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dardennf

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Everything posted by dardennf

  1. [9786] How it SHOULD work : "Falling far enough to break your legs doesn't pull you out of stealth" (Fall damages should not break stealth ^^) How it DOES work: Fall Damages break stealth
  2. First I want to say thanks ! it's a nice patch, but there are some problems. http://www.wowhead.com/spell=51626 Deadly Brew doesn't work anymore with this patch And i'm not sure (but almost sure ) that http://www.wowhead.com/spell=14117 "improved poisons" doesn't work with auto attacks. However, it's still better to use this patch with an envenom spec. PS : sorry for english.
  3. dardennf

    Resilince

    Please, bring some proofs... Currently resilience seems to be fine with 9763.
  4. Ok forget what I've said... mobs can cast spell upon you if you are flying (not to far, the max range of the spell I think) above them.
  5. I will test without any custom patches. Thanks.
  6. Since 3.3.3 few spells are now passive auras instead of being procs. DK : Abomination's Might, Improved Icy Talons. Mage: Arcane Empowerment. Shaman : Elemental Oath, Unleashed Rage. Warrior : Rampage. It's currently working (stats are improved) but only members of the group have the visual buff but not the owner (but he receives the buff, it's just not showed). Not really important I know ^^.
  7. Dispersion : http://www.wowhead.com/spell=47585 How it should work : Dispersion Reduces all damage by 90%, and you regenerate 6% mana every 1 sec for 6 sec. Cannot attack or cast spells. Immune to snare and movement impairing effects. How it does work : Currently you don't regenerate mana. PS : It doesn't work since 3.3.3
  8. Still bugged in 9715. (Apply Aura: Mod Dmg % (127))
  9. But currently bonus honor is still not applyed, isn't it ?
  10. This is not a bug report, just a question about DR and avoidance stats. Because sometimes some classes looks really hard to defeat, especially def warriors. Is this system currently working on Mangos ? Thank you in advance.
  11. dardennf

    Blast Wave

    There is no stun effect, just a Knockback effect, which is currently working.
  12. Maybe some customs patches, because on my server (9632) it doesn't work neither.
  13. Mangos Rev : 9632 How it should work : Devouring Plague should be reduced by resilience. How it does work : Devouring Plague is currently not reduced by resilience.
  14. Mangos Rev : 9632 How it should work : Judgement of light "Unleashes the energy of a Seal spell to judge an enemy for 20 sec, granting attacks made against the judged enemy a chance of healing the attacker for 2% of their maximum health. " Judgement of Wisdom "Unleashes the energy of a Seal spell to judge an enemy for 20 sec, giving each attack a chance to restore 2% of the attacker's base mana." Both of them should have an ICD and a chance to proc (or ppm), currently it procs at every hits.
  15. Mangos Rev : 9632 How it should work : Each time your spells heal a target you have a chance to cause another nearby friendly target to be instantly healed for 5550 to 6450, internal Cooldown => 45 sec. How it does work : No internal cooldown (can be fixed in Database) but there is no limitation of people who are healed. Item : Althor's Abacus Spell : Item - Icecrown 25 Normal Healer Trinket 2 Tempfix for ICD : DELETE from spell_proc_event where entry = 71611; INSERT INTO spell_proc_event VALUES (71611, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45);
  16. Crippling poison from Deadly Brew isn't applyed anymore. Is it related to this patch ? Anyway thanks !
  17. I think there is no spell_chain between this spell : Gift of the wild and this one : Mark of the wild, but you shouldn't stack them. Another exemple : Fire resistance totem and Fire resistance aura should not be stackable. On retail you can only have the spell which add the biggest amount of a same stat or at least if they grant the same value, one of them which is replaced by the new one. Last example with stamina buffs : currently you can stack all these followings buffs Power Word : Fortitude and Fortitude and Scroll of stamina it's quite a big deal because you have about 300 more stamina that you can normally have. Sorry for my english.
  18. Yeah it's a bug, but not related with this commit.
  19. This is not related (I think). But yes I can confirm you can currently stack a lot of spell you should not, like this one Power Word : Fortitude and this one Fortitude, in most cases you should not stack 2 buffs which add same exactly stats. Need more information about what I've said.
  20. Have you any proof ? You should write some calculs with an ungeared player and compare with theorical formulas. Maybe some spell damages are low but you have to show it before saying "PLZ UP DMG LOL"...
  21. Permafrost seems to be OK But currently shattered barrier doesn't work.
  22. Yeah I don't know how it works for others spells like hex. Maybe it breaks the effect with the same amount of damage received (with or without shield). Need info from retail ^^. Anyway thank you darkstalker.
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