without issue.
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This is rearing its head again.
[code]
Holder of spell 19591 now is in use
Spell 20782 Effect0 : 6 Targets: Pet (Petnumber: 574 Guid: 16), -, -
Spell: Aura is: 157
Aura: construct Spellid : 20782, Aura : 157 Target : 1 Damage : -46
Holder of spell 20782 now is in use
Spell 20784 Effect0 : 6 Targets: Pet (Petnumber: 574 Guid: 16), -, -
Spell: Aura is: 42
Aura: construct Spellid : 20784, Aura : 42 Target : 1 Damage : 0
Holder of spell 20784 now is in use
Spell 24529 Effect0 : 119 Targets: Pet (Petnumber: 574 Guid: 16), -, -
Aura: construct Spellid : 24529, Aura : 20 Target : 1 Damage : 2
Holder of spell 24529 now is in use
creature 134445 stopped attacking player 14
Aura 23 now is remove mode 4
Pet (Petnumber: 574 Guid: 16) enters grid[18,26]
Pet Spells Groups
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb20f1b70 (LWP 5251)]
0x08843241 in Aura::UpdateAura (this=0xd841018, diff=100)
at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455
455 void UpdateAura(uint32 diff) { SetInUse(true); Update(diff); SetInUse(false); }
(gdb) backtrace
#0 0x08843241 in Aura::UpdateAura (this=0xd841018, diff=100)
at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455
#1 0x088425e4 in SpellAuraHolder::Update (this=0xe8e1e20, diff=100)
at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5448
#2 0x086b4199 in SpellAuraHolder::UpdateHolder (this=0xe8e1e20, diff=100)
at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154
#3 0x0869ed17 in Unit::_UpdateSpells (this=0xd0ed5a0, time=100)
at /home/---/zero/src/server/src/game/Object/Unit.cpp:2928
#4 0x08695e62 in Unit::Update (this=0xd0ed5a0, update_diff=100, p_time=100)
at /home/---/zero/src/server/src/game/Object/Unit.cpp:325
#5 0x0872eb94 in Creature::Update (this=0xd0ed5a0, update_diff=100, diff=100)
at /home/---/zero/src/server/src/game/Object/Creature.cpp:583
#6 0x087ee0e0 in WorldObject::UpdateHelper::Update (this=0xb20effc4,
time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473
#7 0x087ee83a in MaNGOS::ObjectUpdater::Visit (this=0xb20f11a0, m=...)
at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54
#8 0x087fb950 in VisitorHelper<:objectupdater creature> (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72
#9 0x087fb57f in VisitorHelper<:objectupdater creature typelist typenull> > > (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85
#10 0x087faf57 in VisitorHelper<:objectupdater gameobject typelist typenull> > > > (v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86
#11 0x087fa215 in VisitorHelper<:objectupdater typelist typenull> > > > > (
v=..., c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98
#12 0x087f8fee in TypeContainerVisitor<:objectupdater typemapcontainer typelist typenull> > > > > >::Visit (this=0xb20f119c, c=...)
at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127
#13 0x087f722c in Grid> > >, TypeList > > > >::Visit<:objectupdater> (this=0xe6cfb7c, visitor=...)
at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:99
#14 0x087f4a16 in NGrid > > >, TypeList> > > >::Visit<:objectupdater typelist typenull> > > > > (this=0xe6c40f0, x=@0xb20f00dc: 13,
y=@0xb20f00d8: 5, visitor=...)
at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360
#15 0x087f0896 in Map::Visit<:objectupdater typemapcontainer typelist typenull> > > > > > (this=0xbb66020, cell=..., visitor=...)
at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:449
#16 0x087e7cde in Map::Update (this=0xbb66020, t_diff=@0xb20f123c: 100)
at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:522
#17 0x088f7f1e in MapManager::Update (this=0xb44cd48, diff=47)
at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184
#18 0x08804b31 in World::Update (this=0x8e87290, diff=47)
at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1523
#19 0x085cb3c7 in WorldRunnable::run (this=0xbbe9b88)
at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66
#20 0x089a2059 in ACE_Based::Thread::ThreadTask (param=0xbbe9b88)
at /home/---/zero/src/server/src/shared/Threading.cpp:197
#21 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() ()
from /usr/lib/libACE-6.0.3.so
#22 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so
#23 0xb77ccc39 in start_thread ()
from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
#24 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
[/code]
My fiance was taming Barnabus in Badlands. When it finished taming, the core crashed. -
It would be cool if you made it work exactly like Blizzard. Invisible mob which summoned the baddies. I'd LOVE to go out there in GM mode to see the invisible mob.
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Cannot reproduce this. It appears as though your client is missing their bow/crossbow animation. Poachers can do ranged attacks. I have had four players through here since June and none reported issues, and that does not include my main character (Tauren Shammy). Oh, and my neighbor's kid now plays with us and he had a warrior go through there, no issues.
My fiance is right next to me now on her system and poachers are working. She got close, it started attacking with a sword. She rooted it and backed off, and it used a crossbow. Is there anything special you were doing to cause this? If not, I will have to close it as "cannot reproduce". I'll allow some time for a reply. -
I take it back, it is not applying the +60 to all resistances to me. I added up my gear resistances and I am good. The problem is that the spell is being applied to my pet, but my pet only gets the +40 stamina. In other words, it won't apply the +60 to each resistance.
[Rel20] Release showstoppers! PLEASE READ!
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in Archived Tasks (Zero)(Resolved issues)
Posted
Yeah I read it but wanted to reply here. I am about to post all of my server info in an attempt to figure out why the realm is not showing. I have a thread on this somewhere...