dardennf
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Posts posted by dardennf
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What is Overkill ?
Not related to the rogue's spell ?
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You're probably trying to sell prohibited stuff...
Don't upload your logs, Devs won't download anything.
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Why ?
"Spellsteal wont break any Crowd Control effect on target".
So it doesn't matter, does it ?
edit (@zergtmn) : Ok np ^^.
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Maybe I have a custom patch on my server which "fix" it ^^.
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There is no patch, but a bugreport has been already done.
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Can't confirm with Necrosis....
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Up, what do you think about this feature ?
Could we add a field to gameobject_template or creature_template in the DB or does it need a specific way for only a little amount of creatures and need to be hardcoded in the core ?
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With this improve, does it fix these two spells http://www.wowhead.com/spell=48469 and http://www.wowhead.com/spell=69381 which can be stacked ?
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When I did this quest http://www.wowhead.com/quest=10162 on retail, I didn't have such difficulties to finish it in once.
It's currently more difficult on mangos, because taxis seem to be faster.
I don't know if this quest is related to this problem ^^.
PS : And even if you completed objectives, the quest wasn't consider as completed.
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Hi everybody.
I was wondering if mangos have implemented this kind of mobs, who can be seen from a very long distance, compared to others classic creatures !
Like this well known Fel Reaver.
In a similar way some gobs need to be seen from further than others.
Do you think IT could be implemented ?
Thanks, and sorry for my english.
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8x tick for 873 dmg, Imp. Devouring instant for 2650 = 6984x0,3=2095,2*1,15 (ShadowForm) = 24 9 * 1,1 (Darkness) = 2650
no problem on my side
But, maybe there is a problem. Imp. Devouring Plague instant damage is afficted with Shadowform+Darkness twice, becouse all bonuses are in damage calculation itself (6484 base). But i dont know if it is a problem or not.
I think that Shadowform and Darkness shouldn't increase the Imp. Devouring Plague instant, because your Shadowform already increase your Devouring Plague, and thus the instant effect.
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And that's why I asked .
If it works like on retail, it's OK, I was just curious.
Anyway, thanks for your quick answer.
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Hi, first I'd like to say I'm not sure about what I say, so tell me if I'm wrong .
Is it normal that spells which scale with Attack Power or Spellpower are not immediatly increased (or decreased) after some modifications of your stats ?
Eg :
Cast Rend, damages => XXX
Unequip a weapon => still XXX damages
Cast rend without your weapon (the same you've unequip) => YYY (YYY is lower than XXX).
Does it work as expected ?
Hope you can understand (and sorry for my english).
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Ok, a better way to fix these quests.
Thanks for you answer.
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Hi, I didn't where to post, here or in the DB section.
I would like to know how to handle this kind of quest :
http://www.wowhead.com/quest=10482
or
http://www.wowhead.com/quest=13086
Because currently this is impossible to finish this quest properly.
We need some new fields, like "CreatureChoice1" "CreatureChoice2".... and another field like "CreatureChoiceCount" or something like that.
I hope you can understand what I ask.
Thanks in advance !
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Ok I didn't read properly, sorry .
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edit:
http://www.wowhead.com/spell=47855#comments
To clarify, you must begin channelling when the target is at or below 25% for the ticks to be four times the normal damage. For example, if you begin channelling at 40% and the target then drops below 25%, you will not see any additional damage (unless you recast the spell, of course).To be noted: the bonus only occurs if the spell STARTS with the target at <25%, and will continue to do 4x until the end of that cast.Example:
If you were to use Drain soul at 26% and take the mob to 24%, you would continue to deal 1x
If the Mob was taken to 24% while drain soul is being cast and healed above 25% you would continue to deal 4x
So it's bugged .
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Yes it only happens when you are too (but not so) far from the go.
I think your solution is quite good I will test it, thank you !
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One thing I know it's when you learn engineering and a second profession, then you unlearn engineering for another profession you can't use bonuses from your stuff (like Hand-Mounted Pyro Rocket on gloves, Flexweave Underlay on cloak or Nitro Boosts on foot)) enchants become red.
But if it's a gem or another enchant from tailoring or something else, bonus is still taken into account.
Sorry for my english.
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I was saying that caeruleaus' patch works fine.
BTW you need to fix ICD with spell_proc_event table.
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What do you mean when you say "the damage of all classes especialllly(hunter & warlock) was reduced to 70% aprox" ?
Because currently resilience seems to work fine.
We need data !
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I know there is a PROC FLAG linked to the health, in the case of health drop below 20%, but should it be managed with DB ?
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With a rogue it doesn't break stealth.
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Maybe too custom patches...
[patch] Showing overkill value in combat log
in ... acceptedOld
Posted
Ok, thx for your quick answer .