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Curious

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Posts posted by Curious

  1. @Courious, just read the faramir's first post , there is a log of what needs to be done and what is already done.

    Yeah...sry. Used to watch this thread almost avery days make me forget to check the main post.

    @faramir : how did you send the movement to creature before sending the whole path ? you were calculating the next point to go at evry clock cycle ?

    About nix build someone was working on that, and i thought it had finished.... Did changes make his work useless ?

    @Toinan : i think the best place to start would be recast if you get recast right, you'll have the base to understand how it is applied to MaNGOS.

  2. Another wall of text, that about 4 users will read. Hey! my pleasure guys.

    The number of thanks make you wrong :) And be aware that your work is much appreciated. As said before this will be a epic commit (if it ever make it to master).

    @ faramir : As for now what is still to be done ? pathfinding in liquid ? mob who are allowed to walk/swin in specific area (lava/water....) ?

  3. Maybe it's due to the respawn time because after rebbot Go seems to be visible.check the respawn time .

    For another solution in GoCreature there is :

    Player* _player = m_session->GetPlayer();

    From that i think it shouldn't be hard to get the player GUID

    Don't be afraid to insult me if i'm saying a lot of bullshit :)

  4. Anyway, as evil Patman said you could argue that you didn't agree on anything by modifying the config file. I don't think that somewhere there is stated that you have to clic on Accept xD and if so it would be a paradox since you would have to accept to click on accept by clicking on it.... still following ?

  5. Reverse engineering is still legal, [...]

    In the EULA it is clearly stated that reverse ingineering is illegal on WoW Client :)

    Learned that in the pdf posted by roby10.

    So everything implemented in MaNGOS was deduced without reverse engineering or packet sniffing (also illegal xD).

  6. I'm not sur I understood it correctly. You are asking if, for instance, a 2.4.3 spell would be in a 3.x version of the game ?

    If so, no. But there is different fork of the mangos project, there is still minimum support for 1x and 2.x version of the game. Nevertheless there is no support for intermediate version like 2.2 or other like this one.

    And regarding item it's mostly DB part (see third party project in teh wiki)

  7. You have to apply all the file between A and B......

    Mangos sql update work this way :

    your currently at revision [A] which is : 9539_01_mangos_spell_bonus_data.sql

    in order to get to you have to applied all the sql file between the first number and the last (included).

    There is a field name used to check which version currently running. At every SQL change this field name is update. This system has been put in place in order to force the user to apply every SQL update without errors. If you have a "very" old version the revision number may not be the same, if so the sql's files will be in separated folder (0.15,0.16,etc...)

    It's not that hard to understand....

  8. Basically what you are asking is : " Is MaNGOS coded the right way".... well if the devs knew all you asked i think MaNGOS would be at version 1.0 for quite some times.

    What i mean is everybody here is "guessing" the core code looking at what we can (DBC, sniffer....).

    I believe that some thing here are more efficient that the heavy snowfall did it and they have some code far better than here (obviously their core is complete....).

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