I run it at home from a pc i have. IT has ubuntu 9.04 desktop edition (and no, server edition did not improve connection in either 8.04, 8.10 or 9.04. I did not find any difference in performance using desktop than i did with server other than the fact that it consumes less resources and it is in a neat console)
The vmap.ignore did make my connection better in the zones that i added there, i do not know how or why but for me i could see the performance gain. The targetpos was mostly to have less ping when several players were together. So after i put it in 5, i could have around 20 players on same place with less lag.
The CPU usage never goes above 10%.
When i have several players fighting, for example in the BG, the load goes to 8%. This are about 10 vs 10 players.
When i have an event that i make every now and then on gurubashi where all players gather to fight monsters and win prizes, there are about 40 players. In that moment it goes to 9 or 10%.
The memory usage also stays below 512mb. Around 300-400mb mostly.
When huge lag occurs the cpu usage stays between 8%-10%. I have never seen those huge 90+% mention by other players. I seen them wayyy back like in January when yes, i did in fact have some that got to 65%. But it went lower and lower until what i have this days.
Also on another note. I was thinking of buying to adsl 1024 connections to the same pc. Will Mangos support 2 IP address that point to the same database and same players online?
If you are asking why, then it is because of the limiting factor of my 64KiBs i have of upload. With 2 connections i would have 2 64KiBs that could help some players with lag. But i need to know if Mangos supports 2 connections to the same database without problem ( i know linux does).