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dardennf

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Posts posted by dardennf

  1. Blink need some love :).

    Thank you Laise.

    However, the "blink knockback" version won't "fix" blink, because with leveled surfaces you will face up to main problem, blink removes stuns and bonds but doesn't teleport the caster if the surface is very leveled even with a "knockback effect".

    I know it's not very clear, but we have to fix the real blink which is important as a feature ^^.

    Sorry for my english, speaking about surface, field or ground is not easy ^^.

  2. Some tests with Mutilate on a NPC without armor (2626 AP, no poisons, no "Find Weakness" and no "Opportunity")

    Without lethality :

    31 Crits => 726 (Min) / 1126 (Med) / 1668 (Max)

    In theory we should have with lethality(5/5) =>

    944 / 1464 / 2168

    In game With lethality :

    32 Crits => 809 (Min) / 1345 (Med) / 1889 (Max)

    So results vary but there is an increase between 10% and 20%, but we can think there is a little problem with this talent :).

    Sorry for my english.

  3. Hi, I want to know something about the proc of Windfury Weapon.

    I was looking in the combat log and I realized that sometimes there was this attack Windfury attack and sometimes this one http://www.wowhead.com/?spell=25504.

    With 2 One-Handed Axes equipped.

    It might be the Main hand and the Off-hand proc, but it causes a problem, there is no 3 seconds of ICD between these 2 differents spells.

    What do you think about that ?

    Sorry for my english.

  4. If you want to know something else, you should try to defeat a warrior with a rogue, and you will figure out that your poisons don't reduce the amount of life generated.

    And this happen with all non healing effects which are self generated by a talent or skill, and that's so annoying.

    Like Blood Craze or Enraged regeneration.

    Sorry if you don't understand me, but you should try to cheap shot a warrior, with wound poison, and without, the amount of generated life is the same in the 2 situations.

  5. What bug does the patch fix? What features does the patch add?

    Quick recovery should now proc on dodged and parried finishers.

    Quick Recovery - Rank 1

    For which repository revision was the patch created?

    any

    Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

    can't find any

    Who has been writing this patch? Please include either forum user names or email addresses.

    Me

    update spell_proc_event set procEx=52 where entry in (31244,31245);

    edit : But there is also a problem, sometimes your finisher is dodged missed or parried by yourself, so it can proc 2 times or 1 times even if the finisher doesn't is missed dodged or parried by the ennemy.

  6. Mangos Version: 9000+

    How it SHOULD work: When you cast spell on target which have an absorbing effect, (like Power Word: Shield ) most of crowd control, like sap or blind... should disappear.

    How it DOES work: Sap or others CC doesn't disappear when you cast a spell on target which have an absorbing effet.

    Exemples :

    Take a rogue, sap a priest who have PWS, cheap shot him and sap isn't removed.

    Take a rogue, blind a priest who have PWS, mana burn the priest and blind isn't removed.

    Sorry for my english.

    PS : we need more informations, like with polymorph, freezing trap, banish, hibernate, repentance etc...

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