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Cobra101

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Everything posted by Cobra101

  1. Hey there folks! Cobra here from Project-Silvermoon.net bringing you a nice little combo tool made with the little free time I had last week. It can be used as 1, or all 3 functions it was made for. It's designed to allow you to check what version of PSDB is needed and what the min. version of Mangos goes with it. You can also launch your server and your game client from within the same program! (If you choose to of course.) To avoid nag screens I've set it up this way: The first time you start the program: click the Save/Disk icon on the top left. It'll ask you to select the folder you keep our SVN, your Mangos then Game (respectively) copies in. Don't wanna use one of the functions? Well then don't, or just close the dialog for the specific browsing box. If anyone wants any more features or finds problems...let me know. I'll do my best to implement/fix them asap. :cool: Sigaren from over at my forums was kind enough to supply mirrors to the rar, you're all welcome to do the same. File Locations: Original Filebeam RAR:http://filebeam.com/6fe9cd33b568c28f31837fcaa95a429b Original Post at Project-Silvermoon.net: http://project-silvermoon.net/index.php?/topic/195- P.S. For you pesky paranoid people out there, whom I'll try not be insulted by: MD5 hash: 8b2fe55d536698eb937bb080c6a05a32 http://vscan.novirusthanks.org/analysis/8b2fe55d536698eb937bb080c6a05a32/cHNjL%20WV4ZQ==/ MD5 hash: 3034a3b73f0a4c5c1276eb7e01099631 http://vscan.novirusthanks.org/analysis/3034a3b73f0a4c5c1276eb7e01099631/cHNtL%20%20WNoZWNrZXItZXhl/
  2. It works fine, if it's not available it means your DB is missing the correct data. In PSDB we had to manually add the gossip/spell data for the trainers and achievements. All there is to it.
  3. I think his point is it can be handled in other sections. For example, if you have a patch that would modify the DB structure, it would still go in with the patches. If it's a modification/3rd party change than what mangos uses and it's meant be retail like, they would go in those sections. If you're talking about changes that could come about making it more optimized, core modification would suit it. I, for example, head up the db team over a PSM. We don't bring changes here, we follow along with the changes mangos makes and deal with bugs and fixes on our own. There's many places to properly discuss what would apply to mangos directly. The DB section really did not need to be here.
  4. Just wondering if anyone; and in such case whom, is working on the dungeon finder system for mangos. I'm aware trinity has it and there are a number of people who after searching I noticed were either working on it or trying to convert the one from trinity. The problem is I've not seen any recent one. The closest I've come is someone who hasn't done anything on it in 3 months.
  5. There are no legal issues. It's all open source code. If you're referring to the people we're ripping off, if they can mangos SD2's dead anyway lol. On the other hand, yes SD2/ACID is a large project with it's own developers so they should have their own forums. No need to cause more clogging here than we already have. Lastly, I do the same thing patman does. It's a <1% variable that I have anything go wrong. Boohoo you have to spend another 30 seconds compiling SD2. I don't wanna be rude; but it's fine as it is. Leave it be lol.
  6. Looks exactly like what it does. Extra XP and gold based on the person you referred actually playing. Handy for people who want to promote their server. I suppose anyway. Probably just wind up with people making extra accounts lol.
  7. I'm just now seeing this (was doing a search for random dungeons) and even though it would be difficult to use this procedure for many other things, it works perfectly for this. I would surely vote it's reviewed.
  8. I agree with this idea. Especially the latter which Antiroot mentioned about the updating of the DB description. Every now and then I feel like I should go in there looking for into since I'm a DB Team admin. Never any help because of it's clutter.
  9. I'm trying to finish up the Ruby Sanctum info in our DB and I've come across the following problem: As far as I'm aware the Entry number for a raid would be the default 10 normal. When I enter a raid in 10 Heroic I'm getting the creature under Difficulty_Entry_3. Now, my problem; when I enter both 25 and 25 heroic, I'm getting the same creature under Entry_2. ...Yes I methodically checked to make sure. I was under the impression when you have 1 creature, since we've got 3 bloody difficulty_entry numbers one would be 25h 25n 10h and you would use the entry as the base creature (10n / 5N) Could someone clarify the information about these fields and how you use them for different instances.
  10. First make sure nothing is BLOCKING the ports, not just using them Second, just change the dam port. I've got 3 servers running, but you only need one realm daemon going. So if 3724 isn't working, try 3725 or any number...just change it in the config files. You don't have to change the DB at all if 8085 etc is working.
  11. LOL Patman, I say that all the time. But I use PEBCAC. I do love seeing that. Oh, and Vlad; maybe you should just throw a line of text into the error message saying: "Don't ask about this!" lol Ok, lemme give you a rundown on this. Basically your error is you don't have the properly updated database to run your core. 2 steps to solve this. 1. Use my community's PSDB; it comes with an 100% simple installer to keep people from screwing up at all. (Or any other database you'd like to use.) 2. After that, if your version is ahead of ours apply updates. (Though as of this post we're on track.) BUT if you do need updates remember this; The error you got shows the version you have, and the version you need. Mangos made it (almost apparently) idiot proof. To fix this: Install the updates included with your core (or if you do your own in the SQL folder) IN ORDER starting from the one after the one you have, all the way to the one you need. :cool: Though, IDK What DB you're using that so freaking out of date, but I'd suggest using ours. (The PSDB, link's in my sig.)
  12. Probably don't remember me, but I remember your name. WB. Ya it's so simple now to get a server going. My DB team even has a batch installer you can use to install your db with no effort. Don't be scared by git either. I'm happy Mangos has been going all these years. My community started the summer of the same year they did. Going strong for 4 years now. It's almost hard to believe; but it shows you how dedicated we all get. Mangos has such a great community and following, no wonder at all they've stuck around. As I said before; I'm happy they're still here. :cool:
  13. I'll make sure my DB team looks over it and IF we need anything else put in we will; full credit will go to you for this of course. Thank NoFantasy.
  14. I had posted this very question in another part of the forums. How exactly can we go about this? I don't suppose a case switch could be coded into the core to run a check on the player's race before dropping the things and have it pull or use data based on that? As I said in my other post I'm no C++ guru but does that sound logical? Faramir's kinda right; and Karmazyn is. It's went into being in 3.3 and it's gonna get worse in Cata. Currently, Alliance only have Draenei; but the horde have spereate totem models for: Tauran (Original Model) Orcs and Trolls. P.S. As the Project-Silvermoon admin I love the idea as a whole; it's gonna save me and my team lots of time. ...and in the long-run, hair. lol
  15. Ya know...I was flipping wondering why I couldn't find all the info in the code I was after for totems. Heh, thanks a heap Toin. I'll head over and bother NoFantasy, didn't know he was gonna address this. Thanks again.
  16. Though I'm not the best C++ coder, I'm able. As for SQL, I can do it with my eyes shut. Now, here's my problem we all know that blizz implemented new models to make them all diverse and unique to thier races. Our problem is, although my DB crew has managed to seperate horde from alliance totems...(Alliance is simple since it's only one race, for now.) ...Horde totems use 3 seperate models. Now, apart from giving different totems different model IDs just to see them all occasionally...there currently isn't really a way to set the totems. Imo this could be handeld 2 ways. But to make it idiot proof I suggest it be hard coded into the core that when a totem is summoned the server run a check before it decides which objects to place. I have no problem putting time into setting things into the DB as well; but unless we add some useless field into the GO table I don't see how this would help. I'll help with what I can but I think someone else should get this started cus I'm not sure exactly where to start.
  17. Hate to post under myself, but I didn't want my new post to get lost in text. I have a problem with this. At first I thought it was something I had done, because everytime I would load into the server; the load bar would fill and I'd get spammed on the console with almost a thousand lines of problems. All pertaining to different parts of the code. Some from collision.cpp sometimes others. This last time I only had the patch from cyberium and was running of a clean build. Here's a pic of the spamming I'd get. It was the same on all 3 of my last attempts.
  18. I -think- I understand what Vlad means and I have to say how happy I am he's consider(ed/ing) this. After all, it's a simple matter of a config option if someone wants it on or not. Being part of the real core although not retail like, which is what we're striving for, would be such a great addition. I really hope we can sort it out. P.S. thanks for the new patch cyberium, I hate doin this by hand. lol
  19. Ya are you doing this for the 400 branch of mangos? Because the current WotLK client probably won't get it working properly since it's designed around the current retail level 80 maximum. Not saying it's no possible, just wondering why you're bothering with it.
  20. Ya the best way to do it is just look at your db_version table and see it it's the most recent update in the mangos' sql folder. Over at Project-Silvermoon we DO include these changes in our -base- tables for creation. But we don't include updates so you've always gotta be on the lookout for updates that affect the account or character databases.
  21. That is neat. Something I mentioned/asked for last week. Didn't think I'd see it. lol Thanks to the both of you. Edit: Btw Blue which repo should we be pulling from, just your mangos?
  22. Anyway to get a new DL link or patch? Seems the link from post 107 by Shin is broken. PS: Just noticed you're Italian Darth, eccellente!
  23. Ahhh, orders. I must have missed that someplace. Thanks a lot blueboy. Also, yes I do have a number of addons. Some of which I'm sure are causing them to get all confused. Thanks for the info. I appreciate it. Thank much, and again, keep up the good work. I really enjoy it.
  24. First off, wanna say how much I enjoy this core mod. Been using it a while now and love the progression it's gotten. But if I could make a couple of suggestions. Add a confirmation from the bots that their combat order has been received or some sort of system message (preferable) since I don't really see them following it to strictly nor do I know the command went through. Second, for the love of all that's good and holy or even unholy, add a config option to turn OFF all the whispers. I'm tired of getting spammed from the screwballs. lol Otherwise it's awesome, keep up the good work.
  25. Isn't that going to a lot more trouble than you have to, when you can just pull the revision on top of your compile and fix those 3 lines? For example, I pulled Xeross' git on top of my mangos, open the VC90 and edit. Then build and you're done.
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