emsy
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the melee range for creatures is set in creature_model_info table ... most of the mobs have it set to 5yrds, i believe this data can be mined from DBC (based on the size of the "red circle" below mobs), but haven't yet found where is this info stored
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for i in `ls *.$1` do cat ${i} | sed 's/[ \\t]*$//' > $i-clean mv $i-clean $i done --> for i in *.$1; do sed -i 's/[ \\t]*$//' $i done slightly faster
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... implement this and u'll eliminate most of the classes in wow noone will ever choose a warlock, warrior, hunter or a priest it'll be full of rogues/hpalas/DKs As a programmer's challenger, it's nice, but the game is just not designed for it
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walking trough door in a shop after unmount (mount / un mount problem)
emsy replied to mrelfire's topic in OldBug reports
the "big invisible model" bug appears when u log out on a mount. After logging in and even dismounting, u can't enter some doors or tunnels. You have to relog again dismounted -
After a recent flag split, i've noticed that all mobs in contested zones have PvP flag on (even when they have b2_1_pvp_state = 0 in creature_template_addon and no pvp flags in creature_template. It means that after you kill a npc, u remain in combat for 5 seconds. Kliiing mobs in low level zones (Elwynn Forest) is just fine. Anyone else has this problem too?
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Proc aura cooldown for non-player type unit (Judgements etc.)
emsy replied to michalpolko's topic in ... under reviewOld
hm, r u sure the cooldown is overall proc and not per player? -
i didn't make the patch but it for sure fixes case when u leave queue before being invited. Afaik once u get invited and leave the queue, u should get rating and match loss, but i haven't tested that
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https://github.com/gc/mangos/commit/ccdb3026d256197b9e3dfeccb6ae5b210dccf778
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Arena frames as such exist inside wow client without any addons ,but they don't work on mangos. There are 2 most popular addons that i know of, Gladius and Proximo, which don't work either. Actually, they display the enemies only after the match ends (during the scoreboard). Even more interesting thing is, that there is ONE version of proximo that works - v2.321 ... any other version of proximo doesn't work. The only problem with this version is, that when u fight against a team with frost mage, you get short freezes every half a second (probably some dead loop in lua) http://www.wowace.com/addons/proximo/files/
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same thing happens to drain soul, haunt, insect swarm, corruption (but only from affliction vs. demonology/destruction lock, not from affliction vs. affliction lock), Serpent Sting, Deadly poison, Shadow Embrace ...
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The main flash is mispositioned in opera 10.63, turning off additional_opera.css fixed it. Also there's like 15 after that.. burn them. The code has way too many <div>s and even too many empty <div>s also <!--[if gte IE 8]> <div style="width:490px;"></div> <![endif]--> <!--[if IE]> <div style="width:470px;"></div> <![endif]--> <!-- [if !IE]> <div style="width:470px;"></div> <![endif]--> is just ugly The images of items in left menu should be either preloaded, or in best case a part of the "not highlighted" image, and then clicked, just shift the background-position. Your way has a delay in loading the image from server for "open" state of the menu.
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I'm getting exactly same crash even on old ACE. The crash is random, sometimes server stays up for 2 days, soemtiems it crashes 3x in an hour (with same crashdump) linux x64, vmaps enabled
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For a form like you posted in the picture, there are 2 possible approaches. In both of them you need to make an extra table (or columns, but table is preffered) in your database. Any tool you use for MySQL is able to create new table. 1) The players list will be auto-generated from characters table. That will solve the issue with class and race, as you need only read them from the same table. The new table will contain guid,info,image and store the picture in filesystem (u can store it in database as binary data but it's not recommended). If you linked the auth phase with the account database, then the player can only edit his chars, which is ok. 2) Let ppl choose a character name, and after hitting a button it will read the class/race from database (and validate its existance of course). If you let them fill all fields by themselves, it will be full of rubbish imo. in this case the table will contain id, name, class, race, info, image if you managed to get through the auth, u can do this too easily. If you need more help, just ask specifically what do u have problem with.
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yes, you have to deal with it manually so or so
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i'm not sure it preserves guilds, arena teams and guild banks
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