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bulek

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Posts posted by bulek

  1. mangos rev 10180+ahbot

    crashes continue after ahbot disable

    Program received signal SIGSEGV, Segmentation fault.

    [switching to Thread 0x42003950 (LWP 26912)]

    std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x2aaad20429c8)

    at /usr/include/c++/4.2/bits/list.tcc:77

    77 __cur = static_cast<_Node*>(__cur->_M_next);

    #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (

    this=0x2aaad20429c8) at /usr/include/c++/4.2/bits/list.tcc:77

    __cur = (class std::_List_node<Aura*> *) 0x800002aaad20428

    #1 0x00000000007f46bd in ~Unit (this=0x2aaad2042080)

    at /usr/include/c++/4.2/bits/stl_list.h:348

    No locals.

    #2 0x000000000058599b in ~Creature (this=0x2aaad2042080)

    at ../../../src/game/Creature.cpp:143

    No locals.

    #3 0x00000000006b23a4 in ObjectGridUnloader::Visit<Creature> (

    this=<value optimized out>, m=@0xd4a05c0)

    at ../../../src/game/ObjectGridLoader.cpp:281

    obj = (class Creature *) 0x2aaad2042080

    #4 0x00000000006b26cd in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0x800002aaad20428,

    c=@0x42003a20)

    at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:57

    No locals.

    #5 0x000000000067889f in Map::UnloadGrid (this=0x12dc000, x=@0x42001f8c,

    y=@0x42001f88, pForce=<value optimized out>)

    at ../../../src/game/../framework/GameSystem/GridLoader.h:68

    unloader = {i_grid = @0xd4a0000}

    grid = <value optimized out>

    gx = <value optimized out>

    gy = <value optimized out>

    __FUNCTION__ = "UnloadGrid"

    __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)"

    #6 0x000000000089176d in RemovalState::Update (this=<value optimized out>,

    m=@0x12dc000, grid=@0xd4a0000, info=<value optimized out>, x=@0x42001f8c,

    y=@0x42001f88, t_diff=@0x4200302c) at ../../../src/game/GridStates.cpp:65

    No locals.

    #7 0x000000000067fd27 in Map::Update (this=0x12dc000, t_diff=@0x4200302c)

    at ../../../src/game/Map.cpp:637

    grid = (NGridType *) 0xd4a0000

    updater = {i_timeDiff = 100}

    __FUNCTION__ = "Update"

    __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"

    #8 0x00000000006913db in MapManager::Update (this=0x2aaac195e400,

    diff=<value optimized out>) at ../../../src/game/MapManager.cpp:250

    iter = {_M_cur = 0x2aaac0d7b538, _M_ht = 0x2aaac195e488}

    #9 0x0000000000830512 in World::Update (this=0x2aaaaad88f00, diff=48)

    at ../../../src/game/World.cpp:1507

    No locals.

    #10 0x000000000053726d in WorldRunnable::run (this=<value optimized out>)

    at ../../../src/mangosd/WorldRunnable.cpp:60

    diff = 48

    realCurrTime = 3405050673

    realPrevTime = <value optimized out>

    prevSleepTime = 47

    #11 0x00000000009001fc in ACE_Based::Thread::ThreadTask (

    param=0x800002aaad20428) at ../../../src/shared/Threading.cpp:187

    _task = (class ACE_Based::Runnable *) 0x2aaac1947420

    #12 0x00002b7d3776a3

    f7 in start_thread () from /lib/libpthread.so.0

    No symbol table info available.

    #13 0x00002b7d381f2bbd in clone () from /lib/libc.so.6

    No symbol table info available.

    #14 0x0000000000000000 in ?? ()

    No symbol table info available.

  2. I am 100% OK with this "hack" till mangos will solve this VERY annoying BUG!

    This is true, but this will never come to master, it is a way to hack fix, you can do to apply yourself, dont be lazy:), otherwise I can confirm, works perfectly with last revision, any crashes, freezes and other problems

  3. Death Bug

    Mangos Rev: 8763+, and with newest problem too

    Custom Patches: NO

    autor:insider42

    Problem:

    If you try to cast a spell whem you are reciving the last hit, you got a bug "undead", you got all dead flags but you corspe don't become a ghost.

    ´´Killing, killing, killing, hitting keys like fool, you're about to die but you stay around 1-200health, stats are the same but no regen, you can cast spells but you don´'t take any damage, you cannot move and you cant release spirit

    fix:

    diff --git a/src/game/Player.cpp b/src/game/Player.cpp
    index d8773cd..33a4341 100644
    --- a/src/game/Player.cpp
    +++ b/src/game/Player.cpp
    @@ -1271,6 +1271,11 @@ void Player::Update( uint32 p_time )
            RegenerateAll();
        }
    
    +    if (!isAlive() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
    +    {
    +        SetHealth(0);
    +    }
    +
        if (m_deathState == JUST_DIED)
        {
            KillPlayer();

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