bulek
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Posts posted by bulek
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with 8799 works fine
mangos devs plz review this core patch
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bump? any news
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bump?:mellow:
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sry my fail , fix is correct
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diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 6948cbd..a6bb18e 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2456,7 +2456,18 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
break;
}
case SPELLFAMILY_MAGE:
+ {
+ // Living Bomb
+ if (m_spellProto->SpellIconID == 3000 && (m_spellProto->SpellFamilyFlags & UI64LIT(0x2000000000000)))
+ {
+ // Zero duration is equal to AURA_REMOVE_BY_DEFAULT. We can't use it directly, as it is set even
+ // when removing aura from one target due to casting Living Bomb at other.
+ if (caster && !apply && (m_duration == 0 || m_removeMode == AURA_REMOVE_BY_DISPEL))
+ caster->CastSpell(m_target,m_modifier.m_amount,true);
+ return;
+ }
break;
+ }
case SPELLFAMILY_PRIEST:
{
// Pain and Suffering
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index fa0cff1..a20a310 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -186,6 +186,9 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
if ((spellInfo->SpellFamilyFlags & UI64LIT(0x1000000)) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
return SPELL_MAGE_POLYMORPH;
+ if (spellInfo->SpellFamilyFlags & UI64LIT(0x2000000000000))
+ return SPELL_MAGE_BOMB;
+
break;
}
case SPELLFAMILY_WARRIOR:
@@ -288,6 +291,7 @@ bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1,SpellS
case SPELL_POSITIVE_SHOUT:
case SPELL_JUDGEMENT:
case SPELL_HAND:
+ case SPELL_MAGE_BOMB:
return spellSpec1==spellSpec2;
default:
return false;
@@ -303,6 +307,7 @@ bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1,Spell
case SPELL_AURA:
case SPELL_CURSE:
case SPELL_HAND:
+ case SPELL_MAGE_BOMB:
return spellSpec1==spellSpec2;
default:
return false;
@@ -1369,6 +1374,11 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons
case SPELLFAMILY_MAGE:
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_MAGE )
{
+ // Living Bomb & Ignite
+ if( (spellInfo_1->SpellIconID == 3000) && (spellInfo_2->SpellIconID == 937) ||
+ (spellInfo_2->SpellIconID == 3000) && (spellInfo_1->SpellIconID == 937) )
+ return false;
+
// Blizzard & Chilled (and some other stacked with blizzard spells
if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x80)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x100000)) ||
(spellInfo_2->SpellFamilyFlags & UI64LIT(0x80)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x100000)) )
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 236a7f8..298ac81 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -103,6 +103,7 @@ enum SpellSpecific
SPELL_FOOD = 20,
SPELL_DRINK = 21,
SPELL_FOOD_AND_DRINK = 22,
+ SPELL_MAGE_BOMB = 23,
};
SpellSpecific GetSpellSpecific(uint32 spellId);
yeah this patch is nice mangos devs please review this patch
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http://www.wowwiki.com/Patch_3.2.0
Shaman * Base health increased by approximately 7% to correct for shamans having lower health than other classes.
I have tried this sql and it works:
UPDATE `player_classlevelstats` SET `basehp`= `basehp` * 1.07 WHERE class = 7;
I use YTDB R51 and mangos 8781.
Your fix works only for new characters are created with the player but not for the old are already level 80:(
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oh pls dev review this patch testet on last revision and working nicely done:huh:
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kung fu bump this patch is correct
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BUMP this patch is great , Developers plz review this patch:o:)
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bump, patch working correct:)
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devs plz review this patch )
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:)devs review this patch please working corectly^_^
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Are you serious? The fact that db data are used only for "normal" spell damage and not spell specific (judgement is holy isn't it?) would render the table useless for most spells
KAPATEJIb the truth:)
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test result=well done! great patch, works for me
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well done thank you
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oh nice patch mangos dev review plz :cool::huh:
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diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index ff6d791..a25b38d 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1011,13 +1011,18 @@ void Aura::_AddAura() } } - if (IsNeedVisibleSlot(caster)) + // Test hack of set slot and aura update of Warbringer and Juggernaut + if (IsNeedVisibleSlot(caster) || ((m_spellProto->Id == 57499 || m_spellProto->Id == 64976) && m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_262)) { SetAuraSlot( slot ); if(slot < MAX_AURAS) // slot found send data to client { SetAura(false); - SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE)); + // Send new auraFlags + if ((m_spellProto->Id == 57499 || m_spellProto->Id == 64976) && m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_262) + SetAuraFlags((7) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE)); + else + SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE)); SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); SendAuraUpdate(false); }
Author: MaS0n from getmangos.ru
work for me:)
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bump,
patch work for me pls add to svn:)
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any news guys:confused:
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this works for me:
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 582946a..e962486 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -256,7 +256,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus &Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus - &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED + &Aura::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_SPEED_MOUNTED &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive) &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index a282c96..b06868d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10023,7 +10023,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) if (IsMounted()) // Use on mount auras main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED); else // Use not mount (shapeshift for example) auras (should stack) - main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT); + main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_MOUNTED); stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS); non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; break;
BUMP!
this patch work for me
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ok, and this patch works correct?
diff -- git a / src / game / SpellAuras . cpp b / src / game / SpellAuras . cpp index 3a0862d . .0d28cb8 100644 --- a / src / game / SpellAuras . cpp +++ b / src / game / SpellAuras . cpp @@ - 2637 , 6 + 2637 , 9 @@ void Aura :: HandleAuraModShapeshift ( bool apply , bool Real ) case FORM_SHADOW : case FORM_STEALTH : break; + case FORM_SHADOWDANCE : + PowerType = POWER_ENERGY ; + break; case FORM_TREE : modelid = 864 ; break; @@ - 2682 , 7 + 2685 , 8 @@ void Aura :: HandleAuraModShapeshift ( bool apply , bool Real ) if( m_target -> m_ShapeShiftFormSpellId ) m_target -> RemoveAurasDueToSpell ( m_target -> m_ShapeShiftFormSpellId , this ); - m_target -> SetByteValue ( UNIT_FIELD_BYTES_2 , 3 , form ); + // For Shadow Dance we must apply Stealth form (30) instead of current (13) + m_target -> SetByteValue ( UNIT_FIELD_BYTES_2 , 3 , ( form == FORM_SHADOWDANCE ) ? uint8 ( FORM_STEALTH ) : form ); if( modelid > 0 ) m_target -> SetDisplayId ( modelid ); @@ - 2747 , 6 + 2751 , 10 @@ void Aura :: HandleAuraModShapeshift ( bool apply , bool Real ) m_target -> SetPower ( POWER_RAGE , Rage_val ); break; } + // Shadow Dance - apply stealth mode stand flag + case FORM_SHADOWDANCE : + m_target -> SetStandFlags ( UNIT_STAND_FLAGS_CREEP ); + break; default: break; } @@ - 2779 , 6 + 2787 , 10 @@ void Aura :: HandleAuraModShapeshift ( bool apply , bool Real ) if( Aura * dummy = m_target -> GetDummyAura ( 37324 ) ) m_target -> CastSpell ( m_target , 37325 , true , NULL , dummy ); break; + // Shadow Dance - remove stealth mode stand flag + case FORM_SHADOWDANCE : + m_target -> RemoveStandFlags ( UNIT_STAND_FLAGS_CREEP ); + break; default: break; } diff -- git a / src / game / Unit . h b / src / game / Unit . h index faefbef . .3f0e578 100644 --- a / src / game / Unit . h +++ b / src / game / Unit . h @@ - 167 , 6 + 167 , 7 @@ enum ShapeshiftForm FORM_GHOUL = 0x07 , FORM_DIREBEAR = 0x08 , FORM_CREATUREBEAR = 0x0E , + FORM_SHADOWDANCE = 0x0D , FORM_CREATURECAT = 0x0F , FORM_GHOSTWOLF = 0x10 , FORM_BATTLESTANCE = 0x11 ,
bump this patch work on 8742
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sry for bumping but this patch is intersing:mellow:
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Please developers to add the patch to revision according to the test :-) works correctly;)]
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my testers know method how to "win" roll without having highet roll. It is matter of propper key combination in exact time. I don't know how to do this but if you want I can ask (or perform interrogation )
hmm interesting ... bite, therefore, ask your testers but I doubt that this is possible can capture packet ....:huh:
[FIX][8985] Shaman's Hex break
in ... acceptedOld
Posted
bump any proges?