dardennf
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Everything posted by dardennf
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Remove crowd control when damage is absorbed.
dardennf replied to Auntie Mangos's topic in OldBug reports
I bump this post because bug still exists . And I think this is important. -
Spell = http://www.wowhead.com/?spell=67209 grants http://www.wowhead.com/?spell=67210 How it SHOULD work: Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy. How it DOES work: Dealdy poison can proc Clearcastin, and the cost of your next ability is reduced by 40 energy but if you use "Mutilate" or "Shiv" => Clearcasting buff isn't removed. Sorry for my english.
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Ok I can confirm every players can reach millions of mana, or 100.000 spellpower etc... A lot of players know this bug .
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Ok so, how can we change that ?
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About "Focused attacks" I think it's working, because I set 1000 energy on my Rogue and I wait until full regeneration (without attacking) => 1'40''. Then, I took the talent (focused attacks) and I'm fully regenerated in 1'30'' (about 50 procs I think).
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I'll try to test it as soon as possible.
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Real pleasure to bump this thread (where I'm the only one poster !!!) . BTW laise have you recently worked on resilience ?
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I think (but not sure), it can happen when : there are 10 players (in warsong) one of them Alt+F4 and stays in the "raid", an invitation is send, and the player who has quitted the game can join again, then you are more than 10.
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I don't really know, but I can remember that I had been disconnected and then I didn't receive the deserter debuff.
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Can it be something like this : (unit.h) // player or player's pet resilience (-1%), cap 100% uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); } uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); } uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); } instead of this : // player or player's pet resilience (-1%), cap 100% uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } I really really don't know if it's the right way, but it's after some tests it seems to work.
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Mangos rev : 9509 How it should work : Proc from the ring overrides quick shots proc, or seal of command. Hot it does work : Proc from the ring should not replaced the proc of Improved Dragon Hawk or Seal of Command. By the way, proc has a 60 seconds ICD.
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40 seconds .
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Can confirm, dranei should have the buff on himself.
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Disable rotate flag works, so it should be ok with the flag and the script.
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Mangos Version: 9405 How it SHOULD work: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, and Fel Domination spells by 10/20/30%. How it DOES work: Reduction of the cooldown works perfectly, but if you want to use Metamorphosis before the REAL cooldown of metamorphosis (i.e : 3 min), it doesn't work properly. You get the buff, but you cannot use special abilities from the morph. Thank you.
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Actually you have to set AIName NullAI, because units_flags UNIT_FLAG_DISABLE_MOVE doesn't work.
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Rev 9509, Stealth aura still persist when you are sapped.
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Ok, so formulas have to be rewritten, thanks.
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Sometimes it works and sometimes it doesn't.
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Someone can confirm ?
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Someone has noticed any changes with resilience in latest rev on Mangos ?
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How it SHOULD work: Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 33/66/100% chance the next Pyroblast spell cast within 10 sec will be instant cast. How it DOES work: Any time you score 2 spell criticals in a row using Living bomb, your next Pyroblast spell cast won't be an instant cast.
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Still bugged in 9415.
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Mangos Version: 9415 Resilience How it should work : How it does work : Currently resilience does not benefit from this increase. Healing How it should work : How it does work : Healings are not lowered in BG, arena or Wintergrasp. Thank you .
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