FeRkEl
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Posts posted by FeRkEl
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Index: include/sc_creature.cpp [b][u]<-- this is the file to patch[/u][/b] =================================================================== --- include/sc_creature.cpp (revision 1800) +++ include/sc_creature.cpp (working copy) @@ -194,7 +194,7 @@ [b][u]<-- these are lines to patch, look around here or use search[/u][/b] //Using the extended script system we first create a list of viable spells SpellEntry const* apSpell[4]; - memset(apSpell, 0, sizeof(SpellEntry)*4); [b][u] <-- [-] at the start means remove this line[/u][/b] + memset(apSpell, 0, sizeof(SpellEntry*)*4); [b][u]<-- [+] at the start means add this line[/u][/b] uint32 uiSpellCount = 0;
That's about it.
just to make it more clear
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mangos truly have some bugs, its just in development....
with vmaps enabled and mmaps the creatures shouldn't walk through walls and air
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why startequp-npc? you can tell per database or config wich items a player should have at start ( depend on class/race?)
MfG
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can't see the need of extra event calls especialy for vehicles, don't know if there have to be an event like "on player seat into seat" or something like that, but the normal SD2 updateai and so on should be enough, shouldn't it?
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jeah but players are in some case the testers, i wondered a short time too :-)
how can u find out about mem leaks?
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sry DV i can't really follow you maybe its because of the leak of information about Vehicles
what should a Vehicle Script do?
can't we handle Vehicles per SD2?
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for starting as a freelancer its difficult, i haven't any experience in freelancing yet but to learn programming it would be best to refresh your C programming skills and ( if you realy want to learn c#) then learn c#
in MaNGOS c/c++ is used and not much c# ( don't know how much you'r learing will be related to MaNGOS)
hope i could help
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maybe the price to high? remember the buyprice shouldn't higher than 15 * vendor VK for Purple items ( with your conf setting)
MfG
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I'm possibly switching to Arc, so if I do I won't be updating this, so Cyber the stage is yours
bad news
you did realy a great job with so much patches ( e.g. ah-bot)
wish you all the best for future
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The patch doesn't set 'online = 2', so you need to do it manually.
You can create new accounts, create 10 random chars and set them 'online = 2'.
Of course it needs much more work to implement KiriX ideas and maybe an automatic level + map changer. Also, you'll have to change your site's code to show 'online = 2' players as well.
think this map changer and automatic level could be an PHP programm with SOAP support, with an Database of coordinates and the fake Players will be randomly teleportet to them,
and after X hours / Days on the server they get level up
another thing would be to create some randomly player = 2 to an pool of fakeplayers
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same as i thought of, don't know if online=2 players are custom players or random players
if they are custom players, wich never realy be played, than it wouldn't be necessary, but if they are reeal player wich are just "online" than it could be dificult ( e.G. online in who list but not in guild list / friendlist etc) i think player could find out ( or think it is a bug )
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i don't realy love waching any sport on TV ( except Football WM and EM)
for myself i'm playing Handball in Germany and its fun :-)
ups just a typo :-D
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don't understand why ppl don't just make a own git branch for their custom work, i mean it would be a lot easier to track changes and port changes :-)
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jeah thinks too that SQL TAble for configuration would be better than nother config file.
the ignore Item would be a nice feature (buyer and seller)
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don't think the crash is core related, pls reinstall MSVC with SDK and service packs ( sry last time i used msvc for compiling was 4 years ago, so i don't know what u need to install exactly)
then recompile clean mangos source and test it again
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typo: mangosd.conf.dist.in#L1569 AuctionHouseBot.Allience.Price.Ratio = 50
should be alliance
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ld: warning: in /usr/local/mysql/lib/libmysqlclient_r.dylib, file was built for i386 which is not the architecture being linked (x86_64)
you have the mysql dll in 32bit and building mangos for64 bit so its incompatible ( i think)
just rebuild mysql binarys for your architecture :-)
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mangos use multiple threads if you mean that - but i think it only support 2 logical cores fully wasn't it?
it doesn't support fully multithreading just within some small parts i think.
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hmm its not a server emulator its a complete server,
it calulates the results in many ways and sends packages back wich are needed by the client to display the actions.
e.g. the movement of creatures are calculated by the server and packages (creature movement info) are send to the client wich displays the creature movement
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Mangos sorry
I do not understand where must put scripts or where to find scripts to change them
For exemple were rescripting pos/fos/icc, were put the teleporter...
Newest I installed and heidisql..
where did you get your binarys from?
did you download an repack (just .exe files and double click them?)
or did you get the binarys from compiling source out of mangos repository (github.com?)
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Well, one solution would be to script all the instances yourself, like I did.
Then you won't need to exclude any of them.
if retail give access to new instances you can't have them scripted immediately. i mean on github are some nice Branches with good Instance development so you can have very fast some more or less working script for them, but i think it would be nice to exclude some dungeons/instances
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in comment youve got an typo... i think it should be trigger not trogger :-)
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with a php script you can switch the race/class of corse. look into the database section there are some php scripts maybe one of them will do what you want to :-)
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but if you hav no account on retail you won't accept the contract
1 guild on multi realm databases
in OldGeneral discussion
Posted
you mean every guild with guildleader and so on on a special DB?
it would be difficult because of item guids ( especialy for guildbank)
or do u mean just the guild "template" ? pls explain more detailed :-)