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cyrex

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Everything posted by cyrex

  1. Tested and no, it does not happen with normal flight form, only with swift flight form.
  2. Thank you MrGhost it works perfectly. But now in another matter when you transform into biiiiirrrdddmaann and fly from a very high altitude to a place on the bottom BUT before touching the land transform into cat or bear or whatever form. You will die, this is because from the moment you went into biiiirrrdddmann the fall code was being calculated, it calculated that you jumped from the place you went to flight form up to the point where you touched the ground, but it most be done as another form instead of flight form before touching the ground. If you touch the ground as flight form then the fall is not done and it is all normal.
  3. Is this going to be apply to master of was it already applied?
  4. This is the error that throws at me when i compile on 32bit ubuntu using only Sd2: error: patch failed: src/game/SpellAuras.cpp:256 error: src/game/SpellAuras.cpp: patch does not apply
  5. Thanks Shin, i only changed two things on it. I pressed enter on the fourth line to separate the @@, like this From this +++ b/src/game/Group.cpp@@ -322,10 +322,20 @@ bool Group::AddMember(const uint64 &guid, const char* name) To this +++ b/src/game/Group.cpp @@ -322,10 +322,20 @@ bool Group::AddMember(const uint64 &guid, const char* name) And on the last line (line 60) i pressed enter since it was needed for it to work on my ubuntu box. Gave it one more empty line at the bottom to compile with no warnings. Tested and it compiled fine. After which i checked with a tauren hunter and a druid night elf to see if it worked (I activated the option allow 2 side group and other options except for guild 2 side). It did not work, it said it was unfriendly. Tested with 9074. What do you think it might be. Diid i miss something obvious am guessing.
  6. They Jump??? Never seen a creature jump before this is gonna be cool. But what kind of mobs jump anyway or do they jump from Height A Height B?. Anyway this is some cool feature.
  7. Both effects cannot occur simultaneously. Damn. Today i notices that and i said Whohoo both proc for me. Now you killed my dream.../cry
  8. Not Working on 9058. Cannot apply correctly. Please make a diff file to download since the forum changes format.
  9. Well that is a horrible explit i can say. Have not tested yet but if its true what you guys say here Arena players are going to be doing a lot of this. Very bad indeed.
  10. cyrex

    Penance

    You can also heal enemies sometimes and you can damage him sometimes. Is all random. They same goes for friendly characters. They can be in a Duel and you can heal or damage any of them. This goes for other groups, other raids, characters far away, etc... Weird. tested on 9010
  11. @Shin Darth - Can you please post the patch file (diff or whatever file you are using) here so i can downloaded with a click instead of copying it from here since in my PC it does not work. Thank you.
  12. My fault was a problem with my compile. Tested right now and yes it works. At last man because it is annoying to fly so slow.
  13. This is one of the spells i checked as not working. Did not test the patch but can confirm the error on 8995
  14. Is this like for the skeletons that have very low HP in Northrend.
  15. Nice ideas to have a limiting factor on race or classes. Although as mention above class limit would be more logical.
  16. I want to enhance this post with some better optimizations to the core so if anybody has special flags that can be used while configuring the server and the benefits it gives it would be good to add them here and share. Also Any new suggestions to the mangos.conf file and commits and patches that you have tested that have shown to have an improvement on the core. The ones am looking for are flags, commits, patches that influence the cpu usage, the memory amount used (starting the server and after several hours of play) and the bandwidth use. It would be better if it would be oriented to linux but windows can have its place too. For example i will start with the configure i use: ./configure --prefix=${MangosEnd} --sysconfdir=${MangosEnd}/etc --with-python --enable-cli --enable-ra --datadir=${MangosEnd} --with-mysql-libs=/usr/lib/mysql --with-mysql-includes=/usr/include/mysql --with-openssl-dir=${MangosEnd}/openssl Hope, between all of the people that throw their configure and patches used we can better see how to handle the server in different situations and what possibilities we have to optimize and enhance the server. Thank you.
  17. This is like the most complete answer to the differences between servers.
  18. This is something i have seen happen a few times over the past months. I was wondering, and this goes to the developers if you guys have like an irc or some place apart from the forum to discuss development. Something apart form forum that can help in the development of the project. Since for example, the patches that right now involve changes to the whole project and can in several points enhance it are, and this is just a quick sample: +Dual Talent +Vehicle Support +Summon Properties +Player Skils from Blob +MtMaps and it would be nice to have a faster way to talk about this. The forum is great but for example, some people do not know what to work on sometimes or if they are working on something similar to another dev.
  19. At least a comment because yes, there are some other works that involve summons/pets/guardians but this is a general one that can help a lot.
  20. Anybody might have an idea for a package for linux that can verify the upload and download, check how much has been used from a certain ip, limit speed of certain connections or ip and more? Like a bandwidth controller or something to that effect
  21. Take your time qsa, this will be a great upgrade to the 3.2.2 and solve many stuff from previous versions.
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