bulek
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Posts posted by bulek
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hm thx for response
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thx mighty mangos team
this step return mangos to 2 year back in developing mighty crashes in aura state, despawning etc
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problem still in 10k + revision
bug found on all revision
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sry my bad pls moderator move to linux crash dumps
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mangos rev 10180+ahbot
crashes continue after ahbot disable
Program received signal SIGSEGV, Segmentation fault.[switching to Thread 0x42003950 (LWP 26912)]
std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x2aaad20429c8)
at /usr/include/c++/4.2/bits/list.tcc:77
77 __cur = static_cast<_Node*>(__cur->_M_next);
#0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (
this=0x2aaad20429c8) at /usr/include/c++/4.2/bits/list.tcc:77
__cur = (class std::_List_node<Aura*> *) 0x800002aaad20428
#1 0x00000000007f46bd in ~Unit (this=0x2aaad2042080)
at /usr/include/c++/4.2/bits/stl_list.h:348
No locals.
#2 0x000000000058599b in ~Creature (this=0x2aaad2042080)
at ../../../src/game/Creature.cpp:143
No locals.
#3 0x00000000006b23a4 in ObjectGridUnloader::Visit<Creature> (
this=<value optimized out>, m=@0xd4a05c0)
at ../../../src/game/ObjectGridLoader.cpp:281
obj = (class Creature *) 0x2aaad2042080
#4 0x00000000006b26cd in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0x800002aaad20428,
c=@0x42003a20)
at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:57
No locals.
#5 0x000000000067889f in Map::UnloadGrid (this=0x12dc000, x=@0x42001f8c,
y=@0x42001f88, pForce=<value optimized out>)
at ../../../src/game/../framework/GameSystem/GridLoader.h:68
unloader = {i_grid = @0xd4a0000}
grid = <value optimized out>
gx = <value optimized out>
gy = <value optimized out>
__FUNCTION__ = "UnloadGrid"
__PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)"
#6 0x000000000089176d in RemovalState::Update (this=<value optimized out>,
m=@0x12dc000, grid=@0xd4a0000, info=<value optimized out>, x=@0x42001f8c,
y=@0x42001f88, t_diff=@0x4200302c) at ../../../src/game/GridStates.cpp:65
No locals.
#7 0x000000000067fd27 in Map::Update (this=0x12dc000, t_diff=@0x4200302c)
at ../../../src/game/Map.cpp:637
grid = (NGridType *) 0xd4a0000
updater = {i_timeDiff = 100}
__FUNCTION__ = "Update"
__PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#8 0x00000000006913db in MapManager::Update (this=0x2aaac195e400,
diff=<value optimized out>) at ../../../src/game/MapManager.cpp:250
iter = {_M_cur = 0x2aaac0d7b538, _M_ht = 0x2aaac195e488}
#9 0x0000000000830512 in World::Update (this=0x2aaaaad88f00, diff=48)
at ../../../src/game/World.cpp:1507
No locals.
#10 0x000000000053726d in WorldRunnable::run (this=<value optimized out>)
at ../../../src/mangosd/WorldRunnable.cpp:60
diff = 48
realCurrTime = 3405050673
realPrevTime = <value optimized out>
prevSleepTime = 47
#11 0x00000000009001fc in ACE_Based::Thread::ThreadTask (
param=0x800002aaad20428) at ../../../src/shared/Threading.cpp:187
_task = (class ACE_Based::Runnable *) 0x2aaac1947420
#12 0x00002b7d3776a3
f7 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#13 0x00002b7d381f2bbd in clone () from /lib/libc.so.6
No symbol table info available.
#14 0x0000000000000000 in ?? ()
No symbol table info available.
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kunfu bump interest patch
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works good with tempura fix
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hello
sorry for bump very old thread
but
this reputation and transfor in to blOOD orc doest work for Death Knights any idea for FIX?
any users confirm this?
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thanks for this
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tested and works thank you
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Thx all MaNGOS devs
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thanks for tips, very useful
thank you
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no working with newest core
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This bug also happens to me on the retail servers in the last patch
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I am 100% OK with this "hack" till mangos will solve this VERY annoying BUG!
This is true, but this will never come to master, it is a way to hack fix, you can do to apply yourself, dont be lazy:), otherwise I can confirm, works perfectly with last revision, any crashes, freezes and other problems
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this causes some strange "death bug" mode after leaving arena (if you released inside)
any confirm this?
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bump,
iam tested with newest core, and any problem , death bug, fixed
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Can anybody tell me if after using this patch the Death Bug is gone forever?
yes,confirm
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The author it's insider42 ...
thank you ,edited first post
and thank insider42
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Death Bug
Mangos Rev: 8763+, and with newest problem too
Custom Patches: NO
autor:insider42
Problem:
If you try to cast a spell whem you are reciving the last hit, you got a bug "undead", you got all dead flags but you corspe don't become a ghost.
´´Killing, killing, killing, hitting keys like fool, you're about to die but you stay around 1-200health, stats are the same but no regen, you can cast spells but you don´'t take any damage, you cannot move and you cant release spirit
fix:
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d8773cd..33a4341 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1271,6 +1271,11 @@ void Player::Update( uint32 p_time ) RegenerateAll(); } + if (!isAlive() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + { + SetHealth(0); + } + if (m_deathState == JUST_DIED) { KillPlayer();
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awesome work
works for me correctly without any crashes and freezes
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still works for me 2 days uptime with 200+-
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bumps
interest patch
crashes via grid unload
in OldBug reports
Posted
I did this already but this is not a solution
this revision is very very crash alerted, max uptime 20 minute.. :-X