-
Posts
1402 -
Joined
-
Last visited
-
Days Won
3 -
Donations
90.00 GBP
Content Type
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Everything posted by Xenithar
-
Problem with vmaps or configuration?
Xenithar replied to Xenithar's topic in OldInstallation, configuration & upgrades
The problem is that it doesn't come with VS2005 solutions. I know whole corporations who refuse to go to VS2008 and VS2010 due to problems. I personally feel that way, so compiling isn't just a click and go process for many of us. This is especially true for the hordes of gamers who, like myself, continue to use XP/XP x64 for insane levels of performance over Vista/7, where 2008 and 2010 target Vista and 7. Not only that, bust VS2005 is the last IDE by MS to actually compile code that will run on NT4, 2000, and 98, if that matters any more. If the project included the 2005 solutions, this would be fine by me. It took me a full day to compile this stuff though, due to editing and duplicating projects and solutions. Granted, if we were running only Linux, this would be a moot point! -
I don't use git and dislike it with a passion. I also don't have it on any of my real servers, making that nearly impossible. I have the current zero release in zip format as well as the mmaps release in zip format. Is there some way to merge them without git?
-
I initially just placed the maps onto the server. Then I compiled the server sources in with the mmaps stuff, but now it won't start because I have database version 18xx and it wants 14xx. Is there a patch version of this somewhere? I am not going back to an earlier revision of the database. I want to run the current zero stuff with this mod. Is it possible?
-
Alright, I placed the new maps, vmaps, mmaps, and dbc directories onto my server after deleting the old ones and the server won't start because it doesn't like the maps. Do I have to do some kind of mod to the server and recompile for this to work?
-
It may be a limitation due to the type of variable used. If the variable used is a signed short, the value ranges from -32768 to 32767. However, if it is a signed int you have around 2.1 billion as the max value and if it is an unsigned int, you can double that. I am not sure myself, but in D2 it was a signed short if I remember, making hacking useless above the 32k mark!
-
It's not birthing pains, my girl and I both have official accounts. Well, until Cataclysm came out and ruined the original world. She knew she had to feed those pets but for some reason didn't. Hope she doesn't get that way with our live cats o_O! As far as bugs, I have found very few "bugs", but a lot of minor things like the bouncing mobs that just take you back out of the immersion into the game world. So far my only genuine bug is that rockbiter procs flametongue damage instead of boosting AP. I am still trying to figure out what to do here. Other than that, I feel that MaNGOS is very well done. In fact my plans are to run 1.12.1 on my dual Athlon MP server and then add a second server at the current version of MaNGOS so I can go as far as Lich King on my dual quad-core Xeon system later. This way I can always play a true Blizzard shaman on the old version and if I want to go farther I can play as far as LK without worrying about the Cataclysm crap, such as the new talent system catered to infants and those still in the womb! I may take a look at the code when I get caught up in my personal and professional projects and try to contribute then, but right now I just want to enjoy the original game.
-
This should work for most VS2008 projects. The only exception is if the project uses .NET 3.5 or newer code. For C/C++ however, just turn back the versions in the project and solution files and you're good.
-
Alright, after scrapping what I had earlier due to grabbing the 3.3.5 version by accident, I thought that I would document my steps to making it work in VS2005 here for others to learn from. I just now downloaded the one for 1.12.1 and opened the extractor solution because it is compatible with VS2005. Built that, plopped the "ad.exe" file onto my flash-drive for backup. Now comes the fun! Open "contrib/mmap/MoveMapGen_VC90.sln" in Wordpad Edit the format version from 10.00 to 9.00 Edit the next line from "# Visual Studio 2008" to "# Visual Studio 2005" Now edit each line where you see "VC90" to "VC80". There are five of these Save the modified file as "contrib/mmap/MoveMapGen_VC80.sln" and close it Copy the "VC90" folder in the "mmap" folder and paste it to the same location, then rename it "VC80" Now go into the new "VC80" folder and open "MoveMapGen.vcproj" in Wordpad Change the line Version="9.00" to Version="8.00" Save and close the file Open the folder "dep/recastnavigation/Detour/win" Duplicate the "VC90" folder to "VC80" as before Enter the new "VC80" folder, open the project file in Wordpad, and set the version to 8.00 just like before Save and close the file Repeat the process one file time for the "VC90" folder in "dep/recastnavigation/Recast/win" No open "contrib/mmap/MoveMapGen_VC80.sln" in VS2005 Change to Realeas/Win32 and press F7 to build the project Note that one project failed! This is due to the libraries being in the wrong place Copy"g3dlite.lib" from "win/VC80/g3dlite__Win32_Release" to "dep/lib/win32_release" Copy "zlib.lib" from "win/VC80/zlib__Win32_Release" to "dep/lib/win32_release" Build again pressing F7, and you now have the map generator executable! Hope this helps somebody else.
-
I started with 6502 and Basic on the Atari, but I had (have) a C64 also. I then learned QuickBasic in DOS on a 286, moved on to QB4.5 on my 486SX, then C on a P2/233, and finally C++ on a P3/866. I also toyed with Pascal, and know web languages (PHP, HTLM5) and basic MySQL. Then again, I do IT/IS for a living, so I need a toolbox of skills! As for the DBC stuff, I did not know that. I assumed that I could modify some of the pet-handling code on MaNGOS to deal with the damage-types. Are you saying that I cannot modify the core to do what I want without doing DBC mods, which I am not interested in doing anyway?
-
I will look into mmaps. You got a link for the site? *EDIT* Got it, but I can't compile it. There is no VS2005 solution file, only 2008 and 2010, both of which I refuse to use at this point. I have VS2005 Pro (valid license for my software company). Can I get somebody to pump out a VS2005 solution for the mmaps stuff? Everything else has VS2005 solutions. Figures the one thing I need doesn't! *UPDATE* Alright, I opened the solution file in Notepad and did some editing, duplicated the VC90 directories to VC80 and edited their versions also, and it opened, but only three of four built. Going to look into it now. *UPDATE* Got it. The projects are screwy. The g3dlite and zlib libraries put their library files under their own places instead of with the others. I copied them over, hit F7 and off it went. About to try running the mmaps executable now.
-
Problem with vmaps or configuration?
Xenithar replied to Xenithar's topic in OldInstallation, configuration & upgrades
I'm not using VS2010. I run XP Pro x64 for gaming and Debian Squeeze for servers (shell only) and for normal work (with KDE installed). Whoever heard of needing 2GB of RAM just to run smoothly? That alone keeps me from using Vista/7! -
Alright, my server is up and running with vmaps now, so we can no longer shoot or cast spells through trees and such. However, NPCs and mobs still fall through bridges and things. It's like they fall a few feet then teleport back onto the bridge or object. I also have pets disappear in certain areas such as outside RFC in Orgrimmar. Also, mobs tend to like to bounce up and down in the air and take a straight line towards or away from the player instead of running along the ground. I am not sure if these issues are related to the vmaps or not, but is there a way to fix them? My server is a Debian 6.0, shell-only install on an Athlon MP dual 2.8GHz (two physical CPUs) box with a Tyan board, 4GB of ECC DDR, and a RAID1 array. When my girlfriend and I are on or even when a friend drops in and three of us are on, I have not use a single gig of RAM yet and CPU usgae is low. Can I enable something that may sue more RAM or CPU to fix these problems?
-
Problem with vmaps or configuration?
Xenithar replied to Xenithar's topic in OldInstallation, configuration & upgrades
I still run VS2005 Professional because 99% of my work is done in pure C++, though once in a while I may do a quick VB .NET app if it is a Windows-only project. I use Windows for gaming, but use Linux for everything else. I love Debian and have used it for years. Tried RH and some others, but too much bloat in them. I wish we could see more Linux ports of games. Loki did that for UT and such, but I doubt we will ever see things like GTA4 or Skyrim on Linux without an emulator of some kind, such as WINE. Anyway, the problem was VS2010 libraries. If you are running XP or even Vista, you probably need the redistributable installed to make the stock tools work. Don't download a precompiled one like I did because it did NOT work. -
Problem with vmaps or configuration?
Xenithar replied to Xenithar's topic in OldInstallation, configuration & upgrades
Alright, I figured this out. The tools that ship with the server were not compiled statically with the VS2010 libraries. This requires Win7 versions of msvcp100.dll and msvcr100.dll, which I do not have. I run XP Pro x64 on my domain at home due to the amount of waste and bog in Vista/7. Due to this, the stock tools did not work. When compiled on VS2005, they did not work correctly. I wound up install the VS2010 redistributable on an XP x64 box in a virtual machine so I wouldn't taint my real systems and ran the tools there. Worked like a charm. Hope this helps others who use XP instead of Vista/7! -
Just an update. My girlfriend was not watching the happiness of the pets. She feeds one regularly now and it has yet to run off. I also created a troll hunter and have yet to lose a pet. Thank you for the help!
-
I'm not worried about backups. You see, in the real world I am an IT lead and have multiple clients with AD setups or Linux networks. I have also been programming since I was six (started on an Atari400 using a cassette drive) and don't have much problem with updating and such. I'm am a genuine computer geek! With that said, I am on a fresh install. I installed the database provided with the zero project. Upon installation I only had to apply the last two patches in the updates section. My server is online and working (online meaning LAN, I do not host publicly), but I have several issues. Issues like WAY too many herbs and mining locations, rockbiter cuasing flametongue damage, flametongue causing the casting animation instead of allowing me to mace NPCs in their faces, and NPCs dropping through objects or floating through the air even with vmaps enabled. Just minor things that destroy the illusion of a perfect 1.12 world! I am open to suggestions however, and have some changes that I want to make on my server as well, such as turning off shrinking pets and allowing pets to deal special damage as it was prior to 1.09 (ie: Lupos used to deal shadow damage even when tamed). I am patient though, and can work through things one problem at a time, and my first goal is to get the genuine deal-killers fixed first.
-
I know she used the spell, not the quest item, but let me verify that she makes it happy. I will report back.
-
My girlfriend and I were playing on my private server tonight and came across another possible bug. She did the taming quest when she reached level ten and a short amount of time after being tamed, the animal disappeared! She passed the quest though, but then she tamed a low-level cat. Ten or fifteen minutes of playing and it just vanished as well. Now she tames a wolf and the same exact thing happens. She can use the whistle, but the pet never returns, and she has to go tame another one. Is this a bug or have I done something wrong? I am using the latest MaNGOS Zero from the main page, with no mods. I use MySQL for the DB server and run the server on Debian Squeeze (6.0) as a shell-only, server installation.
-
Alright I have had my own private server up for a few days now and love playing 1.12.1 again, but I have run into numerous problems, such as herbs growing in the wrong places, spells doing the wrong effects, and even areas showing up as contested instead of one team or the other. Going through the database has not helped me figure this out. Where can I go to get help with these bugs? I posted one question here but got no responses in over a week, so I am assuming that nobody has an answer here.
-
Still have this problem. Can I get some advice on how to handle this? I checked the database and only saw spell IDs and a second number. I cannot figure out which ID is what, or how to change the effects to the correct values.
-
Realm not showing up?
Xenithar replied to Auntie Mangos's topic in OldInstallation, configuration & upgrades
Well let me put it this way. If I change either value from its default, the realm doesn't show up, and the process eats up a whole CPU. I'll assume that this is a bug, but I am going to compile it one more time and try again to be sure. -
I am running MaNGOS-Zero, 1.12.1 and aside from a problem with vmaps, it runs perfectly. However, I noticed last night that rockbiter was actually procing flametongue in my damage log, and when it proced the character would enter the animation used when casting frost shock. I am assuming that this is a database error, but am unsure of where I should look. Could I get some advice on fixing this?
-
Realm not showing up?
Xenithar replied to Auntie Mangos's topic in OldInstallation, configuration & upgrades
It is on a true, multiprocessor (Athlon MP) server system running Debian 6.0 on my LAN. I am also on the LAN. The problem was apparently a bug. I had set the realm to PVP (a setting of 1), set the locale and language to United States and English. Setting the locale back to 255 and the language back to development made the realm show up. If I set either one to anything else, the CPU spike to roughly 101% usage in top (100% on CPU0 and 1% on CPU1) and the realm won't show up. Should I report this as a bug? -
Problem with vmaps or configuration?
Xenithar replied to Xenithar's topic in OldInstallation, configuration & upgrades
I am using 1.12.1, build 5875. This is my only remaining hurdle, though technically I remember mobs shooting me through walls and things in early versions of WoW on the official servers. I am also using the US client, not Spanish.
Contact Us
To contact us
click here
You can also email us at [email protected]
Privacy Policy | Terms & Conditions

You can also email us at [email protected]
Privacy Policy | Terms & Conditions
Copyright © getMaNGOS. All rights Reserved.
This website is in no way associated with or endorsed by Blizzard Entertainment®
This website is in no way associated with or endorsed by Blizzard Entertainment®