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ilija

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Everything posted by ilija

  1. ilija

    Lib crash

    I tried to reinstall ACE , still appearing , could it be something with TBB? Because i dont install it manually and i use ACE 5.7. , debian 64bit , 4gb , phenom x3
  2. ilija

    Lib crash

    This are the last lines of server.log after a other crash of libs again 2010-04-17 12:21:32 PeriodicTick: 928 (TypeId: 4) heal of 839 (TypeId: 4) for 2122 health inflicted by 28880 2010-04-17 12:21:32 PeriodicTick: 18 (TypeId: 4) heal of 18 (TypeId: 4) for 1361 health inflicted by 61301 2010-04-17 12:21:32 deal dmg:2380 to health:9068992 2010-04-17 12:21:32 deal dmg:6116 to health:9066612 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47688 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 WORLD: Recvd ZONE_UPDATE: 3277 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 WORLD: Recvd ZONE_UPDATE: 3703 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 47756 2010-04-17 12:21:32 STORAGE: Item Query = 36430 2010-04-17 12:21:32 STORAGE: Item Query = 42643
  3. Altrough , events arent usefull for me
  4. ilija

    Lib crash

    server.log reset after restart
  5. ilija

    Lib crash

    How you mean? This crash is very annoying
  6. ilija

    Lib crash

    Nobody know this ????????????
  7. Already delete hole game_event inside stuff
  8. Hey i got a question, How to disable all the events? Thx guys ^^
  9. ilija

    Lib crash

    But i dont shutdown server, it just crash , have something to do with libs? Or something else? Im using debian
  10. ilija

    Lib crash

    Some one , because it is a crash log that say nothing to mee
  11. ilija

    Lib crash

    Hey , i always get the following crash each 6 hours or something: Core was generated by `/home/luminawow/district9fun/bin/district9fun'. Program terminated with signal 6, Aborted. [New process 2337] [New process 2348] [New process 2347] [New process 2346] [New process 2345] [New process 2344] [New process 2343] [New process 2342] [New process 2341] [New process 2340] [New process 2339] [New process 2338] [New process 2332] [New process 2335] [New process 2334] [New process 2333] #0 0xb7ef4424 in __kernel_vsyscall () #0 0xb7ef4424 in __kernel_vsyscall () No symbol table info available. #1 0xb75da640 in raise () from /lib/i686/cmov/libc.so.6 No symbol table info available. #2 0xb75dc018 in abort () from /lib/i686/cmov/libc.so.6 No symbol table info available. #3 0xb761734d in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #4 0x0000005d in ?? () No symbol table info available. #5 0xb761e0d9 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #6 0x00000002 in ?? () No symbol table info available. #7 0xbffff461 in ?? () No symbol table info available. #8 0xb76ea544 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #9 0xb29feec7 in ?? () No symbol table info available. #10 0xb76ebc34 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #11 0xb76ed648 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #12 0xb76ea544 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #13 0xb76ea4ff in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #14 0xb29feec7 in ?? () No symbol table info available. #15 0xb7707160 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #16 0x00000021 in ?? () No symbol table info available. #17 0x62696c67 in ?? () No symbol table info available. #18 0x65642063 in ?? () No symbol table info available. #19 0x74636574 in ?? () No symbol table info available. #20 0x2a206465 in ?? () No symbol table info available. #21 0x25202a2a in ?? () No symbol table info available. #22 0x25203a73 in ?? () No symbol table info available. #23 0x30203a73 in ?? () No symbol table info available. #24 0x20732578 in ?? () No symbol table info available. #25 0x0a2a2a2a in ?? () No symbol table info available. #26 0x00000000 in ?? () No symbol table info available. Something wrong wiith libs?
  12. Hey , how to decrease raid reset time , instead of 7 days , make it 1 day? Thanks guys ^^
  13. I dont know if this is proper fix(didnt test it , sorry for that!) Spell Sudden Death. How should it work? Your melee hits have a 9% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 10 rage after using Execute. How is it working: You cant use execute when you have buff, but you get the buff! diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index b0acd37..2639955 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -4494,7 +4494,7 @@ SpellCastResult Spell::CheckCast(bool strict) { if(m_spellInfo->SpellIconID == 1648) // Execute { - if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2) + if(!m_targets.getUnitTarget() || ((m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2) && (!m_caster->HasAura(52437)))) return SPELL_FAILED_BAD_TARGETS; } else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged Maybe it isnt working(im quite new to mangos and C++) EDIT: FORGOT ')' , have updated it now!
  14. Hey , i get this error : Send Mail Problem: HTTP Error: 403 Forbidden , what could be the problem(hosting on diffirent pc then the server)
  15. Where the hell is the dualspec topic ? im blind or it disappeared?
  16. This patch provides any unstability or crashes?
  17. ilija

    some pointers

    It is recommended to not use new , and what Dasblu does is pointing to a function not a method(class/struct,etc)
  18. ilija

    some pointers

    and without using new?
  19. ilija

    some pointers

    Pff , still not understand how pointers in mangos are working (sorry , im noob i think ) . I know how pointers in simple programm working but cant figure it out how in mangos. Simpel pointers are something like this if your class/struct is called mangos: mangos *pMangos; mangos f; pMangos = &f; But in mangos project , where the hell are those pointers created? example : m_target->GetMap() this code is from spellAuras.cpp. Ok now i have been searched everywhere but i cant find anywhere where the pointer m_target is created , i have looked in the header file and found this: Unit* m_target; But still , it only create a pointer , but it dont allocate it to so something. I dont understand , im confused , im tearing :'(. It is just mangos use alot of x->y() (*x.y() ) , and i really need to understand how those pointers are created , because they dont just create in most easiest why with first : mangos f; then mangos *pMangos = &f;
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