DasBlub
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Everything posted by DasBlub
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Forum problems not appopriate for public post
DasBlub replied to Auntie Mangos's topic in OldArchived Management
hm, right... didn't saw them that far down there. thanks! is it possible to add them also at the top of the page? (like it was in vBulletin) /me does not like to scroll down for such things -
Forum problems not appopriate for public post
DasBlub replied to Auntie Mangos's topic in OldArchived Management
just as a note: this problem with the 2x "Report" button is only in here, in a normal section everything seems to be fine and i also have the "Edit" and "Delete" buttons there. but i don't see any way to move or close a topic -
Forum problems not appopriate for public post
DasBlub replied to Auntie Mangos's topic in OldArchived Management
same for me. also, the forum marks all threads as read when i log off or don't re-load the page for some time... this really sucks because I don't always read all the threads and then can't find the threads anymore. i hope this can be fixed ASAP as this is a major issue for everyone who tries to keep track of new posts but is unable to read all at once -
Forum problems not appopriate for public post
DasBlub replied to Auntie Mangos's topic in OldArchived Management
oh, and if it's possible to make a link to the index at the mangos-logo at the top of the forum, this'd be nice too. most forums have that and i always click there to re-load the page (just going through all tabs with ctrl+tab and click at the same position, works with all forums - except mangos ) -
Forum problems not appopriate for public post
DasBlub replied to Auntie Mangos's topic in OldArchived Management
is there a possibility to re-add private messaging functionality? a forum without PM's is not really a forum, and for example I don't want to receive anything per email, because I don't even check that mail address very often... those which don't want to receive PMs can still disable it -
i really like that idea (and also we worked a bit together on that branch and discussed things in the early stage), so i can only support this. and i also think that we can do this switch smoothly, you don't need to rewrite everything at once but just go through it and update it step by step with single commits.
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Patch [SQL] rename TABLE character_tutorial TO account_tutorial
DasBlub replied to a topic in ... rejectedOld
rejected because it's outdated (see above post #7). applied a modified (and corrected) version of my patch from post #7 in [10568] -
added in [10566] and backported in [s0260]. thanks! and thanks again to vladimir for helping me with this
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some systems like z/OS simply don't have folders just create .CREATEDIR (or similar name) in the directory and add it to the repo -> you have your folder
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rejected, see above post (#4) for details
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thanks i already managed to do a few commits without breaking compile, so i hope it'll continue like this and let's get some live into this section... hey, that doesn't happen too often, and normally it's the fault of someone else (Zor! Laise!)
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cleaned up version in [10558], some required changes in [10556] & [10557]. thanks and thanks vladimir for the how-to EDIT: backported the first two commits to mangos-0.12: [s0249] and [s0250]. i didn't backport the spell itself because it didn't exist in 2.4.3 times
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or you could use a certificate which has been signed for example by startSSL, they're for free. and i think the login and maybe the pm's (or even the whole forum) would be nice
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i've been going through some old patches and they're sometimes still usable / a good base for new patches. so if you'd start over, at least create a read-only archive of the current forum so that we can still link to it and search information there. besides that, getting rid of so many outdated/useless posts might be a nice idea.
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today is the software freedom day! http://www.softwarefreedomday.org/
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the comment is still wrong. updated patch: http://github.com/DasBlub/mangos/commit/1ae86e3663b6519f2caf876a8c249d27836b42f3
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[patch] Fix Another Bug Of Periodic Trigger Aura
DasBlub replied to Auntie Mangos's topic in ... under reviewOld
the problem with the above mentioned spell still exists. i adopted the patch to the newest revision: http://github.com/DasBlub/mangos/commit/3576754458964bbc6c04ca1f9eb6fa65097a7dd0 i just have absolutely no idea why they have TargetType=self when they're supposed to be casted on someone else...? -
this should not be done server-side. this needs an SD2 spell-script. quest: http://www.wowhead.com/quest=10427 npc: http://www.wowhead.com/npc=20610 spell: http://www.wowhead.com/spell=35771 killcredit spell: http://www.wowhead.com/spell=40347 basic patch posted @ sd2: http://www.scriptdev2.com/project.php?issueid=1086
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[patch] Doing Damage Should Not Remove Invisibility Aura
DasBlub replied to a topic in ... under reviewOld
tested with 44801, damage still removes the aura. not sure though how this should be implemented i couldn't find the place in Creature.cpp where he added those changes. Also, i don't know what is meant with "also should check in IsOutOfThreatArea()" because that does not seem to be in the patch. -
[patch] Removespellbydamagetaken() Bug Fix
DasBlub replied to Auntie Mangos's topic in ... under reviewOld
tested a few of them: 43150 stacks and is not being removed by damage. 43130 is not being removed by damage. i guess this patch is not required anymore. and even if, the spell-system changed that much, i'd probably have to be fully rewritten. -
patch is wrong, this will require correct script-implementation. when you cast the area-spell it'll hit all creatures there which will then start attacking their masters and grant you the KillCredit (spell 45110) quest: http://www.wowhead.com/quest=11541 item: http://www.wowhead.com/item=34483 spell: http://www.wowhead.com/spell=45109 EDIT: patch posted @ SD2: http://www.scriptdev2.com/project.php?issueid=1085
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this patch can be tested with this spell: http://www.wowhead.com/spell=5 (just go into melee-range and then cast that spell on a creature) It adds the output "Tester's Death Touch instantly kills Teromoth." the packet structure is still the same in 3.3.5a (thanks TOM_RUS for checking it!). commit: http://github.com/DasBlub/mangos/commit/2bfff3a16a5bd9ec7b1f7bc228a4c22d448089a2
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(yes, one more old thread getting bumped by me...) i think the extractor should stay under /contrib/ but needs a general update/rewrite (the code is *really* messy). i'd also like to see it being 64bit safe. using ACE for it might be a good idea. i'm not very good in threading, but it might also give a speedup if we'd use ACE to make the extractors (map + vmap) multithreaded (not sure whether IO or calculations use more power, but i'd say calculations, so multithreading might be worth it). i already started a branch where i'm working on making projects under 64bit safe (and also doing other stuff on the projects^^): http://github.com/DasBlub/mangos/commits/x64 maybe i'll give it a shot later, when i'm done with the other projects. anyone is free to already do it
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[Patch] Implement account flags & cross-realm DK creation allowance
DasBlub replied to a topic in ... under reviewOld
i know this is one year old, but the patch is still interesting. as Zor said, the field could be used to store informations like account ban. any chance that anyone will finish this patch? (see vladimirs post #16) -
this is still required updated to newest version, some names are a bit different than in the original patch: http://github.com/DasBlub/mangos/commit/032a30caec2c4df7c78323ba5a920e127f9a35e4 also, SD2 needs to commit this patch afterward to restore the compile: http://gist.github.com/576499
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