dardennf
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Everything posted by dardennf
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Ok, thx for your quick answer .
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What is Overkill ? Not related to the rogue's spell ?
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You're probably trying to sell prohibited stuff... Don't upload your logs, Devs won't download anything.
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Remove crowd control when damage is absorbed.
dardennf replied to Auntie Mangos's topic in OldBug reports
Why ? "Spellsteal wont break any Crowd Control effect on target". So it doesn't matter, does it ? edit (@zergtmn) : Ok np ^^. -
[fixed][DK Un-Holy Talents] Blood-Caked Blade+Necrosis
dardennf replied to a topic in OldBug reports
Maybe I have a custom patch on my server which "fix" it ^^. -
There is no patch, but a bugreport has been already done.
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[fixed][DK Un-Holy Talents] Blood-Caked Blade+Necrosis
dardennf replied to a topic in OldBug reports
Can't confirm with Necrosis.... -
Up, what do you think about this feature ? Could we add a field to gameobject_template or creature_template in the DB or does it need a specific way for only a little amount of creatures and need to be hardcoded in the core ?
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With this improve, does it fix these two spells http://www.wowhead.com/spell=48469 and http://www.wowhead.com/spell=69381 which can be stacked ?
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When I did this quest http://www.wowhead.com/quest=10162 on retail, I didn't have such difficulties to finish it in once. It's currently more difficult on mangos, because taxis seem to be faster. I don't know if this quest is related to this problem ^^. PS : And even if you completed objectives, the quest wasn't consider as completed.
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Hi everybody. I was wondering if mangos have implemented this kind of mobs, who can be seen from a very long distance, compared to others classic creatures ! Like this well known Fel Reaver. In a similar way some gobs need to be seen from further than others. Do you think IT could be implemented ? Thanks, and sorry for my english.
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I think that Shadowform and Darkness shouldn't increase the Imp. Devouring Plague instant, because your Shadowform already increase your Devouring Plague, and thus the instant effect.
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And that's why I asked . If it works like on retail, it's OK, I was just curious. Anyway, thanks for your quick answer.
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Hi, first I'd like to say I'm not sure about what I say, so tell me if I'm wrong . Is it normal that spells which scale with Attack Power or Spellpower are not immediatly increased (or decreased) after some modifications of your stats ? Eg : Cast Rend, damages => XXX Unequip a weapon => still XXX damages Cast rend without your weapon (the same you've unequip) => YYY (YYY is lower than XXX). Does it work as expected ? Hope you can understand (and sorry for my english).
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Ok, a better way to fix these quests. Thanks for you answer.
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Hi, I didn't where to post, here or in the DB section. I would like to know how to handle this kind of quest : http://www.wowhead.com/quest=10482 or http://www.wowhead.com/quest=13086 Because currently this is impossible to finish this quest properly. We need some new fields, like "CreatureChoice1" "CreatureChoice2".... and another field like "CreatureChoiceCount" or something like that. I hope you can understand what I ask. Thanks in advance !
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Ok I didn't read properly, sorry .
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edit: http://www.wowhead.com/spell=47855#comments So it's bugged .
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Yes it only happens when you are too (but not so) far from the go. I think your solution is quite good I will test it, thank you !
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One thing I know it's when you learn engineering and a second profession, then you unlearn engineering for another profession you can't use bonuses from your stuff (like Hand-Mounted Pyro Rocket on gloves, Flexweave Underlay on cloak or Nitro Boosts on foot)) enchants become red. But if it's a gem or another enchant from tailoring or something else, bonus is still taken into account. Sorry for my english.
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I was saying that caeruleaus' patch works fine. BTW you need to fix ICD with spell_proc_event table.
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What do you mean when you say "the damage of all classes especialllly(hunter & warlock) was reduced to 70% aprox" ? Because currently resilience seems to work fine. We need data !
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I know there is a PROC FLAG linked to the health, in the case of health drop below 20%, but should it be managed with DB ?
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With a rogue it doesn't break stealth.
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Maybe too custom patches...
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