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Jethrogibbs

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Everything posted by Jethrogibbs

  1. UDB is still a problem
  2. UDB is still not accessible for 2 days
  3. Revision: * * 11228 db6815133701249cf5e77c9c0132a5c8e304c406 Date 6:3:2011. Time 21:46 //===================================================== *** Hardware *** Processor: Intel® Core i5 CPU 760 @ 2.80GHz Number Of Processors: 4 Physical Memory: 4194303 KB (Available: 3523588 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Home Edition Service Pack 1 (Version 6.1, Build 7601) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 00486952 01:00085952 C:\\Royaume_Semi-Fun\\mangosd.exe Registers: EAX:00000000 EBX:088EED1C ECX:EA474100 EDX:00002298 ESI:EA474100 EDI:088EED18 CS:EIP:0023:00486952 SS:ESP:002B:088EEC08 EBP:088EEC18 DS:002B ES:002B FS:0053 GS:002B Flags:00010246 Call stack: Address Frame Function SourceFile 00486952 00000000 WorldObject::UpdateAllowedPositionZ+132 0048F696 00000000 WorldObject::GetNearPoint+1B6 007522FF 00000000 Pet::LoadPetFromDB+26F 004FF6CC 00000000 Player::LoadPet+6C 00828DB2 00000000 WorldSession::HandlePlayerLogin+A42 0082915C 00000000 CharacterHandler::HandlePlayerLoginCallback+3C 008239D2 00000000 MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+12 004607A2 00000000 SqlResultQueue::Update+C2 00461FEA 00000000 World::UpdateResultQueue+A 0047F3FC 00000000 World::Update+2EC 0044F3E2 00000000 WorldRunnable::run+52 0045DB10 00000000 ACE_Based::Thread::ThreadTask+10 716F7064 00000000 ACE_OS_Thread_Adapter::invoke+74 6D78C6DE 00000000 _endthreadex+3A 6D78C788 00000000 _endthreadex+E4 752C33CA 00000000 BaseThreadInitThunk+12 77729ED2 00000000 RtlInitializeExceptionChain+63 77729EA5 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 00486952 00000000 WorldObject::UpdateAllowedPositionZ+132 punting on symbol x punting on symbol y Local <user defined> 'z' punting on symbol canSwim punting on symbol ground_z punting on symbol max_z punting on symbol ground_z punting on symbol ground_z punting on symbol max_z punting on symbol ground_z punting on symbol ground_z 0048F696 00000000 WorldObject::GetNearPoint+1B6 Local <user defined> 'searcher' Local <user defined> 'x' Local <user defined> 'y' Local <user defined> 'z' punting on symbol searcher_bounding_radius punting on symbol distance2d punting on symbol absAngle punting on symbol first_los_conflict punting on symbol localDebug punting on symbol localCounter2 punting on symbol localCounter Local <user defined> 'selector' punting on symbol angle punting on symbol first_y punting on symbol first_x Local <user defined> 'u_do' Local <user defined> 'worker' 007522FF 00000000 Pet::LoadPetFromDB+26F Local <user defined> 'owner' punting on symbol petentry punting on symbol petnumber punting on symbol current Local <user defined> 'result' punting on symbol is_temporary_summoned punting on symbol petlevel punting on symbol py Local <user defined> 'map' punting on symbol ownerid punting on symbol px punting on symbol summon_spell_id punting on symbol pz punting on symbol pet_number Local <user defined> 'pet_type' punting on symbol savedmana punting on symbol timediff punting on symbol savedhealth Local <user defined> 'creatureInfo' 004FF6CC 00000000 Player::LoadPet+6C 00828DB2 00000000 WorldSession::HandlePlayerLogin+A42 Local <user defined> 'holder' Local <user defined> 'data' Local <user defined> 'playerGuid' Local <user defined> 'IP_str' Local <user defined> 'str_motd' punting on symbol linecount 0082915C 00000000 CharacterHandler::HandlePlayerLoginCallback+3C Local <user defined> '__formal' Local <user defined> 'holder' 008239D2 00000000 MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+12 004607A2 00000000 SqlResultQueue::Update+C2 00461FEA 00000000 World::UpdateResultQueue+A 0047F3FC 00000000 World::Update+2EC punting on symbol diff punting on symbol maxClientsNum 0044F3E2 00000000 WorldRunnable::run+52 0045DB10 00000000 ACE_Based::Thread::ThreadTask+10 punting on symbol param 716F7064 00000000 ACE_OS_Thread_Adapter::invoke+74 punting on symbol status 6D78C6DE 00000000 _endthreadex+3A 6D78C788 00000000 _endthreadex+E4 752C33CA 00000000 BaseThreadInitThunk+12 77729ED2 00000000 RtlInitializeExceptionChain+63 77729EA5 00000000 RtlInitializeExceptionChain+36 ======================== Global Variables
  4. An update of this patch would be welcome. Thank you for mangos 11133
  5. correct fix : diff --git a/src/shared/revision_sql.h b/src/shared/revision_sql.h index bf8c1f9..19d6f5e 100644 --- a/src/shared/revision_sql.h +++ b/src/shared/revision_sql.h @@ -1,6 +1,6 @@ #ifndef __REVISION_SQL_H__ #define __REVISION_SQL_H__ #define REVISION_DB_CHARACTERS "required_10973_01_characters_game_event_status" - #define REVISION_DB_MANGOS "required_11058_01_mangos_spell_proc_event" + #define REVISION_DB_MANGOS "required_11115_01_mangos_command" #define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version" #endif // __REVISION_SQL_H__
  6. same error Temporary fix : [vladimir: worse possible idea temporary fix remove, some bad words skipped, more follow posts removed]
  7. Startup errors : 2011-01-17 14:31:40 Spell 2649 must be listed in spell_threat as first rank for listed custom ranks of spell but not found! 2011-01-17 14:31:40 Spell 3716 must be listed in spell_threat as first rank for listed custom ranks of spell but not found! 2011-01-17 14:31:40 Spell 24640 must be listed in spell_threat as first rank for listed custom ranks of spell but not found! 2011-01-17 14:31:40 Spell 1735 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 9490 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 9747 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 9898 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 26998 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 48559 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 48560 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 6808 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 6809 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 8972 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 9745 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 9880 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 9881 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 26996 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 48479 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 48480 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 30016 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 30022 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 47497 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 47498 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 48567 listed in spell_threat as custom rank has same data as Rank 1, so redundant 2011-01-17 14:31:40 Spell 48568 listed in spell_threat as custom rank has same data as Rank 1, so redundant How to fix please?
  8. Look the mangos commit : replace : .AddMoney(auction->bid) by : .SetMoney(auction->bid)
  9. Happy new year to all developers Mangos and to all users of this fantastic emulator
  10. Or increased ScriptDev2? For more than a week we have no news of ScriptDev2. If it is a quextion accommodation, we have a solution there's very fiable.Il contact me by private message or email. Or we wait for news.
  11. conflicts with rev 10802 (mail.cpp) FIX: To resolve conflicts with mail.cpp Search : if (sender_lowguid == auctionbot.GetAHBObjectGuid().GetRawValue()) replace by : if (sender_guid == auctionbot.GetAHBObjectGuid().GetRawValue()) search : SendMailTo(MailReceiver(receiver,receiver_lowguid), MailSender(MAIL_CREATURE, sender_lowguid), MAIL_CHECK_MASK_RETURNED, deliver_delay); replace by : SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_CREATURE, sender_guid.GetCounter()), MAIL_CHECK_MASK_RETURNED, deliver_delay); Search : SendMailTo(MailReceiver(receiver,receiver_lowguid), MailSender(MAIL_NORMAL, sender_lowguid), MAIL_CHECK_MASK_RETURNED, deliver_delay); replace by: SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid.GetCounter()), MAIL_CHECK_MASK_RETURNED, deliver_delay); Search: if (receiver.GetPlayerGUIDLow() == auctionbot.GetAHBObjectGuid().GetRawValue()) replace by: if (receiver.GetPlayerGuid() == auctionbot.GetAHBObjectGuid().GetRawValue())
  12. conflict with rev 10802 in mail.cpp Fix please! fix : To resolve conflicts with mail.cpp Search : if (sender_lowguid == auctionbot.GetAHBObjectGuid().GetRawValue()) replace by : if (sender_guid == auctionbot.GetAHBObjectGuid().GetRawValue()) search : SendMailTo(MailReceiver(receiver,receiver_lowguid), MailSender(MAIL_CREATURE, sender_lowguid), MAIL_CHECK_MASK_RETURNED, deliver_delay); replace by : SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_CREATURE, sender_guid.GetCounter()), MAIL_CHECK_MASK_RETURNED, deliver_delay); search : SendMailTo(MailReceiver(receiver,receiver_lowguid), MailSender(MAIL_NORMAL, sender_lowguid), MAIL_CHECK_MASK_RETURNED, deliver_delay); replace by: SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid.GetCounter()), MAIL_CHECK_MASK_RETURNED, deliver_delay); search: if (receiver.GetPlayerGUIDLow() == auctionbot.GetAHBObjectGuid().GetRawValue()) replace by: if (receiver.GetPlayerGuid() == auctionbot.GetAHBObjectGuid().GetRawValue())
  13. Fix conflicts after rev 10790 http://pastebin.com/n2Z7kvVW
  14. With vc2010 Warning 10 warning C4018: '>': incompatible signed / unsigned C: \\ Documents and Settings \\ Daniel84 \\ Desktop \\ CompilDaniel \\ Server \\ mangos \\ src \\ game \\ ReputationMgr.cpp 281 this line : if (factionEntryCalc == factionEntry || GetRank(factionEntryCalc) > factionEntryCalc->spilloverMaxRankIn)
  15. Fix compil error with AuctionHouseBot.cpp : @@ -1320,11 +1320,11 @@ void AHB_Seller::addNewAuctions(AHB_Seller_Config& config) buyoutPrice = prototype->SellPrice * item->GetCount(); // Price of items are set here SetPricesOfItem(item, config, buyoutPrice, bidPrice, stackCount, ((e_ahb_quality) prototype->Quality)); item->SetCount(stackCount); - item->SetOwnerGUID(sAHB_BaseConfig.GetAHBObjectGuid().GetRawValue()); + item->SetOwnerGuid(sAHB_BaseConfig.GetAHBObjectGuid().GetRawValue()); // Add Auction now on the AH AuctionEntry* auctionEntry = new AuctionEntry; auctionEntry->Id = sObjectMgr.GenerateAuctionID(); auctionEntry->item_guidlow = item->GetGUIDLow(); auctionEntry->item_template = item->GetEntry();
  16. Fix : src/mangosd/mangosd.conf.dist.in | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index 235b42a..e82ba21 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -972,7 +972,7 @@ ListenRange.Yell = 300 # ChatFlood.MessageCount # Chat anti-flood protection, haste message count to activate protection # Default: 10 -# 0 (disible anti-flood protection) +# 0 (disable anti-flood protection) # # ChatFlood.MessageDelay # Chat anti-flood protection, minimum message delay to count message
  17. +1 Personally I'm in no hurry take your time, as long as possible the better. Better to have a stable 3.3.5.
  18. Small precision, I tested with vc2010 for windows
  19. I posted cores compiled with the new ace 5.8.2 on Zone emu and Britania, because I have no time (absent for 2 days) I'll watch if I have answers reporting these decos) Edit : It seems that the problem is solved with ACE 5.8.2. I await confirmation by others. Confirmed the problem is solved with ACE 5.8.2:lol:
  20. problem with this update it is disconnected from the server as soon as it comes into play by giving the older version everything is normal.
  21. I tested this and the warning disappeared template <class ACE_LOCK, class TYPE> ACE_Atomic_Op<ACE_LOCK, TYPE>::ACE_Atomic_Op (void) // : impl_ (this->own_mutex_) : impl_ (own_mutex_)
  22. Nice forum, Nice design. Thanks TheLuda :cool:
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