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erazare

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Everything posted by erazare

  1. I wish they did a git system instead of H(ighly)G(ay).... I cannot for the life of me figure out how trinity spun-off from mangos and got so twisted along the way...
  2. hey Bloutix do you know where there is a repo for a 322a client supported version of Trinity? I'd be happy to dig through the code and see if i can find the reason it works there and see if it can be implemented. I am not that great a coder and I am sure someone can do it faster than me, but I'll do the work if you have the source files. Everytime I check with the site they are talking about 3.1.3 compatibility so I have no idea if those peeps are updating client support or not. point me to an SVN or preferrably a GiT and I will see what magic i can do...
  3. Lookin sharp Luda.. Happy new year kiddos
  4. just wanted to remark that after I *did* fix the patch and built my server that Grand Theft Palimino works perfeclty... awesome patch kids... although it crashes the server on Into the Realm of Shadows..... still good work hope to see more in the future! yeah I think i will continue to keep DKs off limits on my server... while this advances them greatly.. into the realm of shadows crashes the serevr and if I try to set it autocomplete (by setting method 2 to 0) it doesnt autocomplete the quest and the server will still crash if you click on the horse. still I love seeing the vehicle system work with Grand Theft Palimino I cannot wait to see what else is now working. I wish I could offer everyone the patch for this git to make it work but i never made one solely for it. I could zip up the spell.cpp and pet.cpp files that I fixed which are corrupted if you try to pull from the Valhalla git.
  5. ok guys here is a TIAMAT release go here to see the repo http://github.com/3raZar3/TiamaT/tree/TiamaT basically the pull address is github.com/3raZar3/TiamaT.git TiamaT
  6. no i contacted you a while back about your repo not working correctly with 9043 I believe, so I rewrote some things and made it mesh into 9043 then pushed the repo at 3raZar3/mangos.git later on I re-merged it with 9070 and pushed it and at the same time I pushed an equally functional branch to my 330-branch. the tiamat build mentioned above has been completed and is currently being installed on our main server, this will be pushed to repo within 24hrs provided it can handle 24hrs running with users (which is never usually a problem for the repos we push to the real server) so for now if you want a very functional working repo for 9070+ with mangchat just use my master repo: github.com/3raZar3/mangos.git master
  7. lol no its simply : git apply <patchname> anyway I am in the progress of creating a NEW tiamat repo... once I get it all situated (due to errors in the vehicle patch from Tasssadar I have been fighting all day uselessly to put this together not realizing that although the vehicle pull merges clean in git it actually corrupts the pet and spell cpp files) Now that i have found the root of the problem I am hoping to recommit my tiamat branch within the next 24hrs which will feature not only mangchat fused into the latest Mangos, but also the latest playerbot from blueboy, the latest ahbot from Naicisum and the latest vehicles from Tasssadar (although edited to actually compile by yours truly). When i make that commit I am going to remove all my repos except the mangos.git repo as that is just mangchat and 9070. so watch the tiamat.git for changes soon
  8. you are aware that there are DEFINITE errors in the vehicle branch? when you clone mangos and then pull the vehicle branch it LOOKS like it pulls clean but in actuality it writes a whole bad merge into pet.cpp complete with <<<<<<HEAD statements after clearing those out you have to remove the section below them that the merge was supposed to be removing then the cpp file is fine except there is another error in spell.cpp where it instructs a push.back but the identifier is tagunitmap and its SUPPOSED to be targetunitmap I think they should definitely clean up this commit
  9. thank you very much Stoddard... the Tiamat.git is not working correctly and may not be the best way to go for now... but thank you for the way to do that patch file it might help in fixing tiamat I have one small question, how do you apply the resulting patch file in windows?
  10. just so you are aware stod, I have two repos. one is tiamat.git (thats my multi-package listed here) but my other repo is mangos.git which is ONLY 9043 and mangchat merged recommited mangos.git repo so that mangchat is merged with 9070
  11. wasnt it at one time part of the cores? or is that trinity that does that?
  12. I have a question for the people running Tasssadar's repo... is it me or os there something wrong with scriptdev2 repo there (tasssadar/valhalla-project-scriptdev2.git) 3raZar3
  13. I use Tasssadar's repos for vehicles and other tweaks myself... i'll see what I can do about raising ckegg *lol*
  14. hey blueboy, i have a question for you... do you happen to know if ckegg is still working on his Ebon Hold modification he had going? the one that fixes grand theft palimino and other broken DK stuff?
  15. this sounds appropriate to me.. got my vote
  16. Kirix I understand your point entirely, I was personally just stating that the mod is playerbot... while the happylooter is the traditional method of deployment it wouldnt hurt to modfy how you introduce the playerbots to the world for uniqueness. I just personally think that the playerbot AI is what should be focused on above all else as it is the playerbots we are getting the mod for ultimately, not a custom vendor. for the record, our live server is hosted on a bladeserver running Win 2k3 DataCenter and as i said many times before I have no running problems with this modification insofar as server crashes, I am only interested in the improvements to the AI and improvements to the command system.
  17. blueboy, if you mind my two cents, i think this argument is kinda infantile personally. who has the greener grass isnt the issue here... I think its a moot point whether or not Pappy Looter works, the main emphasis here should be focused on evolving the AI of the playerbots themselves.. maybe if its so important to make a vendor-ish object work we can have a linked subthread to PappyLooter-101 or something. I have never used the original playerbot thread.. or at least it has never compiled into the game correctly when i did try to do playerbot months ago. Since i started my server back up I have been using blueboy's code and it is stable it has never crashed our live server and aside with some difficulties with certain classes not liking to ressurect themselves after death (orc warriors and hunters especially) I think this is an extremely convenient mod for small community servers. I might offer a suggestion though I am in the process of creating a modification for our live server which will take selected vendors throughout the realms and provide them with contact to the Elite Adventurer's Guild. This in turn will (upon purchase of the item) cause the vendor to mail them instructions on how to summon a companion and how to use it. This way the player gets full info on how to summon and dismiss the bot as well as command it... and thanks to the in-game email system allowing you to save your letters as an item they have the commands at thier convenience. Blueboy, are you developing the AIs as well? I was wondering if it were at all possible that when the summoned bot is dismissed, OR when the player logs off the server, could it be setup so that the bot is sent back to it's .start location and restored to life if dead? its just a thought... it would make muling a little easier as you could have the bot sent to an innkeeper upon dismissal and then when you login to the bots account you can sell all the worthless junk you have collected along the way. This is especially important to me because I am having a very difficult time with making the Auctionbot work on our main server and without us admin dropoping tons of collected garbage in there, there would be hardly anything for players that come into the world since we are a very small community. sorry for the story.. kinda stoned *lol* 3razar3
  18. just to start I want to express that I have been staying out of this thread because I am complacent that they finally fixed the skeletal gryphons (which I still find rather hilarious they had to fix since they worked perfectly fine in 3.0.1......) So they can take their time on the eye since it seems to be such a difficult task and all. My question is just a curiousity... as it sounds, this is an eye issue? I havent checked recently, but wasnt there a warlock spell that let you cast a wizard's eye of sorts and explore with it? shouldnt it be pretty easy to just duplicate that as your base eye and then add the necessary auras for the rest of its job... was just a thought, I wouldnt begin to assume someone else hasnt thought of it ages ago, but since no one voiced it....
  19. I just wanted to push a new commit of mangchat supporting 9043+ I do not fully understand how to push my repo and stuff and it doesnt *look* right in my commits and such on the logs, but if u build this repo it WILL support 9043 and mangchat perfectly fine. if anyone can give me an idea how to do this more cleanly so that it actually looks as up to date as it is, let me know git://github.com/3raZar3/mangos.git
  20. just want to let everyone know that after MUCH editing and screwing around.. and a bit of irish luck I have fixed mangchat. I will post it into my git merged with 9043 within next 24hrs edit: I just pushed my master git... it has mangchat (My fixed version), ahbot (Naisicum), playerbot (blueboy) , and Vehicles (Valhalla). I have no idea why it states last recent commit around 8800 area but this git is merged with 9043 git://github.com/3raZar3/TiamaT.git anyone know how I can push my git so that it shows updated logs?
  21. hmm now if you look at the Nov.30 commit for mangchat this missing reload is IN the chat.h I just took the nov.30th git and then pulled the latest over it and it deleted the NPCReload in the chat.h is there something going on here like an NPCreload-relocation project here?
  22. Blue can this be applied direct or are you going to drop it in your repo?
  23. not that anyone seems to be paying attn but.. I may have found the fix to mangchat... I edited a few files and added commands where they were missing, but I am getting the following error right at the very end 12> Creating library .\\mangosd__Win32_Release\\mangosd.lib and object .\\mangosd__Win32_Release\\mangosd.exp 12>game.lib(Chat.obj) : error LNK2019: unresolved external symbol "protected: bool __thiscall ChatHandler::HandleReloadNpcOptionCommand(char const *)" (?HandleReloadNpcOptionCommand@ChatHandler@@IAE_NPBD@Z) referenced in function "protected: class ChatCommand * __thiscall ChatHandler::getCommandTable(void)" (?getCommandTable@ChatHandler@@IAEPAVChatCommand@@XZ) 12>..\\..\\bin\\Win32_Release\\mangosd.exe : fatal error LNK1120: 1 unresolved externals anyone have any clues at all what i might have done wrong? // scratch the above i deleted that project...started over a few times but ultimately the flaw in mangchat current git is as follows: 10>..\\..\\src\\game\\Chat.cpp(444) : error C2039: 'HandleReloadNpcOptionCommand' : is not a member of 'ChatHandler' 10> c:\\users\\renee\\t2 - copy\\src\\game\\Chat.h(43) : see declaration of 'ChatHandler' 10>..\\..\\src\\game\\Chat.cpp(444) : error C2065: 'HandleReloadNpcOptionCommand' : undeclared identifier 10>..\\..\\src\\game\\Chat.cpp(675) : error C2039: 'HandleIRCpmCommand' : is not a member of 'ChatHandler' 10> c:\\users\\renee\\t2 - copy\\src\\game\\Chat.h(43) : see declaration of 'ChatHandler' 10>..\\..\\src\\game\\Chat.cpp(675) : error C2065: 'HandleIRCpmCommand' : undeclared identifier I tried fixing chat.h by editing the named fiels and adding the missing data s it request and I end up with the error in the above section of the message.
  24. hey cantor thanks again... I got it working on local server now i just have to figure out what my c0-admin did to his conf file (he runs our main server out of Illinois) I may have to upgrade him to recent though since I only have 9017 on our online server.
  25. thank you very much still didnt seem to do anything.. its very puzzling
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