Xenithar
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Bug Comments posted by Xenithar
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Also remember that every NPC in-game is active. How is CPU? Then consider say, a hundred players...
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DPS is cake. 1000 is 1sec, 500 is 0.5sec, 1500 is 1.5sec. I forget the column, but the DPS is in milliseconds.
*EDIT*
Also, if something is displayed many times (normally this would be mana), you have an invalid stat type in one of the ten stat type fields. The stats are NOT sequential. Hang on and I will list the stats for you.
*UPDATE*
Here's the list of base stats.
[list]
[*]Mana = 0
[*]Health = 1
[*]Agility = 3
[*]Strength = 4
[*]Intellect = 5
[*]Spirit = 6
[*]Stamina = 7
[/list]
ALso, there is MUCH more help in src/game/ItemPrototype.h for things including enchantments and triggers. -
Here you go. This shows them. They SHOULD be in the DBC. They have item numbers from the player DBC files.
[url=http://www.wowwiki.com/Martin_Thunder]Martin Thunder[/url]
[url=http://www.wowwiki.com/Martin_Fury]Martin Fury[/url]
Funny story:
[url]http://wow.joystiq.com/2009/04/29/player-receives-developer-item-in-the-mail-one-shots-ulduar/[/url] -
Martin Thunder had speed that wasn't 0 if I recall correctly. I also don't remember that text. I'll try to find some old screenshots. Also, I am loading my new server, so hopefully I will be up soon.
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That load the entire continent, including all zones. How much does that affect RAM? I am not against keeping all zones loaded as long as it doesn't require gobs of RAM.
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My server is dead as you know, but the flags were 64.
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I remember differently. Once abandoned I remember it despawning. I never kept it long enough to see if it would despawn/attack on its own.
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Partially. When I teleport from a city somewhere else I am removed from the channel trade, and my zone channels change, but I get a "You're not on that channel" error.
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I would still like an option to load an entire zone with even one player in it so things like Stitches work.
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The mace was also legendary and said something like "Cheater! I hope you feel good!". I cannot remember exactly. It allowed you to target the area to kill things. I assume this used the "Area of Death" spell.
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The client level is "unsigned char", which ranges from 0 to 255, so yes 255 is the max. I would like for GM's to be able to do what they want. I would prefer the cap to stop normal players at the specified level, but if a GM does ".levelup
", whether on himself or a player, the server should abide by that decision. Along with that, it would require level stats up to 100 to be in the database even for Zero. I believe the cap in Draenor is 100, right? Either way we'd need to put in the data for all of the KNOWN levels. -
I believe so. I will find out when I build the new server tomorrow. I can then salvage my data off the old drive and see how I was configuring the servers. I automated most of the build with scripts.
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No, in Zero I do not remember crew. I will do an image search to confirm though. Remember, in BC/LK I know they buried a transport underground and this transport is where the players really were while onboard them. This allowed players and NPCs to remain in the correct locations after zoning.
*UPDATE*
I forgot, an awesome thing to do in LK was to get a DK to use Death Grip on you while on a boat or Zep right before zoning. When you spawned in, you would fly under the world and land safely on the "ghost ship". It was amusing as heck to me! -
I start WoW with a batch file. Below is what I have in it, from memory.
[code]
@ECHO OFF
DEL WDB\*.* /Y
WOW.EXE
[/code]
It clears the cache and then starts WoW. Useful because I do so many rebuilds and DB changes. -
The current system is too complex IMHO. I would simply do it Quake/Unreal/Doom style. Do collision-detection with the mover which is the transport.
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When adding an item you need to exit your client and delete your WDB folder. Also, reboot the server. There is no way to reload the item table right now.
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Not sure, I just remember them giving him Peep, epic gear, and then the entire staff joined him for a day of raiding and fun. This was during BC, prior to LK coming out. I hope the kid is still around.
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I see that. I tried it and 8250dps daggers are, shall we say, OP? I must have been remembering information pertaining to LK. Still, if those items existed in vanilla, they SHOULD be in our DBC files. Peep was added in BC. Flying phoenix mount given to some kid dying of cancer. The Blizzard team had him out to their place and played with him all day. Gave him Peep and also some rad gear. Made me all blurry-eyed when I first read about it.
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Wait, you're saying in vanilla I can create my own custom weapons? How would that work? Assume I took a Thunderfury, cloned it, gave it id 9000, made it have 500dps or something crazy. How would the client react if I added it to my inventory? I was under the impression that we were only passing ID numbers back and forth.
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Well it works like this. You can't create an item server-side which is not in the client. If the server says item 7000 is on a corpse and your DBC files do not have an entry for item 7000, it will either show up as a red question mark on a black background and be useless, or it won't show up at all. Antz or Reaper could probably explain this better than I can, but it boils down to things matching up on the client and server.
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These are in our DBC files, so why can't we just pull the info from there?
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These were in MaNGOS years back, along with Peep the phoenix and others. No clue why we don't have them now. In Zero, and One I believe, the items were tied to the area death spell and killed everything in a 30 yard radius. Somehow these items made it onto a live server so they changed it to kill the caster. In Zero it should kill everything in a 30 yard radius around the caster In Lich King it should be suicide. Not sure about BC, but I know at one point in BC it was the same as in vanilla, though they may have been changed prior to the final version of BC.
*EDIT*
Alex's Ring of Audacity and Alex's Text Beatdown Staff are in-game, along with the Ring of Critical Testing 2. -
I updated again last night and noticed something. The Eluna crash is gone, and I now get this.
[code]
Next game event check in 1200 seconds.
server shutdown 10
CLI command under processing...
Server is shutting down in 10 Second(s).
Command: server shutdown 10 [Account: 0 from Console]
mangos>[Thread 0xb18efb70 (LWP 3095) exited]
Network Thread Exitting
Network Thread Exitting
[Thread 0xb10eeb70 (LWP 3096) exited]
[Thread 0xb08edb70 (LWP 3097) exited]
[Thread 0xb20f0b70 (LWP 3094) exited]
[Thread 0xb6e4cb70 (LWP 3087) exited]
[Thread 0xb765db70 (LWP 3084) exited]
Halting process...
[Thread 0xb664bb70 (LWP 3090) exited]
Program received signal SIGPIPE, Broken pipe.
0xb7fe1424 in __kernel_vsyscall ()
(gdb) backtrace
#0 0xb7fe1424 in __kernel_vsyscall ()
#1 0xb77d32eb in write () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
#2 0xb7b7bf0d in vio_write ()
from /usr/lib/i386-linux-gnu/libmysqlclient.so.18
#3 0xb7b6a06e in net_real_write ()
from /usr/lib/i386-linux-gnu/libmysqlclient.so.18
#4 0xb7b6a2c8 in net_flush ()
from /usr/lib/i386-linux-gnu/libmysqlclient.so.18
#5 0xb7b6a5e0 in net_write_command ()
from /usr/lib/i386-linux-gnu/libmysqlclient.so.18
#6 0xb7b675f8 in cli_advanced_command ()
from /usr/lib/i386-linux-gnu/libmysqlclient.so.18
#7 0xb7b643a1 in mysql_close ()
from /usr/lib/i386-linux-gnu/libmysqlclient.so.18
#8 0x08989217 in MySQLConnection::~MySQLConnection (this=0xbd1c910,
__in_chrg=)
at /home/---/zero/src/server/src/shared/Database/DatabaseMysql.cpp:80
#9 0x08989269 in MySQLConnection::~MySQLConnection (this=0xbd1c910,
__in_chrg=)
at /home/---/zero/src/server/src/shared/Database/DatabaseMysql.cpp:81
#10 0x08983cf4 in Database::StopServer (this=0x8e215a0)
at /home/---/zero/src/server/src/shared/Database/Database.cpp:158
#11 0x0898912b in DatabaseMysql::~DatabaseMysql (this=0x8e215a0,
__in_chrg=)
at /home/---/zero/src/server/src/shared/Database/DatabaseMysql.cpp:65
#12 0xb769022f in ?? () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
#13 0xb769029f in exit () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
#14 0xb7677e4e in __libc_start_main ()
from /lib/i386-linux-gnu/i686/cmov/libc.so.6
#15 0x085c0c11 in _start ()
[/code]
It looks like something is breaking when attempting to disconnect or save data to the MySQL server upon shutdown. Perhaps this is related to why realm servers no longer work for me? Maybe something was saved incorrectly and now it causes that thread to crash. Either way this is still happening. -
Then we need to figure out why this is failing on every system I try it on, but we should discuss it in the correct thread since it may not be a show-stopper for everybody. I will say that I just build Zero on my work laptop running Gentoo and had the exact same issue. I cannot figure out why the ACE thread dies the instant it starts, but I am fairly sure that is the issue.
Developer items missing
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in Archived Reports (Zero)(Resolved issues)
Posted
Well +mana works in Zero on items in the DBC. I also believe I had a custom weapon with +mana, but will be unable to check until I get my new servers up. Many items in Zero use +mana, so there must be a way to make it work. I will figure it out once I am online again.