Jump to content

macks

Members
  • Posts

    11
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

About macks

  • Birthday 01/01/1

macks's Achievements

Member

Member (2/3)

0

Reputation

  1. What privileges are needed for each database? Accessing a MySQL database as root with every application isn't safe. I can guess that realmd only needs SELECT, but the others will need some write capacity.
  2. I'll be sure to try it out when I can free up some more disk space. I seriously need to clean some old builds.
  3. Where can I find your code, Gitch? It sounds like you're doing some work!
  4. Is there somewhere where I can look up configuration options like SkillChange.Prospecting and SkillChance.Milling? The descriptions in the configuration file seem less than clear.
  5. This doesn't include the Buildings or dbc folders. The DBCs are a quick extraction so no big deal. Is the Buildings folder necessary? It's created during the vmap extraction or assembly (I don't know which.)
  6. This has happened to me before with a Warrior when simply walking (and not in combat.)
  7. I wasn't aware of the registration being free. My mistake. It's still a large download though.
  8. I would really prefer to build MaNGOS on Cygwin rather than downloading the massive (and only "free trial") Visual Studio Express. When attempting to do so, I am running into errors that I do not know how to fix. For example, at the beginning of the build of TBB make begins to attempt to call "cl" the Microsoft C compiler, even though $(CC) in the makefiles should be referencing gcc, not cl. It calls gcc when I type it into bash, for example. When running cmake, I get a notification explicitly stating that the makefile is being made as if I were running a Unix-like operating system, so I am uncertain why it is trying to use anything other than the installed gcc. While I can probably learn a bit of C by going through the files as errors occur, doing research to find out what I need to do to fix them, and repeating. However, all I'd really be doing is porting the application and that isn't something I want to do unless there's no other way (might be fun, but only if it's required.) Could anyone assist me in either case?
  9. blueboy: I wasn't aware of the "craft" command. Oops. I've read the docs, but missed it. I keep logging into the character to do crafting /sillyme Today's update to playerbot includes something that breaks the merge in win/VC100/game.vcxproj.filters, but since I'm not using VS, it doesn't affect me. Where exactly do these files go? I don't have anything called priest.h (or Priest.h) to modify or replace with your code. Would love to test it out though. EDIT: It looks like the file is named PlayerbotPriestAI.h.
  10. I would like to see a modification that provides a crafting interface as well. In addition, it gets rather annoying when the bot's items break and I get back to a armor/weaponsmith to repair items and find multiple missing. If a notification could be given as armor and weapons reach critical levels, that would be nice.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use