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bulek

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Posts posted by bulek

  1. BUMP

    nice patch

    In its patch, I used the correct adjustment of your thank you:);)

              Unit* caster = GetCaster();
    +               m_modifier.m_amount = (caster->GetCreateMana()  * (GetSpellProto()->EffectBasePoints[0]+1) / 100) / (m_maxduration/1000);
    +               if (m_spellProto->Id == 29166 && caster->HasAura(54832) && m_target->HasAura(29166))
    +                   caster->CastSpell(caster,54833,true,0,0,caster->GetGUID());
    +               return;
    +           }
    +       default:
    +           break;
    +   }
    }
    
    void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
    {
        m_isPeriodic = apply;

  2. ok, and this patch works correct?

    diff -- git a / src / game / SpellAuras . cpp b / src / game / SpellAuras . cpp
    index 3a0862d . .0d28cb8 100644
    --- a / src / game / SpellAuras . cpp
    +++ b / src / game / SpellAuras . cpp
    @@ - 2637 , 6 + 2637 , 9 @@ void Aura :: HandleAuraModShapeshift ( bool apply , bool Real )
    case FORM_SHADOW :
    case FORM_STEALTH :
    break;
    +        case FORM_SHADOWDANCE :
    + PowerType = POWER_ENERGY ;
    +            break;
    case FORM_TREE :
    modelid = 864 ;
    break;
    @@ - 2682 , 7 + 2685 , 8 @@ void Aura :: HandleAuraModShapeshift ( bool apply , bool Real )
    if( m_target -> m_ShapeShiftFormSpellId )
    m_target -> RemoveAurasDueToSpell ( m_target -> m_ShapeShiftFormSpellId , this );
    
    - m_target -> SetByteValue ( UNIT_FIELD_BYTES_2 , 3 , form );
    + // For Shadow Dance we must apply Stealth form (30) instead of current (13)
    + m_target -> SetByteValue ( UNIT_FIELD_BYTES_2 , 3 , ( form == FORM_SHADOWDANCE ) ? uint8 ( FORM_STEALTH ) : form );
    
    if( modelid > 0 )
    m_target -> SetDisplayId ( modelid );
    @@ - 2747 , 6 + 2751 , 10 @@ void Aura :: HandleAuraModShapeshift ( bool apply , bool Real )
    m_target -> SetPower ( POWER_RAGE , Rage_val );
    break;
    }
    + // Shadow Dance - apply stealth mode stand flag
    +                case FORM_SHADOWDANCE :
    + m_target -> SetStandFlags ( UNIT_STAND_FLAGS_CREEP );
    +                    break;
    default:
    break;
    }
    @@ - 2779 , 6 + 2787 , 10 @@ void Aura :: HandleAuraModShapeshift ( bool apply , bool Real )
    if( Aura * dummy = m_target -> GetDummyAura ( 37324 ) )
    m_target -> CastSpell ( m_target , 37325 , true , NULL , dummy );
    break;
    + // Shadow Dance - remove stealth mode stand flag
    +            case FORM_SHADOWDANCE :
    + m_target -> RemoveStandFlags ( UNIT_STAND_FLAGS_CREEP );
    +                break;
    default:
    break;
    }
    diff -- git a / src / game / Unit . h b / src / game / Unit . h
    index faefbef . .3f0e578 100644
    --- a / src / game / Unit . h
    +++ b / src / game / Unit . h
    @@ - 167 , 6 + 167 , 7 @@ enum ShapeshiftForm
    FORM_GHOUL = 0x07 ,
    FORM_DIREBEAR = 0x08 ,
    FORM_CREATUREBEAR = 0x0E ,
    + FORM_SHADOWDANCE = 0x0D ,
    FORM_CREATURECAT = 0x0F ,
    FORM_GHOSTWOLF = 0x10 ,
    FORM_BATTLESTANCE = 0x11 ,

  3. Kung Fu Bump!:eek:

    Kung FU Bump:)

    btw this code part is correct for impleting:confused:

       float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
    +    // can SPELL_AURA_MOD_PERIODIC_HEAL be positive?
        if(maxval)
            TakenTotalMod *= (100.0f + maxval) / 100.0f

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