Cobra101
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Everything posted by Cobra101
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Hmmm....That's a bothersome bug. You sure it had to do with that? Not only do I have that active on my server, I have the grouping patch compiled into my server.
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Haven't heard anything about this in quite some time. Still workin on it Energy?
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Think so. Anyway, so far the spell works fine as for the teleportation. I've been using it a few days now. Wanted to test before I posted. Looks good. B)
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[Fix] Heirloom Weapons Missing Spell Power
Cobra101 replied to Auntie Mangos's topic in ... acceptedOld
Tested on low and mid level mages. Did the calcuations and checked my damage. Seems to work just fine! B) Awesome. *bump for review?* -
Ah, very nice. So that source with those changes. Got it, thanks. B)
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Ya no kidding, you work too much here as it is. Heaven only knows how much that totals up to w/RL in full swing. lol. Nice work, enjoy the vacation! B)
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Wanted to wait till I tested it out. As you might imagine, it works fine. Built about 10 revisions since this was posted. B)
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Yup. ImpConfig site and branch is gone. ...and the Interfaction is very outdated. (Which sux.) Anyone got news on that?
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Nope. That means the patch didn't apply correctly.
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Well for one, it won't compile for me. The build always fails. Even if I try to make a patch file out of it and patch it. Thought at first it was what I was doin, but had a buddy of mine who does this stuff daily do it, still no dice. I'd say it should be reviewed though since looking over what I do understand from it, looks good.
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[Fix][alt.patch from #66 post in [8237]] Mobs and AttackPower
Cobra101 replied to Auntie Mangos's topic in ... acceptedOld
*Bump as well* I don't mean to be annoying, but I agree. This really should be a priority. I understand that there's tons and tons of work to be done. But this fixes such a large playability issue. It's not a huge deal for me to change a couple lines every time I compile a new one, but I think it's worth adding into the official code. -
[Fix][alt.patch from #66 post in [8237]] Mobs and AttackPower
Cobra101 replied to Auntie Mangos's topic in ... acceptedOld
I personally wouldn't recommend running a query that effect an entire table. Being someone who works on DBs daily I see what happens lol. From the looks of the query, yes it might normalize damage, but individual values could be screwed up in places just as random as it is now. W/o a db being correct in every corner, it's bound to happen. Not saying the query's bad; simply stating, as before, all I did was modify my core compile with the change from Lynx and it works great. B) -
*bumpity* Any updates to this, or should I used it as it is? (With DarkD's reccomendation.)
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[Fix][alt.patch from #66 post in [8237]] Mobs and AttackPower
Cobra101 replied to Auntie Mangos's topic in ... acceptedOld
Yup I totally agree. I just came to post I've been testing normal mobs all day. I'm using the PSDB (obviously) and based on our DB values the creature damage is perfect. I came across the same results refractor did with normal/elite mobs. I how-ever, didn't modify my DB at all. Not saying it won't help, just stating I didn't use it and so far so good. So with just the change from Lynx3d, getting great results. Great work so far guys. B)
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